Dan Balasescu
52230a6f00
Merge branch 'master' into multiplayer-delayed-playlist-load-broken
2021-12-07 22:45:05 +09:00
Dean Herbert
a8c20368c0
Merge pull request #15976 from smoogipoo/add-modes-to-room-panels
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Add match type and queue mode to multiplayer room panels
2021-12-07 22:08:30 +09:00
Dan Balasescu
4683193f09
Move implementation to base class
2021-12-07 20:36:39 +09:00
Dan Balasescu
4078372480
Merge pull request #15975 from peppy/update-framework
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Update framework
2021-12-07 19:23:16 +09:00
Dan Balasescu
5ffe702dd6
Add match type and queue mode to multiplayer room panels
2021-12-07 18:57:13 +09:00
Dean Herbert
9978caab12
Update framework
2021-12-07 18:37:30 +09:00
Dan Balasescu
08dac3fcda
Merge pull request #15974 from peppy/fix-participant-list-state-desync
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Fix multiplayer user panels potentially getting out of sync with player's state
2021-12-07 18:01:11 +09:00
Dean Herbert
dea7f2308c
Fix participant panels potentially keeping a reference to an old user
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If a user leave and then rejoins a multiplayer match while another user
is not at the lobby screen, there is a potential the `ParticipantPanel`
tracking the user will not correctly be recreated to reference the new
instance of the `MultiplayerUser`.
This happens because the `OnRoomUpdated` call is scheduled, which means
it is not running in the background, coupled with the local logic that
relies on `IEquatable(MultiplayerRoomUser)` (which in turn falls back to
a UserID comparison).
Changing this to a reference comparison is the easiest way to resolve
this. Whether we change the `IEquatable` implementation is up for
discussion.
Closes https://github.com/ppy/osu/issues/15970 .
2021-12-07 17:24:04 +09:00
Dan Balasescu
9f77529e35
Merge pull request #15972 from peppy/cancellation-woes
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Fix `GetPlayableBeatmap` timeout not being applied when no `CancellationToken` is provided to difficulty calculations
2021-12-07 14:31:56 +09:00
Dean Herbert
cfa712473d
Use default timeout in GetPlayableBeatmap
when provided CancellationToken
is default
2021-12-07 13:33:41 +09:00
Dean Herbert
f3e9fb76fc
Add the ability to pass a CancellationToken
through DifficultyCalculator.CalculateAll
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Was weirdly missing from this one method.
2021-12-07 13:32:47 +09:00
Dean Herbert
a62beb3c59
Merge pull request #15968 from frenzibyte/move-log-to-network
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Move API request response size log to correct logging target
2021-12-07 10:32:53 +09:00
Salman Ahmed
974987550f
Move API request response size log to correct logging target
2021-12-07 04:01:56 +03:00
Dean Herbert
8dc76964a3
Merge pull request #15959 from bdach/fix-skins-resetting
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Fix skin setting resetting every launch
2021-12-07 09:34:17 +09:00
Bartłomiej Dach
4278a320e4
Fix skin setting resetting every launch
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The reason this was happening was an unfortunate oversight in the
migration logic. The code that was attempting to parse the skin settings
as `int` was firing regardless of whether a skin migration from EF to
realm had already occurred. If it had occurred, the skin setting would
contain a GUID rather than an integer, and therefore fail to parse, and
therefore implicitly fallback to a EF skin ID of 0 which would be the
default skin.
Fix by not running the setting migrating logic at all when there are no
EF skins to migrate.
2021-12-06 20:12:02 +01:00
Dean Herbert
79b8cb41f2
Merge pull request #15953 from smoogipoo/update-test-multiplayer-client
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Update test multiplayer client implementation
2021-12-07 01:15:28 +09:00
Dan Balasescu
d5cdb1bb87
Update test multiplayer client implementation
2021-12-07 00:01:07 +09:00
Dean Herbert
91ff20a610
Merge pull request #15952 from peppy/update-framework
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Update framework
2021-12-06 23:37:12 +09:00
Dean Herbert
3e27859e4f
Update framework
2021-12-06 22:47:07 +09:00
Dan Balasescu
7ef960839b
Merge pull request #15898 from peppy/skin-export-instntiation-info
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Serialise and deserialise `SkinInfo.InstantiationInfo` to allow for more correct imports
2021-12-06 22:08:20 +09:00
Dean Herbert
9033169177
Merge pull request #15951 from peppy/fix-failing-recorder-tests-w
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Fix intermittent test failures in scenes using `SpectatorClient`
2021-12-06 18:40:27 +09:00
Dean Herbert
bab9e0542b
Merge pull request #15883 from peppy/realm-integration/skins-filename-lookup-performance
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Optimise skin filename lookups post realm migration
2021-12-06 18:40:12 +09:00
Dan Balasescu
568364b604
Fix indentation
2021-12-06 17:38:57 +09:00
Dean Herbert
07abcf04b4
Merge branch 'master' into realm-integration/skins-filename-lookup-performance
2021-12-06 17:13:33 +09:00
Dean Herbert
68b482fc48
Merge branch 'master' into skin-export-instntiation-info
2021-12-06 17:12:42 +09:00
Dean Herbert
cf34b3f70e
Merge pull request #15859 from peppy/realm-integration/skins-rebase
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Use realm for skins
2021-12-06 17:12:23 +09:00
Dean Herbert
0d3d22d3e1
Update TestSceneReplayReocorder
to be safer about disposal
2021-12-06 17:09:12 +09:00
Dean Herbert
50a5f52f92
Remove duplicated test scene (see TestSceeneReplayRecorder
)
2021-12-06 17:09:11 +09:00
Dean Herbert
d58b85b381
Refactor TestScenSpectatorPlayback
to properly clean up without async disposal
2021-12-06 17:09:11 +09:00
Dean Herbert
7a333ffdcc
Add a paired schedule in SpectatorClient.BeginPlaying
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Optimally, I would like to remove the `Schedule` in `EndPlaying`, but it
turns out quite a few test are relying on this at very least. Adding a
paired schedule ensure that order of operations is correct, at least.
2021-12-06 17:07:19 +09:00
Dan Balasescu
310e503b85
Merge pull request #15950 from peppy/fix-incorrect-match-current-beatmap
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Ensure user is returned to the `RoomSubScreen` before gameplay is started
2021-12-06 16:34:46 +09:00
Dan Balasescu
991becdfa7
Merge branch 'master' into realm-integration/skins-rebase
2021-12-06 16:34:31 +09:00
Dean Herbert
a13067eaa4
Merge pull request #15929 from smoogipoo/update-test-multiplayer-client
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Update test multiplayer client to match server implementation
2021-12-06 15:57:08 +09:00
Dean Herbert
452fa93444
Merge branch 'master' into realm-integration/skins-rebase
2021-12-06 15:21:02 +09:00
Dan Balasescu
fae41b2182
Remove one more piece of code
2021-12-06 15:17:33 +09:00
Dan Balasescu
5be74af8fe
Update addItem() implementation
2021-12-06 15:09:06 +09:00
Dean Herbert
0fa1a96e9d
Wait for beatmap sets to finish loading to avoid test failures
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Co-authored-by: Dan Balasescu <smoogipoo@smgi.me>
2021-12-06 15:03:17 +09:00
Dean Herbert
0ea7a69084
Ensure user is returned to the RoomSubScreen
before gameplay is started
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This covers the scenario where a user may be at the song select screen
while another user (the room host) starts the match. This was only made
possible with the new queue modes, so is quite a recent regression.
2021-12-06 14:03:52 +09:00
Dean Herbert
a76cfbea21
Add test coverage of incorrect beatmap being used in multiplayer when match started from song select
2021-12-06 14:03:33 +09:00
Dan Balasescu
ffbab0014b
Merge pull request #15949 from peppy/playlist-order-documentation
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Reword xmldoc of `MultiplayerPlaylistItem.PlaylistOrder` to better match actual behaviour
2021-12-06 13:28:11 +09:00
Dean Herbert
ca1f96d2c2
Reword xmldoc of MultiplayerPlaylistItem.PlaylistOrder
to better match actual behaviour
2021-12-06 13:03:14 +09:00
Dean Herbert
5ff452cc9a
Update success bool to access Exception
to stop exceptions from firing outwards
2021-12-06 12:29:11 +09:00
Dean Herbert
91aa38c4f6
Change playlist lookup to fail hard when failing
2021-12-06 12:28:48 +09:00
Bartłomiej Dach
1028ec101d
Merge pull request #15941 from ColdVolcano/correct-effects
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Fix BeatSyncedContainer using wrong EffectControlPoint when early activating
2021-12-05 13:27:17 +01:00
ColdVolcano
86c908c657
Add test coverage
2021-12-05 03:53:36 -06:00
ColdVolcano
81215b9f0e
Use correct effect points when EarlyActivationMilliseconds is not zero
2021-12-04 22:31:55 -06:00
Bartłomiej Dach
7f68d81c85
Merge pull request #15936 from peppy/multiplayer-room-composite-event-debounce-fix
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Don't debounce `MultiplayerRoomComposite` events
2021-12-04 18:17:18 +01:00
Bartłomiej Dach
504210a6cd
Merge branch 'master' into multiplayer-room-composite-event-debounce-fix
2021-12-04 17:50:32 +01:00
Dean Herbert
92efe8a0db
Merge pull request #15934 from bdach/fix-locale-dependent-replay-encoding
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Fix lazer replays not importing correctly on some locales
2021-12-05 01:46:49 +09:00
Dean Herbert
e1897f9998
Don't debounce MultiplayerRoomComposite
events
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This avoids accidental usage which could result in data being lost or
ignored (as only the last `user` in a single frame would arrive).
This was added specifically to debounce sample playback, but given that
it's only debouncing on a single frame (hardly noticeable) I'm not going
to add back support for that yet. It should be handled by sample
playback concurrency or something more local to the usage.
2021-12-05 01:38:39 +09:00