vun
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47781a8f94
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Fix code inspect issues and SR test cases
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2022-10-03 17:31:45 +08:00 |
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vun
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25976e1f10
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Correct xmldocs
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2022-10-03 14:20:01 +08:00 |
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vun
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c933b62df6
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Correct xmldoc
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2022-10-03 14:16:53 +08:00 |
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Jay L
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6752655b5a
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xml, remove speedbonus cap
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2022-10-02 16:08:14 +10:00 |
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Jay L
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4b562f782f
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decrease finger count
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2022-10-02 15:28:39 +10:00 |
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Jay L
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a276e40033
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reintroduce fl bonus to converts
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2022-10-02 09:05:58 +10:00 |
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vun
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e6093f94df
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Apply nerfs to HD/FL bonuses with converts
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2022-09-30 20:56:16 +08:00 |
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vun
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02092ede64
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Refactor previous and next colour change into TaikoDifficultyHitObjectColour
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2022-09-30 11:42:48 +08:00 |
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vun
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09a38fec94
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Implement mono tl nerf for stamina, disable convert specific nerfs
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2022-09-30 09:10:56 +08:00 |
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vun
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d84c956af9
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Refactor to move first-object detection to evaluation
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2022-09-29 15:27:26 +08:00 |
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Dan Balasescu
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1890a66b28
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Merge pull request #20509 from o-dasher/cleanup-setting-sources
Removes unnecessary setting sources specifications
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2022-09-28 17:55:42 +09:00 |
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Dan Balasescu
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cbed268ac9
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Merge pull request #20510 from sw1tchbl4d3r/high_bpm_judgements
Clamp `LifetimeStart` of `HitObject`s to their judgement windows
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2022-09-28 17:49:35 +09:00 |
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sw1tchbl4d3
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0cffbb7562
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Clamp LifetimeStart of HitObject 's to their judgement windows
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2022-09-27 16:54:24 +02:00 |
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o-dasher
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f3e25eacad
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Removes unnecessary setting sources specifications
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2022-09-27 09:25:58 -04:00 |
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o-dasher
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537796c3a1
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Cleanup mod bindings
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2022-09-25 15:49:22 -04:00 |
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Dean Herbert
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c7f8f948b9
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Rename CreateLegacySkinProvider to CreateSkinTransformer and apply to all skins
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2022-09-15 20:18:10 +09:00 |
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andy840119
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3d7367a842
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Move the CreateConvertibleReplayFrame() into the base ruleset class for avoid api breaking change in the customized ruleset.
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2022-09-10 11:07:23 +08:00 |
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andy840119
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2f91b5c846
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Add missing import.
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2022-09-10 10:46:10 +08:00 |
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andy840119
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e62999fb16
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Merge branch 'master' of https://github.com/ppy/osu into remove-the-nullable-disable-in-the-ruleset
# Conflicts:
# osu.Game.Rulesets.Catch/CatchRuleset.cs
# osu.Game.Rulesets.Osu/OsuRuleset.cs
# osu.Game.Rulesets.Taiko/TaikoRuleset.cs
# osu.Game/Rulesets/Ruleset.cs
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2022-09-10 10:40:12 +08:00 |
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Dan Balasescu
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a2f8ff825e
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Also ignore drum roll strong judgement
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2022-09-06 23:26:25 +09:00 |
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Dan Balasescu
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792b410c04
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Merge branch 'master' into classic_drumrolls
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2022-09-06 16:29:45 +09:00 |
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Salman Ahmed
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ff4a051c05
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Merge branch 'master' into remove-dispose-updates
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2022-09-03 16:14:50 +03:00 |
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Dan Balasescu
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9645bfe708
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Bump difficulty calculator versions
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2022-09-02 16:27:25 +09:00 |
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Dean Herbert
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6a35b233e5
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Merge branch 'master' into remove-dispose-updates
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2022-09-01 23:03:19 +09:00 |
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sw1tchbl4d3
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a9aa928ce6
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Fix test, make strong hits have LargeBonus judgement
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2022-08-30 15:00:46 +02:00 |
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sw1tchbl4d3
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b185194d07
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Apply comments by smoogi
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2022-08-30 14:44:44 +02:00 |
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Dan Balasescu
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e3e204001e
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Merge pull request #19907 from peppy/ruleset-api-versioning
Add ruleset API versioning
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2022-08-29 18:50:01 +09:00 |
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Dean Herbert
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a215d009fe
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Update Remove /RemoveRange /RemoveAll calls in line with framework changes
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2022-08-29 15:57:40 +09:00 |
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Dean Herbert
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90b9c02ac6
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Remove "internal" identifier as unnecessary
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2022-08-29 14:01:15 +09:00 |
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Dan Balasescu
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85705d97a5
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Merge pull request #19853 from Lawtrohux/pp-rescale-effective-misses
osu!taiko performance point adjustments & effective misses
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2022-08-25 14:43:03 +09:00 |
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Dan Balasescu
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8eab36f8c9
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Actually fix possible NaN value
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2022-08-25 14:02:10 +09:00 |
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Dan Balasescu
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136dcee3b5
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Merge pull request #19571 from vunyunt/colour-encoding-2
Rewrite of the colour skill & refactoring of difficulty calculation within osu!taiko
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2022-08-25 13:56:50 +09:00 |
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vun
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fb9bb2d42d
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Declare Parent as non-nullable
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2022-08-24 08:57:13 +08:00 |
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Jay L
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3acbcac4d1
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fix NaN PP on 0 object count
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2022-08-22 19:45:51 +10:00 |
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Dean Herbert
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f5710d8000
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Add ruleset API versioning
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2022-08-22 16:35:08 +09:00 |
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naoei
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9386d352b8
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Make StatisticItem.Name not nullable
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2022-08-20 21:48:35 -04:00 |
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Nao
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189a407cb1
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Merge branch 'master' into ruleset-localization
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2022-08-20 21:39:10 -04:00 |
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Jay L
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c1da509119
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round numerical value
this is painfully annoying me
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2022-08-19 23:23:40 +10:00 |
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Jay L
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faf143b11a
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fix comment
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2022-08-19 23:15:38 +10:00 |
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Jay L
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b30fba1430
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emc attribute
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2022-08-19 22:57:40 +10:00 |
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Jay L
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fea31cc895
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introduce effective misscount, accuracy rescale
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2022-08-19 22:57:28 +10:00 |
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vun
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f3e1287f04
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Remove redundant using statement
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2022-08-19 16:19:45 +08:00 |
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vun
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684efefb50
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Add FirstHitObject as a property of encoding classes
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2022-08-19 16:13:36 +08:00 |
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vun
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a26de0a10f
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Add HitType property to MonoStreak
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2022-08-19 16:05:34 +08:00 |
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vun
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51176e9577
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Naming changes
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2022-08-19 15:45:43 +08:00 |
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vun
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5dcd4ce7c5
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Naming changes
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2022-08-19 15:31:03 +08:00 |
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Dan Balasescu
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c4dee1cf6d
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Merge pull request #19832 from peppy/fix-taiko-span-blueprint-overlay
Fix taiko blueprints displaying incorrectly for drum rolls
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2022-08-18 17:57:14 +09:00 |
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Dean Herbert
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ad28bfc9b2
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Fix taiko blueprints displaying incorrectly for drum rolls
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2022-08-18 17:18:11 +09:00 |
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Dean Herbert
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48fac9f8a5
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Fix taiko drum rolls with zero length being placeable in editor
Addresses https://github.com/ppy/osu/discussions/19808.
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2022-08-18 16:50:36 +09:00 |
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vun
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40b1554fea
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Change FindRepetitionInterval to start with one previous encoding
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2022-08-18 14:12:03 +08:00 |
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