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Commit Graph

866 Commits

Author SHA1 Message Date
Salman Ahmed
9265290acf Change shear factor everywhere to 0.15x 2024-05-16 05:33:01 +03:00
Salman Ahmed
e3afd89dc8 Allow specifying height of ShearedButtons
Also includes a test case in `TestSceneShearedButton`s to ensure the buttons' shear factors don't change on different heights (I've encountered issues with that previously).
2024-05-16 05:02:56 +03:00
Bartłomiej Dach
4c7e6b125c
Add clarification comment 2024-05-06 08:49:30 +02:00
cdwcgt
1f92f1d19b
remove blank line
nt
2024-05-04 20:41:36 +08:00
cdwcgt
fe30ca3d39
fix linq logic 2024-05-04 20:18:31 +08:00
cdwcgt
f9be9ed479
remove incompatible system mods before enable preset 2024-05-04 19:58:32 +08:00
Bartłomiej Dach
f7626aba18
Fix mod select overlay columns not displaying properly sometimes
Closes https://github.com/ppy/osu/issues/26504.

As far as I can tell the issue is basically another manifestation of
https://github.com/ppy/osu-framework/issues/5129, i.e. presence
overrides causing dropped invalidations and thus completely bogus
hierarchy state. The fix is to raise the appropriate invalidation
manually.
2024-04-23 13:36:12 +02:00
Bartłomiej Dach
509862490e
Revert unnecessary changes 2024-04-19 11:11:18 +02:00
Bartłomiej Dach
2dcbb823ef
Use textbox focus state directly rather than trying to track it independently 2024-04-19 11:08:34 +02:00
Mafalda Fernandes
16276dfcd6 Fix #27105: Mod search box doesnt track external focus changes
In the Mod selection area, the search bar's focus could be changed by pressing TAB.
However, when clicking outside of the search bar, the focus would be killed but two TABs were required to get the focus back on the search bar.
This happened because the action of clicking in an empty area would trigger the search bar to change its appearence, but not its internal state.
In my solution, I made the OnClick function aware of the search bar's state, so it would not only change its appearance, but also its state.
Now, after clicking in an empty area, there is only needed one TAB to select the search box again, as expected.
2024-04-03 14:06:11 +01:00
Dean Herbert
94cbe1838f
Replace usages of is null with == null 2024-04-03 01:50:39 +08:00
Bartłomiej Dach
d32f19b546
Fix first word bold not applying correctly after first language change
Closes https://github.com/ppy/osu/issues/27549.

I'm not entirely sure why the old solution failed exactly, but also
think it's unimportant because I think past me was an idiot and was
playing stupid games with the juggling of indices between two callbacks
with no ordering guarantees and expecting not to win stupid prizes.

I'm not sure this requires any follow-up reconsiderations of that entire
text flow API, but if opinions differ, I'll re-examine.
2024-03-13 15:18:20 +01:00
Dean Herbert
c9b4c684e5
Merge pull request #27403 from Gabixel/increase-modselect-initial-scroll
Change initial scroll effect to mod columns
2024-03-08 14:00:40 +08:00
Dean Herbert
5e7d9ea04a
Adjust scroll speed back to original 2024-03-08 13:59:04 +08:00
Bartłomiej Dach
644553d5b4
Merge branch 'master' into freemod_mapinfo_fix 2024-03-07 09:24:44 +01:00
Salman Ahmed
9543908c7a Fix mod select overlay settings order not always matching panels order 2024-03-04 23:36:45 +03:00
Salman Ahmed
4a4ef91bc9 Simplify active mods computation
Co-authored-by: Bartłomiej Dach <dach.bartlomiej@gmail.com>
2024-02-29 00:42:52 +03:00
Gabriel Del Nero
09dee50372
Change initial scroll animation to mod columns
Starting from the end (which should be fine with the current number of columns, even on different/wider screen resolutions), and with a custom decay value when it reaches zero offset.
2024-02-27 15:35:51 +01:00
Salman Ahmed
3f9fbb9318 Introduce the concept of ActiveMods in mod select overlay and rewrite once more 2024-02-26 22:25:06 +03:00
Salman Ahmed
2b73d816a7 Bring back mod setting tracker in BeatmapAttributesDisplay 2024-02-26 22:24:45 +03:00
Andrei Zavatski
081aa84718 Simplify last footer button selection 2024-02-25 10:36:15 +03:00
Andrei Zavatski
6d2187e079 Reduce allocations in ModSelectOverlay 2024-02-24 22:58:23 +03:00
Andrei Zavatski
3b53ed3c3a Reduce allocations in ModColumn 2024-02-24 22:44:58 +03:00
Salman Ahmed
d4bc3090e7 Fix incorrect conflict resolution 2024-02-23 18:42:07 +03:00
Salman Ahmed
618819ba9f Merge branch 'master' into freemod_mapinfo_fix 2024-02-23 18:34:41 +03:00
Salman Ahmed
c1db9d7819 Add test coverage 2024-02-23 18:16:44 +03:00
Salman Ahmed
fdc0636554 General code cleanup 2024-02-23 17:31:54 +03:00
Salman Ahmed
9ce07a96b2 Rewrite mods flow and remove RoomBeatmapAttributesDisplay 2024-02-23 17:30:13 +03:00
Salman Ahmed
323d7f8e2d Change BeatmapAttributesDisplay retrieval to proper method 2024-02-23 16:59:43 +03:00
Salman Ahmed
ae9c58be30 Remove "multiplayer" references from subclass and move to appropriate place 2024-02-23 16:50:33 +03:00
Bartłomiej Dach
6770b73e4e
Merge pull request #27192 from smoogipoo/mod-search-ignore-whitespace
Adjust search terms for mods
2024-02-22 11:41:31 +01:00
Bartłomiej Dach
84fdcd24ef
Remove description from mod search terms
Closes https://github.com/ppy/osu/issues/27111.
2024-02-22 11:02:08 +01:00
Bartłomiej Dach
81a9908c60
Extract common helper for BPM rounding 2024-02-22 10:27:37 +01:00
Givikap120
ed028e8d26 Update MultiplayerModSelectOverlay.cs 2024-02-20 13:13:13 +02:00
Givikap120
8199a49ee2 minor look changes 2024-02-20 13:11:19 +02:00
Givikap120
a4288e7ecc removed unnecessary changes 2024-02-20 13:00:59 +02:00
Givikap120
54ef397d56 Changed override method
now it overrides mods getter instead of calculate fuctions
2024-02-20 12:57:28 +02:00
maromalo
5a448ce02f Turn BPMDisplay to RollingCounter<int> 2024-02-18 19:59:56 -03:00
Givikap120
24171bd02b Update MultiplayerModSelectOverlay.cs 2024-02-18 03:34:02 +02:00
Givikap120
a6b63efe7d Fixed NVika code quality errors 2024-02-18 03:28:24 +02:00
Givikap120
9070e973d3 Update BeatmapAttributesDisplay.cs 2024-02-18 03:16:18 +02:00
Givikap120
4aaf016ee0 quality improvements 2024-02-18 03:15:53 +02:00
Givikap120
6fb3192648 Update BeatmapAttributesDisplay.cs 2024-02-18 03:14:36 +02:00
Givikap120
2df5787dc7 Packed changes into separate class 2024-02-18 03:13:57 +02:00
Givikap120
ed819fde15 Fixed bugs and added ranked status update 2024-02-17 23:01:31 +02:00
Givikap120
cd8ac6a722 Update BeatmapAttributesDisplay.cs 2024-02-17 22:12:15 +02:00
Dan Balasescu
0fff9d4937
Add non-whitespace search term for mods 2024-02-16 19:17:41 +09:00
Bartłomiej Dach
e4ef2bdeb9
Merge pull request #26734 from Joehuu/fix-edit-mod-preset-button-flow
Fix edit mod preset popover buttons overflowing on some languages
2024-02-05 16:10:37 +01:00
Bartłomiej Dach
966093f7ce
Transform score multiplier display to also show ranked state 2024-02-01 21:32:37 +01:00
Joseph Madamba
bb6c7a0a82 Fix edit mod preset popover buttons overflowing on some languages 2024-01-26 15:26:22 -08:00
Andrei Zavatski
da992ccc55 Implement per-axis triangles clamping 2024-01-23 04:54:27 +03:00
Andrei Zavatski
1393f52b2b Rename Masking to ClampToDrawable 2024-01-21 05:20:42 +03:00
Andrei Zavatski
e003ecb593 Change default masking value to true 2024-01-21 04:57:48 +03:00
Dean Herbert
a66ddc7813
Change rolling counters to use quicker easing types 2024-01-17 18:18:53 +09:00
Bartłomiej Dach
40f612435d
Merge pull request #26178 from felipemarins/mod-search-text-box-select-all
Make mod search box text be selected when a new mod is selected/deselected
2024-01-15 20:08:02 +01:00
Bartłomiej Dach
c46615839d
Only select all text in mod search text box if enter press selected anything 2024-01-15 19:09:50 +01:00
Felipe Marins
d8962ddff8 Select all when pressing enter instead of every mod selection change 2024-01-15 03:22:52 -03:00
Salman Ahmed
aebf246f62 Change select all mod buttons to check ValidForSelection instead of directly checking system mods 2024-01-13 09:43:50 +03:00
Salman Ahmed
c476843a83 Mark system mods as invalid for selection in mod select overlay 2024-01-13 09:43:20 +03:00
Salman Ahmed
4dc11c4c48 Update existing code to use helper method 2023-12-31 05:18:07 +03:00
CaffeeLake
bca0600482 Use 0.99x or 1.01x
Signed-off-by: CaffeeLake <PascalCoffeeLake@gmail.com>
2023-12-31 00:47:09 +09:00
Felipe Marins
dce9204731 Select search box text on ModSelectOverlay when mod selection changes 2023-12-28 00:10:44 -03:00
Gabriel Del Nero
14b37db3dd
Make ModDaycore sequential for ModHalfTime 2023-12-27 14:35:19 +01:00
Dean Herbert
c556475c2c
Revert to using a more manual approach to holding focus 2023-12-19 19:46:30 +09:00
Dean Herbert
51f4c7254c
Fix mod search textbox having focus while settings are visible
Stopped arrow key adjust on slider bars from working.

Also just felt wrong that you could type into an off-screen textbox.
2023-12-19 01:32:34 +09:00
Dean Herbert
4357bb1040
Change LeftContent autosize duration to match main content to reduce visual awkwards 2023-12-15 16:01:07 +09:00
Dean Herbert
b86f387fd3
Fix the width of vertical attribute display numbers
Not necessarily required to fix the issue at hand, but probably good
practice here.
2023-12-15 15:04:22 +09:00
Bartłomiej Dach
9e5b6b97ff
Fix AdjustedAttributesTooltip being broken by design
Fixes issue described in the following comment:
https://github.com/ppy/osu/pull/25759#issuecomment-1855954637

That is just not how the tooltip system is supposed to be used.

To name the individual sins:

- Caching and returning a tooltip instance like the classes that used
  tooltips is incorrect. The lifetime of tooltip instances is managed by
  the tooltip container. `GetCustomTooltip()` is called by it
  exclusively. It should return a fresh instance every time.

- Not putting actual data in `IHasCustomTooltip.TooltipContent` is
  wrong.

- Having `Tooltip.SetContent()` be a no-op is *grossly and flagrantly*
  wrong.

I'm not even sure which particular combination of the above
transgressions caused the issue as it presented itself, but at this time
I frankly do not care.
2023-12-14 16:15:56 +01:00
Givikap120
23c427cd3e Update AdjustedAttributesTooltip.cs 2023-12-14 14:38:01 +02:00
Givikap120
c2373bb37b change the order of attributes
+ simplifying the bug fix
2023-12-14 14:31:19 +02:00
Bartłomiej Dach
0ab6e18792
Automatically focus search text box on open depending on setting 2023-12-14 09:52:55 +01:00
Dean Herbert
5062c53e36
Refactor everything for sanity 2023-12-13 17:33:39 +09:00
Dean Herbert
9433180ffe
Fix various code quality and visual issues with AdjustedAttributesTooltip 2023-12-13 16:57:31 +09:00
Givikap120
f5b93121f1 Update AdjustedAttributesTooltip.cs 2023-12-10 00:51:50 +02:00
Givikap120
78cdedf34d Update BeatmapAttributesDisplay.cs 2023-12-10 00:42:02 +02:00
Givikap120
1d0c37e138 fixed test errors 2023-12-10 00:40:05 +02:00
Givikap120
93e3156868 slight format changes 2023-11-24 01:07:37 +02:00
Givikap120
c2a44cf118 Made custom tooltip 2023-11-23 23:30:18 +02:00
Dean Herbert
9172632b0b
Rename method and adjust xmldoc to be very explicit about how wrong this is 2023-11-17 17:04:20 +09:00
Givikap120
26d493986c Fixed precision and updated AdvancedStats 2023-11-12 18:05:18 +02:00
Dean Herbert
4df1eb1b37
Refactor logic and tooltip formatting 2023-11-12 16:19:55 +09:00
Dean Herbert
6bd5eda2a0
Merge branch 'master' into arod_rate_adjust 2023-11-12 15:49:07 +09:00
Givikap120
60c3e7250b fixed naming incconvinence 2023-11-10 15:13:40 +02:00
Bartłomiej Dach
7ba07ab530
Add protections against handling system mods in mod presets 2023-11-06 08:05:42 +01:00
Givikap120
820519c37d improved tooltip 2023-11-04 21:55:46 +02:00
Givikap120
440d57fb48 Basic rate-adjust tooltip 2023-11-04 17:47:02 +02:00
Givikap120
57170501cd Improve code quality 2023-11-04 17:25:09 +02:00
Bartłomiej Dach
ef555ed0cf
Fix test failures 2023-11-02 21:24:58 +01:00
Dean Herbert
5341a335a6
Bypass Parent nullability checks for now 2023-10-17 17:48:45 +09:00
Bartłomiej Dach
9a49f44db0
Use AsOrdered() when presenting mod presets too 2023-09-28 18:42:05 +02:00
Bartłomiej Dach
c0728f0b2e
Replace local sort with new utility method 2023-09-28 18:35:15 +02:00
Bartłomiej Dach
6aff1d4063
Merge branch 'master' into mod-select-difficulty-multiplier-animation 2023-09-14 16:23:30 +02:00
Bartłomiej Dach
94cdcfd7ce
Move collapsed bindable back to BeatmapAttributesDisplay for now
Better to have it only in one place that needs it, rather than have it
not work as expected when someone inherits
`ModFooterInformationDisplay`.
2023-09-14 14:56:58 +02:00
Bartłomiej Dach
44461b4eff
Merge branch 'master' into mod-select-diff-multiplier-visual-matching 2023-09-14 12:12:23 +02:00
Bartłomiej Dach
3f7b8dbe58
Merge branch 'master' into move-mod-select-diff-multiplier 2023-09-14 11:26:22 +02:00
Bartłomiej Dach
25dbd0a1d3
Rename variable to reflect new "beatmap attributes display" naming 2023-09-14 11:24:53 +02:00
Dean Herbert
7bf0a22112 Improve flash effect 2023-09-14 13:57:56 +09:00
Dean Herbert
32946413de Change display text from "difficulty" to "score" multiplier 2023-09-13 20:01:19 +09:00
Dean Herbert
3e1388c73f Add vertical animation when difficulty multiplier is changed 2023-09-13 19:57:48 +09:00
Dean Herbert
824a3e4adc Update DifficultyMultiplierDisplay to use new shared design 2023-09-13 19:56:31 +09:00