TheWildTree
64a9b9c6fb
Remove redundant using directives
2020-02-16 21:52:08 +01:00
TheWildTree
4d180a685a
Adjust font sizes and spacing in BeatmapSetOverlay
2020-02-16 21:43:33 +01:00
Bartłomiej Dach
0bfadfbbf1
Apply precision when comparing adjusted values
...
In some cases, applying the Difficulty Adjust mod without actually
changing any of the settings previously caused the bar in song select
beatmap details to appear red/blue instead of staying white.
This was caused by not accounting for floating-point imprecisions when
determining bar colour in AdvancedStats. To resolve, first check
equality with tolerance, and only then apply blue/red colours if that
equality check does not hold.
2020-02-01 16:16:15 +01:00
Bartłomiej Dach
a74d22d9e5
Extract beatmap stats test to separate scene
2020-02-01 15:50:33 +01:00
Dean Herbert
12ff51f686
Fix key count being incorrectly adjusted by hard/easy mods
2020-01-28 17:21:50 +09:00
TheWildTree
b5ac707c6c
Remove unnecessary directive
2020-01-12 21:09:48 +01:00
TheWildTree
aa2645502c
Fix adjusted value always being 0
2020-01-12 20:43:48 +01:00
Dean Herbert
a6bdf04f6b
Remove unused using
2019-12-20 18:36:39 +09:00
Dean Herbert
822903d5db
Update song select statistics when mod changes settings
2019-12-20 18:01:35 +09:00
smoogipoo
8e651962c7
Fix incorrectly binding inside BDL load()
2019-12-18 17:41:30 +09:00
Dean Herbert
ada2ae2b2c
Use tuple to avoid potential for incorrect display
2019-12-18 17:12:41 +09:00
Dean Herbert
e87aa281bf
Don't clone beatmap unnecessarily
2019-12-18 17:00:35 +09:00
unknown
3945e7403a
improve tests and refactor AdvancedStats
2019-12-13 09:39:54 +08:00
unknown
ec5b506960
apply mod difficulty settings during song select
2019-12-12 23:41:46 +08:00
Berkan Diler
fccdbffa93
Use MathF instead of Math- functions when possible
...
MathF-functions are faster than the Math-counterpart and it looks cleaner, so use MathF when we cast to float or int anyway.
2019-11-25 00:45:42 +01:00
Dean Herbert
0788a7e9f1
Merge branch 'master' into more-inspections
2019-02-28 14:32:57 +09:00
Dean Herbert
42be7857d1
Use expression body for property get/set where possible
2019-02-28 13:58:19 +09:00
Dean Herbert
26d53d06a9
Fix remaining issues
2019-02-28 13:31:40 +09:00
smoogipoo
a2aa3ec5cb
Adjust sprite texts in-line with framework changes
2019-02-20 15:03:20 +09:00
Dean Herbert
8617aaa2a7
Update licence header (and remove year)
2019-01-24 17:43:03 +09:00
smoogipoo
f27bd3ef3e
OpenTK -> osuTK
2018-11-20 17:14:59 +09:00
Dean Herbert
1be2571d33
Make BeatmapSetOverlay accept nulls everywhere
2018-04-18 16:08:45 +09:00
Dean Herbert
32a74f95a5
Normalize all the line endings
2018-04-13 18:26:38 +09:00
Dean Herbert
37d393bca0
Update licence headers
2018-01-05 20:21:19 +09:00
Dean Herbert
5d5ea5fb2e
Fix all remaining db structure issues
2017-10-19 14:05:11 +09:00
smoogipoo
b178be21d1
Let's not rename columns yet
2017-10-14 14:30:58 +09:00
TocoToucan
887aa7496b
Rework EF Core usage in model classes
2017-10-06 00:23:26 +03:00
TocoToucan
6a4198d0d6
Initial EF Core commit
2017-10-04 22:52:12 +03:00
Dean Herbert
f129902ee0
Avoid nullrefs when data is not present
2017-09-25 23:35:02 +08:00
DrabWeb
55e8bdfb05
CI fixes.
2017-09-07 15:38:23 -03:00
DrabWeb
109531b66c
Cleanup, remove unneeded files.
2017-09-07 15:21:18 -03:00
DrabWeb
fd2700a5b4
Fix .00 being displayed for star difficulty when the value is 0.
2017-09-07 15:01:31 -03:00
DrabWeb
5e685ff5b1
Rewrite BeatmapDetails to be more modular for future code sharing.
2017-09-07 14:53:53 -03:00