Dean Herbert
bab9e0542b
Merge pull request #15883 from peppy/realm-integration/skins-filename-lookup-performance
...
Optimise skin filename lookups post realm migration
2021-12-06 18:40:12 +09:00
Dan Balasescu
568364b604
Fix indentation
2021-12-06 17:38:57 +09:00
Dean Herbert
07abcf04b4
Merge branch 'master' into realm-integration/skins-filename-lookup-performance
2021-12-06 17:13:33 +09:00
Dean Herbert
68b482fc48
Merge branch 'master' into skin-export-instntiation-info
2021-12-06 17:12:42 +09:00
Dean Herbert
cf34b3f70e
Merge pull request #15859 from peppy/realm-integration/skins-rebase
...
Use realm for skins
2021-12-06 17:12:23 +09:00
Dean Herbert
0d3d22d3e1
Update TestSceneReplayReocorder
to be safer about disposal
2021-12-06 17:09:12 +09:00
Dean Herbert
50a5f52f92
Remove duplicated test scene (see TestSceeneReplayRecorder
)
2021-12-06 17:09:11 +09:00
Dean Herbert
d58b85b381
Refactor TestScenSpectatorPlayback
to properly clean up without async disposal
2021-12-06 17:09:11 +09:00
Dean Herbert
7a333ffdcc
Add a paired schedule in SpectatorClient.BeginPlaying
...
Optimally, I would like to remove the `Schedule` in `EndPlaying`, but it
turns out quite a few test are relying on this at very least. Adding a
paired schedule ensure that order of operations is correct, at least.
2021-12-06 17:07:19 +09:00
Dan Balasescu
310e503b85
Merge pull request #15950 from peppy/fix-incorrect-match-current-beatmap
...
Ensure user is returned to the `RoomSubScreen` before gameplay is started
2021-12-06 16:34:46 +09:00
Dan Balasescu
991becdfa7
Merge branch 'master' into realm-integration/skins-rebase
2021-12-06 16:34:31 +09:00
Dean Herbert
a13067eaa4
Merge pull request #15929 from smoogipoo/update-test-multiplayer-client
...
Update test multiplayer client to match server implementation
2021-12-06 15:57:08 +09:00
Dean Herbert
452fa93444
Merge branch 'master' into realm-integration/skins-rebase
2021-12-06 15:21:02 +09:00
Dan Balasescu
fae41b2182
Remove one more piece of code
2021-12-06 15:17:33 +09:00
Dan Balasescu
5be74af8fe
Update addItem() implementation
2021-12-06 15:09:06 +09:00
Dean Herbert
0fa1a96e9d
Wait for beatmap sets to finish loading to avoid test failures
...
Co-authored-by: Dan Balasescu <smoogipoo@smgi.me>
2021-12-06 15:03:17 +09:00
Dean Herbert
0ea7a69084
Ensure user is returned to the RoomSubScreen
before gameplay is started
...
This covers the scenario where a user may be at the song select screen
while another user (the room host) starts the match. This was only made
possible with the new queue modes, so is quite a recent regression.
2021-12-06 14:03:52 +09:00
Dean Herbert
a76cfbea21
Add test coverage of incorrect beatmap being used in multiplayer when match started from song select
2021-12-06 14:03:33 +09:00
Dan Balasescu
ffbab0014b
Merge pull request #15949 from peppy/playlist-order-documentation
...
Reword xmldoc of `MultiplayerPlaylistItem.PlaylistOrder` to better match actual behaviour
2021-12-06 13:28:11 +09:00
Dean Herbert
ca1f96d2c2
Reword xmldoc of MultiplayerPlaylistItem.PlaylistOrder
to better match actual behaviour
2021-12-06 13:03:14 +09:00
Dean Herbert
5ff452cc9a
Update success bool to access Exception
to stop exceptions from firing outwards
2021-12-06 12:29:11 +09:00
Dean Herbert
91aa38c4f6
Change playlist lookup to fail hard when failing
2021-12-06 12:28:48 +09:00
Bartłomiej Dach
0f74389389
Add scrolling for long difficulty lists in beatmap card
2021-12-05 20:17:59 +01:00
Bartłomiej Dach
af35652b8b
Disable beatmap card expansion on solo spectator screen
2021-12-05 20:07:58 +01:00
Bartłomiej Dach
af10223ac4
Add reverse fill flows & depth specs at usage sites for correct Z-ordering
2021-12-05 20:07:46 +01:00
Bartłomiej Dach
e451e43b90
Implement input handling behaviour of beatmap card dropdown
2021-12-05 16:31:45 +01:00
Bartłomiej Dach
250e5b47b7
Move "extra info" beatmap card row to separate component
2021-12-05 15:52:19 +01:00
Bartłomiej Dach
3fea8d5e62
Implement visual behaviour of expanded card state
2021-12-05 15:48:02 +01:00
Bartłomiej Dach
a07f8c74dc
Add basic structure for composable card dropdown
2021-12-05 15:26:37 +01:00
Bartłomiej Dach
1028ec101d
Merge pull request #15941 from ColdVolcano/correct-effects
...
Fix BeatSyncedContainer using wrong EffectControlPoint when early activating
2021-12-05 13:27:17 +01:00
ColdVolcano
86c908c657
Add test coverage
2021-12-05 03:53:36 -06:00
ColdVolcano
81215b9f0e
Use correct effect points when EarlyActivationMilliseconds is not zero
2021-12-04 22:31:55 -06:00
Bartłomiej Dach
7f68d81c85
Merge pull request #15936 from peppy/multiplayer-room-composite-event-debounce-fix
...
Don't debounce `MultiplayerRoomComposite` events
2021-12-04 18:17:18 +01:00
Bartłomiej Dach
504210a6cd
Merge branch 'master' into multiplayer-room-composite-event-debounce-fix
2021-12-04 17:50:32 +01:00
Dean Herbert
92efe8a0db
Merge pull request #15934 from bdach/fix-locale-dependent-replay-encoding
...
Fix lazer replays not importing correctly on some locales
2021-12-05 01:46:49 +09:00
Dean Herbert
e1897f9998
Don't debounce MultiplayerRoomComposite
events
...
This avoids accidental usage which could result in data being lost or
ignored (as only the last `user` in a single frame would arrive).
This was added specifically to debounce sample playback, but given that
it's only debouncing on a single frame (hardly noticeable) I'm not going
to add back support for that yet. It should be handled by sample
playback concurrency or something more local to the usage.
2021-12-05 01:38:39 +09:00
Bartłomiej Dach
f051720fa1
Fix score encoder being dependent on current culture
...
As it turns out, on some cultures, the "negative integer" sign is not
encoded using the U+002D HYPHEN-MINUS codepoint. For instance, Swedish
uses U+2212 MINUS SIGN instead. This was confusing the legacy decoder,
since it is correctly depending on the serialisation being
culture-independent.
To fix, ensure that the special "end replay" frame, as well as the
replay MD5 hash, are generated in a culture-invariant manner.
Thankfully the replay MD5 hash is currently being discarded in
`LegacyScoreDecoder`, so it changing in future scores should not have
any negative effect on lazer operation.
2021-12-04 17:13:43 +01:00
Bartłomiej Dach
ea6766d940
Add failing test case
2021-12-04 17:13:43 +01:00
Dean Herbert
70e818ff8f
Merge pull request #15919 from peppy/i-ruleset-store
...
Add `IRulesetStore` to allow for transitional usage in upcoming manager classes
2021-12-05 00:01:40 +09:00
Bartłomiej Dach
054543f58f
Revert tournament beatmap panel test change with comment
2021-12-04 15:33:02 +01:00
Bartłomiej Dach
38702beabf
Merge branch 'master' into i-ruleset-store
2021-12-04 15:05:39 +01:00
Bartłomiej Dach
53a6ef22ce
Add null check to resolve inspection
2021-12-04 14:55:35 +01:00
Bartłomiej Dach
16fd7f5a28
Simplify slightly redundant assertions
2021-12-04 14:42:01 +01:00
Dan Balasescu
85d3b70d8c
Update test multiplayer client to match server-side
2021-12-04 22:34:38 +09:00
Bartłomiej Dach
b3b239c9a1
Fix test failures due to beatmap lookup logic being active even when model is populated
2021-12-04 13:59:01 +01:00
Dean Herbert
b5e5c75a0a
Merge pull request #15890 from smoogipoo/new-multiplayer-playlist
...
Implement multiplayer playlist with gameplay and historical ordering
2021-12-04 20:29:17 +09:00
Dean Herbert
517a344bcc
Merge branch 'master' into new-multiplayer-playlist
2021-12-04 13:16:09 +09:00
Dean Herbert
07583a54e5
Merge pull request #15845 from smoogipoo/diffcalc-cli-arg
...
Add legacy IPC endpoint for difficulty calculation
2021-12-04 12:09:35 +09:00
Dan Balasescu
34b0e374d8
Add serialisation/deserialisation explanation
2021-12-03 21:29:20 +09:00
Dan Balasescu
9acc0556a4
Remove unused event
2021-12-03 20:35:47 +09:00