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Commit Graph

61564 Commits

Author SHA1 Message Date
Dean Herbert
c9fd435402 Fix potential crash when mashing exit key 2023-07-06 17:58:36 +09:00
Dean Herbert
b40532dde1 Fix tournament bracket parsing regression
Closes #24136.
Regressed in #24037.
2023-07-06 17:17:17 +09:00
Dean Herbert
f69f6adf67 Remove beatmap info wedge rotation animation
It looks jank and also causes framebuffer overheads.

But mostly because it looks jank.
2023-07-06 16:15:42 +09:00
Dean Herbert
de74c9eb8b Fix GameplaySampleTriggerSource not handling rewinds correctly 2023-07-06 14:16:31 +09:00
Dean Herbert
af3f9086e5 Expose rewinding state of IGameplayClocks
The implementation of this requires a bit of a special case
for 0, so makes sense to implement in a central place.
2023-07-06 14:16:31 +09:00
Dean Herbert
5af4aa8741 Avoid strong hits cutting off other strong hits 2023-07-06 14:05:49 +09:00
Dean Herbert
a98a36872e Bring realm library up-to-date 2023-07-06 13:37:43 +09:00
Dean Herbert
b679ab88a1 Avoid attempting to process missing statistics on scores without linked beatmaps 2023-07-06 12:29:03 +09:00
Dean Herbert
9ff6b3fcd3 Merge branch 'master' into editor-save-local-score-management 2023-07-06 12:28:44 +09:00
Dean Herbert
65384d6125
Merge pull request #24129 from peppy/toggle-replay-overlay
Remember state of replay settings visibility and allow key customisation
2023-07-06 12:27:30 +09:00
Dean Herbert
170bc5bfce Add support for skinnable "retry" sound 2023-07-06 12:25:15 +09:00
Bartłomiej Dach
1938bdbf9d
Move replay settings toggle to replay key bindings section 2023-07-05 22:45:10 +02:00
Bartłomiej Dach
cdb8a56df4
Remove weird aliased using
Doesn't appear to be required.
2023-07-05 22:41:22 +02:00
Bartłomiej Dach
a87a631c50
Merge branch 'master' into taiko-hitsounding-final-attempt 2023-07-05 22:15:32 +02:00
Bartłomiej Dach
f3576b88a4
Merge pull request #24121 from peppy/fix-judged-fallback
Fix fallback for `Judged` to be more correct
2023-07-05 22:15:04 +02:00
Bartłomiej Dach
afc0c4f3c2
Merge pull request #24088 from peppy/taiko-hitsounding-drum-sample-player
Move all remaining osu!taiko sample playback logic out of `DrawableHitObject`s
2023-07-05 21:57:49 +02:00
Dean Herbert
9291895305 Make key for toggling replay settings customisable 2023-07-06 01:00:41 +09:00
Dean Herbert
95a9b532df Remember state of replay settings visibility 2023-07-06 00:53:37 +09:00
Dean Herbert
fbab5acac1 Remove not-yet-implemented settings group comments 2023-07-06 00:46:09 +09:00
Dean Herbert
00c68cad53 Fix new scoring related properties not storing to realm due to internal spec 2023-07-05 19:47:44 +09:00
Dean Herbert
49e5558e4f
Merge pull request #24072 from smoogipoo/diffcalc-total-scorev1
Add difficulty attributes to facilitate conversion from legacy score, and convert existing scores
2023-07-05 18:47:18 +09:00
Dean Herbert
8f61f5e4c6 Cache Playfield for the sake of tests
I'm open to an alternative. Name it.
2023-07-05 18:44:27 +09:00
Dean Herbert
8f6b06fe40 Update test assumptions 2023-07-05 18:44:27 +09:00
Dean Herbert
289f916cd7 Remove outdated TODO 2023-07-05 18:44:27 +09:00
Dean Herbert
c5b949154c Merge branch 'fix-judged-fallback' into taiko-hitsounding-final-attempt 2023-07-05 18:44:27 +09:00
Dean Herbert
51b0d18c04 Fix weird test assertion output 2023-07-05 18:44:27 +09:00
Dean Herbert
7355a6a66b Add test coverage of Judged state 2023-07-05 18:44:27 +09:00
Dean Herbert
168b6c70a9 Update resources 2023-07-05 18:44:27 +09:00
Dean Herbert
4364736ccd Fix fallback for Judged to be more correct
Without this change, when the `Judged` value is checked on an
`HitObjectLifetimeEntry` it would return `true` if a `DrawableHitObject`
has not yet been associated with the entry. Which is completely wrong.

Of note, the usage in `DrawableHitObject` will have never fallen through
to this incorrect value as they always have a result populated:

f26f001e1d/osu.Game/Rulesets/Objects/Drawables/DrawableHitObject.cs (L721-L726)
2023-07-05 18:44:27 +09:00
Dean Herbert
8413247773 Fix failing test 2023-07-05 18:44:27 +09:00
Bartłomiej Dach
72e44d20e4 Merge pull request #24071 from peppy/availability-fixes
Add handling of "unknown" beatmap availability in multiplayer flow
2023-07-05 18:44:27 +09:00
Dean Herbert
561fff801a Consume nested object states in HitObjectLifetimeEntry 2023-07-05 18:44:27 +09:00
Bartłomiej Dach
4d9c3091a1 Merge branch 'master' into availability-fixes 2023-07-05 18:44:27 +09:00
Dean Herbert
759cd5aec7 Warm up pool with argon-specific drum samples 2023-07-05 18:44:27 +09:00
Dean Herbert
f086908831 Don't attempt to play drum samples when rewinding 2023-07-05 18:44:27 +09:00
Dean Herbert
16f1a7694d Add time-based flourish support 2023-07-05 18:44:27 +09:00
Dean Herbert
c72ebcfd53 Fix skin fallback not working as expected 2023-07-05 18:44:27 +09:00
Dean Herbert
010262c764 Change strong hit sample handling to be user input based, not hit object based 2023-07-05 18:44:27 +09:00
Dean Herbert
a9587fd1aa Move strong hit handling to DrumSamplePlayer and separte trigger sources 2023-07-05 18:44:27 +09:00
Dean Herbert
27af07b74b Add basic implementation of argon osu!taiko hitsounds (volume / flourish / strong) 2023-07-05 18:44:27 +09:00
Dean Herbert
beed390031 Add balance adjust to base implementation of DrumSampleTriggerSource 2023-07-05 18:44:27 +09:00
Dean Herbert
ae86fc736a Add argon-specific DrumSamplePlayer 2023-07-05 18:44:27 +09:00
Dean Herbert
6d4fa6569f Add back required pieces to GameplaySampleTriggerSource from old PR 2023-07-05 18:44:27 +09:00
Dean Herbert
f54eb8d7fa Move DrumSamplePlayer to be a skinnable component 2023-07-05 18:44:27 +09:00
Dean Herbert
4bb65a54b8 Merge branch 'master' into taiko-hitsounding-drum-sample-player 2023-07-05 18:44:24 +09:00
Dean Herbert
9a7bf1bedd Fix reversed order of sample return 2023-07-05 18:44:01 +09:00
Dean Herbert
e21dc56fcb Add test coverage of Judged state 2023-07-05 18:20:25 +09:00
Dean Herbert
3f8dfc7cb0 Fix fallback for Judged to be more correct
Without this change, when the `Judged` value is checked on an
`HitObjectLifetimeEntry` it would return `true` if a `DrawableHitObject`
has not yet been associated with the entry. Which is completely wrong.

Of note, the usage in `DrawableHitObject` will have never fallen through
to this incorrect value as they always have a result populated:

f26f001e1d/osu.Game/Rulesets/Objects/Drawables/DrawableHitObject.cs (L721-L726)
2023-07-05 18:03:58 +09:00
Dean Herbert
3b9d7af9ee Fix taiko hit overlay animation timing not accounting for timing section start time 2023-07-05 17:25:31 +09:00
Dean Herbert
5947c2b298 Throw if a null BeatmapInfo arrives during score import process 2023-07-05 16:08:06 +09:00