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Fix key count being incorrectly adjusted by hard/easy mods

This commit is contained in:
Dean Herbert 2020-01-28 17:21:24 +09:00
parent 99d5398262
commit 12ff51f686

View File

@ -117,9 +117,20 @@ namespace osu.Game.Screens.Select.Details
mod.ApplyToDifficulty(adjustedDifficulty);
}
// Account for mania differences
firstValue.Title = (Beatmap?.Ruleset?.ID ?? 0) == 3 ? "Key Amount" : "Circle Size";
firstValue.Value = (baseDifficulty?.CircleSize ?? 0, adjustedDifficulty?.CircleSize);
switch (Beatmap?.Ruleset?.ID ?? 0)
{
case 3:
// Account for mania differences locally for now
// Eventually this should be handled in a more modular way, allowing rulesets to return arbitrary difficulty attributes
firstValue.Title = "Key Count";
firstValue.Value = (baseDifficulty?.CircleSize ?? 0, null);
break;
default:
firstValue.Title = "Circle Size";
firstValue.Value = (baseDifficulty?.CircleSize ?? 0, adjustedDifficulty?.CircleSize);
break;
}
starDifficulty.Value = ((float)(Beatmap?.StarDifficulty ?? 0), null);