Dean Herbert
7f8eebc510
Merge pull request #30578 from smoogipoo/beatmap-legacy-object-type
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Simplify convertible hitobject parsing and add `IHasLegacyHitObjectType`
2024-11-14 16:16:44 +09:00
Dean Herbert
88d220f4c5
Fix crash when resetting offset after a play with no hit events
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Closes https://github.com/ppy/osu/issues/30573 .
2024-11-14 16:03:15 +09:00
Givikap120
b086c276ad
moved back to the top
2024-11-14 09:03:08 +02:00
Dean Herbert
1b6952c42a
Add failing test showing crash when adjusting offset with no HitEvent
s
2024-11-14 16:03:00 +09:00
Givikap120
9fcf8342f0
initial commit
2024-11-14 08:59:03 +02:00
Nathen
d0e793a3b3
More correct but not too important
2024-11-14 01:50:05 -05:00
Nathen
2ea2e5f1db
Be doubly careful
2024-11-14 01:47:24 -05:00
Nathen
ce818f59e7
Fix NaN PP values when SR is 0
2024-11-14 01:42:07 -05:00
Dean Herbert
fea6a54432
Fix more tests reading in wrong order
2024-11-14 14:46:58 +09:00
Dean Herbert
d66daf15a5
Fix tests clicking wrong delete buttons due to internal drawable ordering
2024-11-14 14:39:06 +09:00
Dean Herbert
17b1888c59
Avoid using newTexst
as it doesn't work well with tests
2024-11-14 14:39:05 +09:00
Dean Herbert
ebe9a9f083
Avoid writing changes to realm when collection name wasn't actually changed
2024-11-14 14:39:05 +09:00
Dean Herbert
695f156f5f
Change collection management dialog to handle changes more correctly
2024-11-14 14:39:05 +09:00
Dean Herbert
5cc1cbe880
Merge pull request #30322 from smoogipoo/bat-max-performance
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Implement "max pp" beatmap difficulty attribute text
2024-11-14 14:18:36 +09:00
Dean Herbert
d37c1bb6d0
Remove redundant null initialisation and apply nullability
2024-11-14 13:37:58 +09:00
Dean Herbert
7670a81181
Merge branch 'master' into bat-max-performance
2024-11-14 13:35:29 +09:00
jhk2601
46f5990731
Ensure mod incompatibility consistency across files
2024-11-13 21:12:29 -05:00
Shin Morisawa
a3da10ff44
fixed said issue
2024-11-14 07:19:18 +09:00
Shin Morisawa
7e96ae6da4
change stuff. (idk what exactly)
2024-11-14 06:58:54 +09:00
Dean Herbert
f597568476
Fix test failure due to restart happening too fast
2024-11-14 01:23:21 +09:00
OliBomby
b6eff38520
Fix timing point truncation in legacy beatmap export
2024-11-13 14:23:28 +01:00
OliBomby
f15b6b1d71
Create LegacyBeatmapExporterTest
2024-11-13 14:09:19 +01:00
Dan Balasescu
85d292ae57
Merge pull request #30602 from peppy/increase-idle-time
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Increase idle time before gameplay loads when hovering controls
2024-11-13 21:21:23 +09:00
Dan Balasescu
c74e8d75f3
Merge pull request #30604 from peppy/confirm-to-q-quit
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Add confirmation when pressing 'q' to quit at the main menu
2024-11-13 21:08:56 +09:00
Dean Herbert
68945daa40
Add confirmation when pressing 'q' to quit at the main menu
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Kinda a weird key. I feel like this deserves a confirmation step unlike
mouse clicking the exit button.
Addresses https://github.com/ppy/osu/discussions/30471 .
2024-11-13 19:27:20 +09:00
Dean Herbert
b82f420b52
Merge pull request #30433 from stanriders/fix-userpanel-overflow
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Fix `UserRankPanel` rank overflowing on 6+ digits
2024-11-13 19:19:30 +09:00
Dean Herbert
54ca705680
Merge branch 'master' into hs-toggle2
2024-11-13 19:15:00 +09:00
Dean Herbert
2dbc275bb8
Make quick restart even faster
2024-11-13 18:11:25 +09:00
Dan Balasescu
60d45d44bb
Merge pull request #30536 from stanriders/add-diffcalc-helpers
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Add `DifficultyCalculationUtils`
2024-11-13 17:49:40 +09:00
Dean Herbert
2ae8c36d17
Increase idle time before gameplay loads when hovering controls
2024-11-13 17:39:21 +09:00
Dan Balasescu
5ce230b85a
Merge pull request #30590 from frenzibyte/fix-mania-stage-line-alignment
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Fix stage line alignment in mania not matching stable
2024-11-13 15:32:26 +09:00
Dean Herbert
78084e33af
Merge pull request #30411 from frenzibyte/editor-slider-touch-support-2
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Fix placing objects via touch in editor not working sometimes
2024-11-13 15:09:57 +09:00
Dean Herbert
af4a3785e9
Fix up code quality and isolate scale better
2024-11-13 14:52:24 +09:00
Dean Herbert
ac759bacb9
Merge branch 'master' into std_mod_bloom
2024-11-13 14:14:13 +09:00
Dean Herbert
19f887e283
Merge branch 'master' into feat/optimize-polygon-tool
2024-11-13 13:59:54 +09:00
Bartłomiej Dach
7a814d4c87
Merge branch 'master' into improve-mania-selection-blueprints
2024-11-12 14:26:41 +01:00
Bartłomiej Dach
8458756402
Adjust appearance a third time
2024-11-12 14:26:13 +01:00
Bartłomiej Dach
c25215d2cf
Merge pull request #30579 from peppy/fix-rank-display-song-select
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Fix top rank display not showing up on beatmaps with many difficulties
2024-11-12 12:26:26 +01:00
Salman Alshamrani
3268008d21
Fix stage line alignment in mania not matching stable
2024-11-12 04:07:27 -05:00
Dan Balasescu
678d14aa60
Merge pull request #30534 from Lawtrohux/difficult-strain
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Globalise `CountDifficultStrains` within StrainSkill
2024-11-12 14:50:18 +09:00
Dean Herbert
8c5785fdf6
Make math more logical
2024-11-11 22:57:26 +09:00
Dean Herbert
ee4d58544d
Update framework (and other common packages)
2024-11-11 21:58:13 +09:00
Bartłomiej Dach
bca42e9d24
Merge pull request #30580 from peppy/song-select-less-semi-opaque
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Reduce semi-opaque layers at song select
2024-11-11 12:23:17 +01:00
Dan Balasescu
f746999d58
Merge pull request #30544 from Finadoggie/clamp-slider
2024-11-11 19:22:34 +09:00
Bartłomiej Dach
b430ac2214
Merge branch 'master' into song-select-less-semi-opaque
2024-11-11 11:04:48 +01:00
Bartłomiej Dach
d29dd2c223
Remove unused using directives
2024-11-11 11:04:43 +01:00
Dean Herbert
8605639e67
Merge pull request #28382 from Hecatia-Lapislazuli/move-already-placed-objects-when-adjusting-offset-bpm
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Implemented ability to adjust already-placed objects when changing timing offsets
2024-11-11 18:56:11 +09:00
Bartłomiej Dach
c37e4877e2
Move setting back to timing panel
2024-11-11 10:08:26 +01:00
Dean Herbert
f84ee3996f
Reduce semi-opaque layers at song select
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I made these changes while working on
https://github.com/ppy/osu/pull/30579 . Basically, it's hard to fix the
ranks not loading while underneath the footer, and the transparency both
looks bad, and is going away in the redesign.
I've chosen values here that are moving *in the direction* of the new
design without overhauling everything.
- I know that there's still some transparency. I did this because it
helps keep all current elements / colours contrasting without too much
effort.
- I completely removed the transparency adjustments on the beatmap
panels. This always looked bad due to being applied per-layer, and I
don't think it added much.
2024-11-11 17:57:23 +09:00
Bartłomiej Dach
0cddb93dda
Move setting to user config
2024-11-11 09:57:17 +01:00