Add "disable taps during gameplay" to touch input settings and related UI
SFX improvements for `ButtonSystem`/`MainMenu`
ButtonSystem
MainMenu
Fix editor crash when creating a new difficulty in a non-existent beatmap
Ensure `BarGraph`'s draw quad is thick enough
Add ability to view kudosu rankings
The `country` attribute is optional and not included in the kudosu rankings response so use `country_code` instead.
Fix resume cursor following gameplay cursor scale setting
Will be added back in a separate PR
InputSettings
- Avoids now obsolete variable name - Makes changing to touch detection easier (access to session statics in BDL)
TouchDisableGameplayTaps
Toggle gameplay clicks/taps
This reverts commit 0d8bfedf5d.
0d8bfedf5d
OsuCursor
Doing so takes down two birds with one stone. 1. `ResumeOverlay` having to manually apply cursor scale to its "resume cursor". 2. Resume cursor input handling scaling up with the gameplay setting. Now, only the sprite itself gets scaled.
Automatically refresh the verify screen's issue list on re-entering it
Addresses https://github.com/ppy/osu/discussions/25365.