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Commit Graph

20444 Commits

Author SHA1 Message Date
smoogipoo
485a951281 Expose current strain and retrieval of peak strain 2020-10-09 21:42:43 +09:00
Dean Herbert
da03084251
Merge pull request #10449 from smoogipoo/ensure-conversion-stability
Ensure stable sorting order in beatmap conversion tests
2020-10-09 20:49:04 +09:00
smoogipoo
573336cb47 Ensure stable sorting order in beatmap conversion tests 2020-10-09 20:12:17 +09:00
Dan Balasescu
ecfb7e94c5
Merge branch 'master' into fix-editor-batch-handling 2020-10-09 20:06:06 +09:00
Dan Balasescu
07f19342d1
Merge pull request #10428 from peppy/editor-reset-newcombo-on-placement
Reset new combo button state after successful placement
2020-10-09 19:48:47 +09:00
Dan Balasescu
8515978acd
Merge pull request #10447 from peppy/update-framework
Update framework
2020-10-09 19:37:10 +09:00
Dan Balasescu
bcc096ee49
Merge pull request #10446 from peppy/fix-timeline-tick-bar-lines
Fix bar lines ("down beat" as people call it) showing up too often in timeline
2020-10-09 19:24:29 +09:00
Dan Balasescu
93f5ea57a5
Merge pull request #10427 from peppy/fix-hidden-first-object
Fix first hitobject in osu! hidden mod not getting correct fade applied
2020-10-09 19:23:47 +09:00
Dan Balasescu
62690e4873
Merge pull request #10432 from peppy/editor-reverse-pattern
Add "reverse pattern" support to editor selection handler
2020-10-09 19:19:24 +09:00
Dean Herbert
021777145f Update framework 2020-10-09 18:51:52 +09:00
Dean Herbert
21c6242f90 Fix bar lines ("down beat" as people call it) showing up too often in timeline 2020-10-09 18:35:44 +09:00
Dan Balasescu
a6d19cd2d6
Merge pull request #10431 from peppy/fix-distribution-graph-rounding
Fix incorrect timing distribution display due to lack of rounding
2020-10-09 18:12:29 +09:00
Dan Balasescu
6572ce5f36
Merge pull request #10441 from peppy/editor-selection-blueprint-performance
Improve performance of slider blueprints
2020-10-09 18:01:25 +09:00
Dan Balasescu
a1226ccaa2
Merge pull request #10440 from peppy/fix-editor-song-after-exit
Fix editor playing deleted beatmap's track on exit-without-save
2020-10-09 17:58:31 +09:00
Dan Balasescu
4881a13f4b
Merge pull request #10443 from peppy/editor-timeline-tick-display-performance
Improve TimelineTickDisplay performance
2020-10-09 17:53:12 +09:00
Dean Herbert
5d888f687a Account for the width of points so they don't suddenly appear at timeline edges 2020-10-09 16:49:51 +09:00
Dean Herbert
ceb1494c33 Only run regeneration when passing a new min/max tick boundary 2020-10-09 16:47:29 +09:00
Dean Herbert
017a8ce496 Only recalculate when display actually changes 2020-10-09 15:57:31 +09:00
Dean Herbert
9baf704942 Add local pooling to TimelineTickDisplay 2020-10-09 15:48:24 +09:00
Dean Herbert
beec0e4193 Hide children of SelectionBlueprint when not selected 2020-10-09 14:03:13 +09:00
Dean Herbert
8be19fd820 Increase height of contracted score panel to fit mods again 2020-10-09 13:26:09 +09:00
Dean Herbert
389ffe7da5 Hide bonus result types from score table for the time being 2020-10-09 13:23:18 +09:00
Dean Herbert
07558b5bc0 Merge branch 'master' into ruleset-result-types 2020-10-09 13:17:05 +09:00
Dean Herbert
68039cff40 Set beatmap to sane default on exiting editor 2020-10-09 13:12:48 +09:00
Dean Herbert
c86b37f60d Add check to ensure MusicController doesn't play a delete pending beatmap's track 2020-10-09 13:11:24 +09:00
Dean Herbert
6649cb2204 Fix incorrect first object logic 2020-10-09 06:41:53 +09:00
Dean Herbert
825e10ec8c Add reverse handler button to selection box 2020-10-09 06:32:23 +09:00
Dean Herbert
eacc7dca9a Fix SliderPath not handling Clear correctly 2020-10-09 06:31:59 +09:00
Dean Herbert
85b33fffd0 Fix incorrect comments 2020-10-09 05:14:44 +09:00
Dean Herbert
ff5a1937f5 Fix test logic and stabilise rounding direction 2020-10-09 05:04:03 +09:00
Dean Herbert
a5b2c4195e Fix incorrect timing distribution display due to lack of rounding 2020-10-09 04:41:45 +09:00
Bartłomiej Dach
c867fb4985
Merge branch 'master' into update-check-improvements 2020-10-08 21:32:26 +02:00
Dean Herbert
e7eda19b07 Reset new combo button state after successful placement 2020-10-09 03:31:01 +09:00
Dean Herbert
2d0275ba95 Fix first hitobject in osu! hidden mod not getting correct fade applied 2020-10-09 03:07:01 +09:00
Dean Herbert
8dddd8aff5
Merge pull request #9883 from swoolcock/confine-during-gameplay
Add "During Gameplay" option for mouse confining
2020-10-08 20:25:27 +09:00
Dean Herbert
4ccd751604 Further simplify non-transactional change logic 2020-10-08 18:42:53 +09:00
Dean Herbert
3114174e09 Add missing non-transactional SaveState calls 2020-10-08 18:41:03 +09:00
Dean Herbert
dbdb25ccf7 Move reset logic to OsuGame 2020-10-08 18:29:19 +09:00
Dean Herbert
43a575484a Remove pointless comments 2020-10-08 18:29:09 +09:00
Dean Herbert
0967db768f Add xmldoc covering usage restrictions 2020-10-08 18:28:56 +09:00
Dean Herbert
afed832b19 Tidy up EditorBeatmap slightly 2020-10-08 18:06:49 +09:00
Dean Herbert
1027b608ff Copy list content before firing events to avoid pollution 2020-10-08 18:04:07 +09:00
Dean Herbert
38babf3de5 Update usages of ChangeHandler to EditorBeatmap where relevant 2020-10-08 18:04:07 +09:00
Dean Herbert
b2d93f799f Hook ChangeHandler to transactional events rather than individual ones 2020-10-08 18:04:07 +09:00
Dean Herbert
0781fbd443 Make EditorBeatmap implement TransactionalCommitComponent 2020-10-08 18:04:07 +09:00
Dean Herbert
a9bca671d0 Make component and add hooking events 2020-10-08 18:04:07 +09:00
Dean Herbert
ce04daf053 Split transaction handling code out into base class 2020-10-08 18:04:07 +09:00
Dean Herbert
ef092de9ba Add missing UpdateHitObject calls and move local to usages (not via bindables) 2020-10-08 18:04:07 +09:00
Bartłomiej Dach
ac44f6f679 Ensure control point group exists after move
If the control point group moved was empty, it would not be created due
to a lack of ControlPointInfo.Add() calls.
2020-10-07 23:10:28 +02:00
Bartłomiej Dach
b1029a124c Move event subscription to LoadComplete
Prevents attempting to read from the `colours` field before it is
actually injected.
2020-10-07 22:57:20 +02:00