1
0
mirror of https://github.com/ppy/osu.git synced 2024-11-11 23:47:24 +08:00
Commit Graph

61792 Commits

Author SHA1 Message Date
Dean Herbert
4057fcd70e Merge branch 'master' into toggle-all-freemods 2023-07-20 12:56:46 +09:00
NiceAesth
ce78bb549f Add test for multiple too early objects in break 2023-07-20 00:32:54 +03:00
NiceAesth
fa29c25097 Change check to use binary search 2023-07-20 00:32:35 +03:00
Bartłomiej Dach
285a232cc2
Merge pull request #24290 from peppy/beatmap-offset-all-difficulties
Change offset calibration control to adjust for all difficulties of the current beatmap set
2023-07-19 22:31:38 +02:00
Bartłomiej Dach
f3a95d4c13
Merge branch 'master' into menu-star-fountains 2023-07-19 21:26:41 +02:00
Bartłomiej Dach
7800ea9841
Merge pull request #24295 from peppy/fix-multiplayer-deadlock
Fix deadlock when logging out while at the create match screen
2023-07-19 20:04:13 +02:00
Bartłomiej Dach
764029bde1
Fix nullability inspection 2023-07-19 19:23:08 +02:00
Dean Herbert
e47722565a Clarify guard condition in RoomSubScreen 2023-07-19 19:39:10 +09:00
Dean Herbert
18aace177a Fix deadlock when logging out while at the create match screen
Closes https://github.com/ppy/osu/issues/24275.
2023-07-19 19:37:38 +09:00
Dean Herbert
310067b4c3 Update resources 2023-07-19 19:11:19 +09:00
Dean Herbert
eb149942e5 Add ability to toggle all free mods quickly at multiplayer song select 2023-07-19 19:08:32 +09:00
Dean Herbert
61ff3d08d4 Change depth of LegacySongProgress to allow "skinning" via health bar background 2023-07-19 17:48:19 +09:00
Dean Herbert
e283845b71 Adjust legacy skin elements to better align with skinning expectations 2023-07-19 17:45:07 +09:00
Dean Herbert
94c5b8ed32 Apply NRT to TestSceneComposerSelection 2023-07-19 17:22:25 +09:00
Dean Herbert
cf3949c9e2 Fix double-click handling when cyclic selection is enabled
Removes the limitations of cyclic selection as a result.
2023-07-19 17:21:20 +09:00
Dean Herbert
d33b174243 Add test coverage of beatmap editor cyclic selection 2023-07-19 17:21:20 +09:00
Dean Herbert
5ec9cd84b2 Change offset calibration control to adjust for all difficulties of the current beatmap set 2023-07-19 17:13:19 +09:00
Dean Herbert
9d46d00294 Update skin editor cyclic test to match expectations better 2023-07-19 16:56:16 +09:00
Dean Herbert
5ade093c5a Change editor to always perform selection of closest object 2023-07-19 16:56:16 +09:00
Dean Herbert
4e4dcc9846 Add test coverage of selection preferring closest objects 2023-07-19 16:56:16 +09:00
Dean Herbert
55a41b0887 Fix overlap between header text and menu items 2023-07-19 15:13:20 +09:00
Dean Herbert
871056790b Mark editor tile as non-localisable 2023-07-19 15:01:20 +09:00
Dean Herbert
7f336b8dac Merge branch 'master' into editor-metrics 2023-07-19 15:00:51 +09:00
Dean Herbert
4a6a5b174a Fix editor blueprints being selectable for too long when hit markers are enabled
Addresses https://github.com/ppy/osu/discussions/24163.
2023-07-19 14:59:22 +09:00
Dean Herbert
b9a66ad7b3 Add test coverage of incorrect selection behaviour 2023-07-19 14:59:22 +09:00
Dean Herbert
5e2a0bd733 Fix spawning edge case when elapsed became unexpectedly negative 2023-07-19 14:10:27 +09:00
Dean Herbert
7fa95f7512 Fix #region 2023-07-19 13:52:43 +09:00
Dean Herbert
2e3d1fe950 Fix regression in time jumping behaviour 2023-07-19 13:38:04 +09:00
OliBomby
e7a9175aea fix skin using wrong stream 2023-07-18 13:08:05 +02:00
Dean Herbert
ba237a0e3a Convert StarFountain to use ParticleSpewer
More efficient
2023-07-18 20:04:52 +09:00
Dean Herbert
ccbb30cdda Fix ParticleSpewer not correctly accounting for lower frame rates (and spawning less particles) 2023-07-18 19:52:45 +09:00
OliBomby
63dd8bd991 use base.GetFileContents to get file stream 2023-07-18 12:40:48 +02:00
OliBomby
395dd23966 Put 'Export package' and 'Export legacy package' in one nested menu 2023-07-18 12:37:37 +02:00
OliBomby
bcdf531039 truncate end time before start time 2023-07-18 12:28:35 +02:00
OliBomby
5d82190b70 Merge remote-tracking branch 'upstream/master' into legacy-export 2023-07-18 12:18:49 +02:00
OliBomby
c02684d985 truncate hit object end time 2023-07-18 12:18:43 +02:00
Dean Herbert
f4acc86df8 Adjust metrics to closer match expectations 2023-07-18 16:26:37 +09:00
Dean Herbert
49bb0b190a Split out star constant to reuse in pool definition 2023-07-18 16:14:54 +09:00
Dean Herbert
e6e66c6aef
Remove mention of clock being nullable in IBeatSyncProvider
Co-authored-by: Susko3 <Susko3@protonmail.com>
2023-07-18 13:08:23 +09:00
Bartłomiej Dach
88ac53557a
Merge pull request #24236 from Joehuu/remove-android-manifest-overlay
Remove android manifest overlay
2023-07-17 22:12:11 +02:00
Bartłomiej Dach
551c243945
Merge pull request #24189 from peppy/discord-rpc-reconnect-fix
Re-enable connection retrying on discord connector
2023-07-17 19:58:37 +02:00
NiceAesth
ff529d9df7 Rename variables, fix check message formatting 2023-07-17 20:48:53 +03:00
Bartłomiej Dach
17aac0694e
Re-enable connection retrying on discord connector 2023-07-17 19:19:03 +02:00
Dean Herbert
66269be189
Merge pull request #24256 from tybug/update-download-icon
Use `FontAwesome.Download` for updates instead of `FontAwesome.Upload`
2023-07-17 12:25:04 +09:00
NiceAesth
b3974b34e7 Test break checks 2023-07-16 23:03:30 +03:00
NiceAesth
3888471148 Add break length and bounds checks 2023-07-16 23:03:21 +03:00
Liam DeVoe
6200e207d2 use fa_download for updates instead of fa_upload 2023-07-16 15:21:15 -04:00
Dean Herbert
a472fe6789
Merge pull request #24255 from bdach/multiplayer-disconnection-schedule-bomb
Fix several issues in multiplayer exit-on-disconnection flow
2023-07-17 04:04:38 +09:00
Bartłomiej Dach
7fbd47e9ee
Fix MultiplayerMatchSubScreen erroneously pushing exit dialog on API failure
If `IAPIProvider.State` changes from `Online` at any point when being on
an `OnlinePlayScreen`, it will be forcefully exited from. However,
`MultiplayerMatchSubScreen` had local logic that suppressed the exit in
order to show a confirmation dialog.

The problem is, that in the suppression logic,
`MultiplayerMatchSubScreen` was checking
`MultiplayerClient.IsConnected`, which is a SignalR flag, and was not
checking `IAPIAccess.State`, which is maintained separately. Due to
differing timeouts and failure thresholds, it is not impossible to have
`MultiplayerClient.IsConnected == true` but `IAPIAccess.State !=
APIState.Online`.

In such a case, the match subscreen would wrongly consider itself to be
still online and due to that, push useless confirmation dialogs, while
being in the process of being forcefully exited. This then caused the
dialog to cause a crash, as it was calling `.Exit()` on the screen which
would already have been exited by that point, by the force-exit flow.
2023-07-16 19:56:22 +02:00
Bartłomiej Dach
cd02a8a9ca
Fix PopupDialog potentially accumulating schedules during load 2023-07-16 19:43:37 +02:00