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Merge pull request #9182 from smoogipoo/fix-cursor-trail
Fix cursor trail not displaying
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commit
0d30987d82
@ -237,6 +237,7 @@ namespace osu.Game.Rulesets.Osu.UI.Cursor
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{
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Position = new Vector2(part.Position.X - size.X / 2, part.Position.Y + size.Y / 2),
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TexturePosition = textureRect.BottomLeft,
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TextureRect = new Vector4(0, 0, 1, 1),
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Colour = DrawColourInfo.Colour.BottomLeft.Linear,
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Time = part.Time
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});
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@ -245,6 +246,7 @@ namespace osu.Game.Rulesets.Osu.UI.Cursor
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{
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Position = new Vector2(part.Position.X + size.X / 2, part.Position.Y + size.Y / 2),
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TexturePosition = textureRect.BottomRight,
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TextureRect = new Vector4(0, 0, 1, 1),
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Colour = DrawColourInfo.Colour.BottomRight.Linear,
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Time = part.Time
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});
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@ -253,6 +255,7 @@ namespace osu.Game.Rulesets.Osu.UI.Cursor
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{
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Position = new Vector2(part.Position.X + size.X / 2, part.Position.Y - size.Y / 2),
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TexturePosition = textureRect.TopRight,
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TextureRect = new Vector4(0, 0, 1, 1),
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Colour = DrawColourInfo.Colour.TopRight.Linear,
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Time = part.Time
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});
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@ -261,6 +264,7 @@ namespace osu.Game.Rulesets.Osu.UI.Cursor
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{
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Position = new Vector2(part.Position.X - size.X / 2, part.Position.Y - size.Y / 2),
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TexturePosition = textureRect.TopLeft,
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TextureRect = new Vector4(0, 0, 1, 1),
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Colour = DrawColourInfo.Colour.TopLeft.Linear,
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Time = part.Time
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});
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@ -290,6 +294,9 @@ namespace osu.Game.Rulesets.Osu.UI.Cursor
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[VertexMember(2, VertexAttribPointerType.Float)]
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public Vector2 TexturePosition;
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[VertexMember(4, VertexAttribPointerType.Float)]
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public Vector4 TextureRect;
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[VertexMember(1, VertexAttribPointerType.Float)]
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public float Time;
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