Dean Herbert
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2c8b8c3f9c
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Update loop logic in line with framework changes
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2017-07-09 18:23:34 +09:00 |
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Dean Herbert
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f57b234cc3
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Expose Beatmap in BeatSyncedContainer
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2017-05-24 01:44:47 +09:00 |
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Dean Herbert
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b12300391b
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Merge branch 'master'
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2017-05-24 01:17:09 +09:00 |
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smoogipooo
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aad6f8f5d6
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Refactoring of BeatSyncedContainer.
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2017-05-23 16:11:46 +09:00 |
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smoogipooo
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1867cbb381
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Revert a bit of BeatSyncedContainer for smaller changeset.
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2017-05-23 16:06:30 +09:00 |
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smoogipooo
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836bf930a0
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More cleanups.
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2017-05-23 15:29:38 +09:00 |
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smoogipooo
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3cdfd2eef5
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Split ControlPoint into different types.
# Conflicts:
# osu.Game.Rulesets.Mania/UI/Column.cs
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2017-05-23 14:03:40 +09:00 |
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Dean Herbert
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3e0aaa1aa0
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Add basic beat response to osu! logo
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2017-05-23 12:29:43 +09:00 |
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smoogipooo
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adf8bb853e
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Move load() to be directly below ctor.
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2017-05-22 20:06:37 +09:00 |
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smoogipooo
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de575b3867
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Early return if beatLength = 0.
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2017-05-22 20:02:02 +09:00 |
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smoogipooo
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95c4704a9e
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Delay backwards instead of using a millisecond tolerance.
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2017-05-22 20:01:28 +09:00 |
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Dan Balasescu
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fc90cfa604
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Update BeatSyncedContainer.cs
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2017-05-22 17:50:05 +09:00 |
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smoogipooo
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70d7f61f7c
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More inversion for logic simplification.
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2017-05-22 17:19:39 +09:00 |
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smoogipooo
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f81ffa636d
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Use BindTo instead of taking the game's beatmap bindable.
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2017-05-22 17:18:11 +09:00 |
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smoogipooo
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609aac6453
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Better kiai mode detection.
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2017-05-22 17:18:05 +09:00 |
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smoogipooo
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b241140496
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Proper kiai mode detection.
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2017-05-22 17:18:00 +09:00 |
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smoogipooo
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abe9c464a8
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Invert if statements.
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2017-05-22 17:17:54 +09:00 |
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Javier Flores
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793b760ff2
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Cleanup logic
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2017-05-18 20:19:00 -05:00 |
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Javier Flores
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f4c7a02a6f
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Fix having negative beat when it should be 0
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2017-05-17 09:23:04 -05:00 |
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ColdVolcano
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198542465b
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More CI fixes
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2017-05-17 01:37:31 -05:00 |
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ColdVolcano
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387d26a576
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CI Fixes
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2017-05-17 01:26:34 -05:00 |
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ColdVolcano
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5f192cae7b
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Add missing licence header
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2017-05-17 01:18:56 -05:00 |
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ColdVolcano
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0801a211da
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Add a base container with beat syncing logic
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2017-05-17 01:14:04 -05:00 |
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