smoogipooo
59ba497952
Remove linear interpolation of hp_hit_good.
...
I think this is an okay compromise because hp_hit_great doesn't use linear interpolation here. I am tentative on this change, but I need to code up the rest of taiko before I can test this further.
2017-03-24 11:28:52 +09:00
smoogipooo
5e34c2497a
More accented renaming + improve comments.
2017-03-24 11:24:31 +09:00
smoogipooo
a1f5bc04aa
Use isTick.
2017-03-24 11:24:07 +09:00
smoogipooo
4ae45ea866
Final -> cumulative, to represent a growing score.
2017-03-24 11:15:22 +09:00
smoogipooo
afdb719c60
Rename finisher -> accented.
2017-03-24 11:09:01 +09:00
smoogipooo
4e31e3b443
Rename things around to make a bit more sense.
2017-03-24 09:51:58 +09:00
smoogipooo
2074812f46
Move ScoreProcessor and Score to Scoring/.
2017-03-24 09:51:52 +09:00
smoogipooo
c3adbb9b41
Fix nullref.
2017-03-23 20:34:11 +09:00
smoogipooo
a0c0a0fcfe
Fix post-merge errors.
2017-03-23 19:39:30 +09:00
smoogipooo
99cd215f56
Merge branch 'taiko_drumroll_tick_judgements' into taiko_scoreprocessing
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Conflicts:
osu.Game.Modes.Taiko/TaikoScoreProcessor.cs
2017-03-23 19:38:00 +09:00
smoogipooo
35f1f06ee2
Rename drum roll tick judgement.
2017-03-23 19:36:58 +09:00
smoogipooo
11fb404574
Merge remote-tracking branch 'origin/master' into taiko_drumroll_tick_judgements
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Conflicts:
osu.Game.Modes.Taiko/osu.Game.Modes.Taiko.csproj
2017-03-23 19:35:36 +09:00
smoogipooo
322a78830e
Implement Taiko score processing.
2017-03-23 19:24:23 +09:00
smoogipooo
768bc2bb5f
Make TaikoHitObject store whether the hit object is a finisher.
2017-03-23 19:14:21 +09:00
Dean Herbert
2cb801317d
JudgementInfo -> Judgement.
...
There is no case where we use the term "Judgement" without the suffix, so deemed it unnecessary.
2017-03-23 19:00:18 +09:00
smoogipooo
7d3846692a
Merge branch 'taiko_drumroll_tick_judgements' into taiko_scoreprocessing
2017-03-23 17:58:12 +09:00
smoogipooo
0ac33b59e3
Add DrumRoll tick judgement info.
2017-03-23 17:52:46 +09:00
Dean Herbert
96fc8eef30
Merge branch 'master' into taiko_hitobject_drawable
2017-03-23 17:23:22 +09:00
Dean Herbert
1e1c46765a
Merge branch 'master' into taiko_conversion
2017-03-23 16:52:15 +09:00
Dean Herbert
315994f2b3
Merge pull request #538 from smoogipooo/taiko_base_hit
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Add Hit class, make TaikoHitObject abstract.
2017-03-23 16:51:45 +09:00
Dean Herbert
ebb64e01d1
Add constant for HitTarget line thickness and make slightly thicker (displays better at lower resolutions).
2017-03-23 15:32:41 +09:00
Dean Herbert
ef8830aa7f
Adjust InputDrum's appearance a touch.
2017-03-23 15:28:17 +09:00
Dean Herbert
1af17fc108
Remove cross-reference to osu.Game.Modes.Osu from Taiko.
2017-03-23 15:12:08 +09:00
Dean Herbert
02fba000bc
Tidy up and tweak transitions of DrawableJudgementInfo.
2017-03-23 15:07:45 +09:00
Dean Herbert
acfa4a4aac
JudgementText -> DrawableTaikoJudgementInfo.
2017-03-23 14:52:18 +09:00
smoogipooo
3d1dad8185
Merge remote-tracking branch 'origin/master' into taiko_hitobject_drawable
...
Conflicts:
osu.Game.Modes.Taiko/Objects/Drawable/DrawableTaikoHit.cs
osu.Game.Modes.Taiko/osu.Game.Modes.Taiko.csproj
2017-03-23 14:40:06 +09:00
Dean Herbert
9a3fd8bcf1
Add readonly attributes.
2017-03-23 14:37:00 +09:00
Dean Herbert
d441114011
Merge branch 'master' into taiko_playfield_2
2017-03-23 14:28:42 +09:00
Dean Herbert
acfa0c4762
Merge branch 'master' into taiko_base_hit
2017-03-23 14:26:35 +09:00
Dean Herbert
63948564c6
Merge branch 'master' into taiko_conversion
2017-03-23 14:26:24 +09:00
Dean Herbert
681ed38941
Use const whenever possible.
2017-03-23 13:52:38 +09:00
Dean Herbert
54e1b24fe9
Enforce readonly private members where possible.
2017-03-23 13:50:08 +09:00
smoogipooo
8e1eef25b4
Fix some lone newlines.
2017-03-23 13:20:17 +09:00
smoogipooo
aa2b22ff12
Fix usings.
2017-03-23 13:02:34 +09:00
smoogipooo
cedcab1e26
s/Ring/Hit + privatize Judgement inside RingExplosion.
2017-03-23 13:02:01 +09:00
smoogipooo
00054f1573
Comment out unused container for now.
2017-03-23 12:56:32 +09:00
smoogipooo
7f33e10db0
Renaming + don't use List.
2017-03-23 12:53:38 +09:00
smoogipooo
39ff026b27
Reimplement JudgementText with the new DrawableJudgementInfo.
2017-03-23 12:49:58 +09:00
smoogipooo
8b71d70633
Add a way to get the score string from JugementInfo.
2017-03-23 12:21:09 +09:00
smoogipooo
b77b039d73
Don't instantiate TaikoHitObject.
2017-03-23 11:25:38 +09:00
smoogipooo
f3907ba831
Merge branch 'taiko_base_hit' into taiko_conversion
2017-03-23 11:24:59 +09:00
Dan Balasescu
9a7504a622
Merge branch 'master' into taiko_conversion
2017-03-23 11:24:30 +09:00
smoogipooo
db8bf8a78f
Add Hit class, make TaikoHitObject abstract.
2017-03-23 11:21:45 +09:00
Dan Balasescu
2c580f43e9
Merge branch 'master' into taiko_playfield_2
2017-03-23 11:10:23 +09:00
smoogipooo
5daa574551
Don't set lifetime until LoadComplete (fixes possible clock nullref if added without a clock).
2017-03-23 11:05:58 +09:00
Dan Balasescu
39134d79a8
Merge branch 'master' into taiko_hitobject_drawable
2017-03-23 11:03:42 +09:00
Dean Herbert
53c6665e07
Merge branch 'master' into taiko_bash_base
2017-03-23 10:57:15 +09:00
Dean Herbert
bf94587ca7
Add TODO.
2017-03-23 10:56:30 +09:00
smoogipooo
9c325ddd33
Cleanups + fix CircularContainer usages.
2017-03-23 09:12:51 +09:00
smoogipooo
aa8780797e
Abstract class + move AccentColour to base.
2017-03-22 15:22:02 +09:00