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Commit Graph

281 Commits

Author SHA1 Message Date
nathen
537059504a Fix comment 2024-03-10 00:20:06 -05:00
nathen
6ddb2b7f8b Include misses in the great window deviation calc 2024-03-10 00:19:04 -05:00
nathen
caba0510db Compute the upper bound on deviation with a 99% confidence interval 2024-03-09 23:10:53 -05:00
nathen
8a26cdaaab Merge master 2024-03-09 22:33:13 -05:00
Berkan Diler
6adf0ac01e Use new LINQ Order() instead of OrderBy() when possible 2024-02-08 18:01:00 +01:00
Dan Balasescu
ee05743921
Bump databased star rating versions 2024-02-06 22:58:11 +09:00
Bartłomiej Dach
7c9adc7ad3
Fix incorrect score conversion on selected beatmaps due to incorrect difficultyPeppyStars rounding
Fixes issue that occurs on *about* 246 beatmaps and was first described
by me on discord:

    https://discord.com/channels/188630481301012481/188630652340404224/1154367700378865715

and then rediscovered again during work on
https://github.com/ppy/osu/pull/26405:

    https://gist.github.com/bdach/414d5289f65b0399fa8f9732245a4f7c#venenog-on-ultmate-end-by-blacky-overdose-631

It so happens that in stable, due to .NET Framework internals, float
math would be performed using x87 registers and opcodes.
.NET (Core) however uses SSE instructions on 32- and 64-bit words.
x87 registers are _80 bits_ wide. Which is notably wider than _both_
float and double. Therefore, on a significant number of beatmaps,
the rounding would not produce correct values due to insufficient
precision.

See following gist for corroboration of the above:

    https://gist.github.com/bdach/dcde58d5a3607b0408faa3aa2b67bf10

Thus, to crudely - but, seemingly accurately, after checking across
all ranked maps - emulate this, use `decimal`, which is slow, but has
bigger precision than `double`. The single known exception beatmap
in whose case this results in an incorrect result is

    https://osu.ppy.sh/beatmapsets/1156087#osu/2625853

which is considered an "acceptable casualty" of sorts.

Doing this requires some fooling of the compiler / runtime (see second
inline comment in new method). To corroborate that this is required,
you can try the following code snippet:

    Console.WriteLine(string.Join(' ', BitConverter.GetBytes(1.3f).Select(x => x.ToString("X2"))));
    Console.WriteLine(string.Join(' ', BitConverter.GetBytes(1.3).Select(x => x.ToString("X2"))));
    Console.WriteLine();

    decimal d1 = (decimal)1.3f;
    decimal d2 = (decimal)1.3;
    decimal d3 = (decimal)(double)1.3f;

    Console.WriteLine(string.Join(' ', decimal.GetBits(d1).SelectMany(BitConverter.GetBytes).Select(x => x.ToString("X2"))));
    Console.WriteLine(string.Join(' ', decimal.GetBits(d2).SelectMany(BitConverter.GetBytes).Select(x => x.ToString("X2"))));
    Console.WriteLine(string.Join(' ', decimal.GetBits(d3).SelectMany(BitConverter.GetBytes).Select(x => x.ToString("X2"))));

which will print

    66 66 A6 3F
    CD CC CC CC CC CC F4 3F

    0D 00 00 00 00 00 00 00 00 00 00 00 00 00 01 00
    0D 00 00 00 00 00 00 00 00 00 00 00 00 00 01 00
    8C 5D 89 FB 3B 76 00 00 00 00 00 00 00 00 0E 00

Note that despite `d1` being converted from a less-precise floating-
-point value than `d2`, it still is represented 100% accurately as
a decimal number.

After applying this change, recomputation of legacy scoring attributes
for *all* rulesets will be required.
2024-01-10 19:30:18 +01:00
Dan Balasescu
6b4b2a57fc
Expose only as one method 2023-12-21 14:58:23 +09:00
Dan Balasescu
4e3b994142
Relocate HitResult numeric score to ScoreProcessor 2023-12-21 14:52:31 +09:00
Dan Balasescu
30116512ca
Populate MaxCombo scoring attrib for non-osu rulesets 2023-12-18 12:01:51 +09:00
Zyf
71e5654b64 Account for legacyAccScore in score conversion 2023-11-24 23:07:27 +01:00
Dan Balasescu
da2a4681d9 Add method to retrieve legacy score multiplier 2023-10-02 16:52:01 +09:00
Dan Balasescu
19a442a32a Fix incorrect change in taiko score simulator 2023-09-26 17:46:03 +09:00
Dan Balasescu
628517569b Fix another difficulty-specific value 2023-09-08 21:08:09 +09:00
Dan Balasescu
2334be1987 Split legacy scoring attributes into a separate object 2023-09-07 21:10:38 +09:00
Natelytle
5f0020b0ca Reduce accuracy scaling 2023-07-30 20:14:15 -04:00
Natelytle
e56942012c Serialize ok hit window attribute to db 2023-07-28 11:38:30 -04:00
Natelytle
faddc4fa99 Merge remote-tracking branch 'osumaster/master' into taikostatacc 2023-07-28 11:36:59 -04:00
Natelytle
4de024675c Make comments more professional 2023-07-27 23:02:07 -04:00
Natelytle
31c8cf0933 Buff accuracy scaling 2023-07-27 22:44:56 -04:00
Dean Herbert
9ff6b3fcd3 Merge branch 'master' into editor-save-local-score-management 2023-07-06 12:28:44 +09:00
Dean Herbert
1629024111 ILegacyScoreProcessor -> ILegacyScoreSimulator 2023-07-04 17:32:54 +09:00
Dean Herbert
d74b1e148d Make ScoreInfo.BeatmapInfo nullable 2023-07-04 14:50:34 +09:00
Dan Balasescu
09bc8e45de Refactoring 2023-06-28 16:14:32 +09:00
Dan Balasescu
5f350aa66f Fix float division
Firstly, this is intended to be a float division.

Secondly, dividing integers by 0 results in an exception, but dividing
non-zero floats by 0 results in +/- infinity which will be clamped to
the upper range.
In particular, this occurs when the beatmap has 1 hitobject (0 drain
length).
2023-06-27 17:14:35 +09:00
Natelytle
7ee910195c Merge remote-tracking branch 'osumaster/master' into taikostatacc 2023-06-26 12:36:34 -04:00
Dan Balasescu
a9c65d200a Initial conversion of scores 2023-06-26 22:19:01 +09:00
Dan Balasescu
e1d723a2cc Merge branch 'master' into diffcalc-total-scorev1 2023-06-26 14:32:14 +09:00
Dan Balasescu
06565871d6 Add flag to disable computing legacy scoring values 2023-06-24 01:03:18 +09:00
Dean Herbert
0ab0c52ad5 Automated pass 2023-06-24 01:00:03 +09:00
Dan Balasescu
87447f41d0 Fix incorrect calculation of difficulty 2023-06-24 00:58:45 +09:00
Dan Balasescu
bfa449e47a Adjust attribute data 2023-06-19 21:38:13 +09:00
Dan Balasescu
aa644832dc Add ScoreV1 calculation for TaikoRuleset 2023-06-13 19:28:46 +09:00
Dan Balasescu
e402c6d2b4 Write max combo attribute from base class 2023-06-02 21:53:25 +09:00
Natelytle
9aa11e0090 update desmos 2023-03-20 23:13:33 -04:00
Natelytle
858afcd0b3 Pass OK hit window as a separate difficulty attribute, fix erfc approximation 2023-03-20 22:00:33 -04:00
Natelytle
adf16187b1 Change accuracy scaling 2023-02-22 21:03:02 -05:00
Natelytle
334f60f528 Reformat everything to be simpler 2023-02-22 14:55:48 -05:00
Natelytle
45e8d18b1b fix extremely low OD breaking deviation calc 2022-12-05 22:33:13 -05:00
Natelytle
2b74c4ef8c tests return a greathitwindow of 0, add check 2022-12-03 15:39:38 -05:00
Natelytle
6a27206abd bugfix + tests 2022-12-02 17:01:15 -05:00
Dan Balasescu
34533e588a Merge branch 'master' into taikostatacc 2022-11-29 10:48:24 +09:00
Natelytle
7b5373ac5a add comments 2022-11-27 15:24:54 -05:00
Natelytle
e3ef180c46 fixes 2022-11-25 15:18:39 -05:00
Natelytle
b579af674e fix dt 2022-11-24 19:46:55 -05:00
Natelytle
0e4e92b344 totalvalue 2022-11-24 19:28:47 -05:00
Natelytle
2ba163440a account for low acc FC deviation 2022-11-24 19:09:30 -05:00
Terochi
eff6c7be64 Removed unnecessary methods, changed tests, and moved LimitedCapacityQueue.cs to a more generic namespace. 2022-11-19 16:53:35 +01:00
Dan Balasescu
819027d61c Rename to isConvert 2022-11-04 16:17:49 +09:00
Dan Balasescu
5448c0209e Rename var 2022-11-02 10:14:40 +09:00