I have a bad memory here, til.
Just a workaround for now, a better fix may be to put the test data creation in an action that is guaranteed to be invoked after the test scene has fully loaded (all dependencies would've been resolved by then).
There are test scenes using current value of ruleset bindable on their BDL (example in TestSceneSliderSnaking's BDL)
Should be recognized as a normal protected method in its declaring class.
# Conflicts: # osu.Game.Rulesets.Catch.Tests/TestSceneBananaShower.cs # osu.Game.Rulesets.Catch.Tests/TestSceneHyperDash.cs # osu.Game/Tests/Visual/ModTestScene.cs # osu.Game/Tests/Visual/OsuTestScene.cs
Fix chat history not being loaded for multiplayer matches
Fix redundant override showing up in build warnings
Fix results screen crashing for beatmaps with no online ID
Fix crash after using Ctrl+Enter when current ruleset doesn't have an autoplay mod
Fix cursor trail not displaying
Implement osu!taiko editor
Update framework
Add custom resolution set option to tournament client
Disallow HP draining in non-play sections
Bump DiffPlex from 1.6.2 to 1.6.3
Bumps [DiffPlex](https://github.com/mmanela/diffplex) from 1.6.2 to 1.6.3. - [Release notes](https://github.com/mmanela/diffplex/releases) - [Commits](https://github.com/mmanela/diffplex/commits) Signed-off-by: dependabot-preview[bot] <support@dependabot.com>