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Commit Graph

2042 Commits

Author SHA1 Message Date
ElegantMonkey
0678274118 Rename OptionDropdown and OptionEnumDropdown files 2017-03-25 07:45:04 -03:00
Dean Herbert
cb0c7dca71 Merge branch 'master' into taiko_scoreprocessing 2017-03-24 12:25:19 +09:00
smoogipooo
2a6da0751d Rename UpdateJudgement -> OnNewJugement + rename judgement parameter. 2017-03-24 11:32:48 +09:00
smoogipooo
4e31e3b443 Rename things around to make a bit more sense. 2017-03-24 09:51:58 +09:00
smoogipooo
2074812f46 Move ScoreProcessor and Score to Scoring/. 2017-03-24 09:51:52 +09:00
Dean Herbert
e3071894f4 Merge branch 'master' into song-select-improvements 2017-03-24 09:21:26 +09:00
Dean Herbert
f218066f83 Merge branch 'master' into parallax-requires-position 2017-03-23 22:52:06 +09:00
Dean Herbert
0bcb463acf ParallaxContainer should always know the mouse position. 2017-03-23 22:42:40 +09:00
Dan Balasescu
8901d6137e Merge branch 'master' into song-select-improvements 2017-03-23 20:25:38 +09:00
smoogipooo
99cd215f56 Merge branch 'taiko_drumroll_tick_judgements' into taiko_scoreprocessing
Conflicts:
	osu.Game.Modes.Taiko/TaikoScoreProcessor.cs
2017-03-23 19:38:00 +09:00
Dean Herbert
63d7c5a5a3
Pressing back while mod select is visible should close mod select before exiting. 2017-03-23 19:35:46 +09:00
Dean Herbert
8c4fd44a85
Tidy up song select footer and fix depth of mod select vs osu! cookie. 2017-03-23 19:32:58 +09:00
smoogipooo
322a78830e Implement Taiko score processing. 2017-03-23 19:24:23 +09:00
Dean Herbert
2cb801317d
JudgementInfo -> Judgement.
There is no case where we use the term "Judgement" without the suffix, so deemed it unnecessary.
2017-03-23 19:00:18 +09:00
Dean Herbert
93915ba527
Fix regression of osu! judgement animation. 2017-03-23 18:56:27 +09:00
Dean Herbert
96fc8eef30 Merge branch 'master' into taiko_hitobject_drawable 2017-03-23 17:23:22 +09:00
Dan Balasescu
e9a061c709 Merge branch 'master' into beatmap-detail-tabs 2017-03-23 17:13:02 +09:00
Dean Herbert
644e9ae9d5
Increase padding to make flyte happy. 2017-03-23 16:36:52 +09:00
Dean Herbert
6bcbd116c8
Only get APIAccess from DI (it's all we need). 2017-03-23 16:32:35 +09:00
Dean Herbert
3ae7d0cb98
Better handle the passing of Beatmap and updating of scores.
PresentScores was dangerous as it could potentially bring up unsafe threading scenarios. This ensures everything will work well in all cases.
2017-03-23 16:31:08 +09:00
Dean Herbert
a561611125
Set default tab to global scores.
This will need to be saved to the config file eventually.
2017-03-23 16:29:10 +09:00
Dean Herbert
022fd625df
Remove transitions for now
If you want to add transitions, the containers should be IStateful so we can discern their state for later use (because I switched to Show/Hide I can use IsPresent for now). We should probably look at moving the VisibilityState portion of OverlayContainer into a new StatefulContainer class or similar, so it can be used in situations like this.
2017-03-23 16:28:45 +09:00
Dean Herbert
0863efb2c8
Remove unused variable. 2017-03-23 15:35:42 +09:00
Dean Herbert
02fba000bc
Tidy up and tweak transitions of DrawableJudgementInfo. 2017-03-23 15:07:45 +09:00
DrabWeb
88d878e1d5 Formatting 2017-03-23 02:47:27 -03:00
smoogipooo
3d1dad8185 Merge remote-tracking branch 'origin/master' into taiko_hitobject_drawable
Conflicts:
	osu.Game.Modes.Taiko/Objects/Drawable/DrawableTaikoHit.cs
	osu.Game.Modes.Taiko/osu.Game.Modes.Taiko.csproj
2017-03-23 14:40:06 +09:00
DrabWeb
b8129526a4 Typo 2017-03-23 02:29:23 -03:00
Dean Herbert
d441114011 Merge branch 'master' into taiko_playfield_2 2017-03-23 14:28:42 +09:00
Dean Herbert
e77229b34b Merge branch 'master' into beatmap-detail-tabs 2017-03-23 14:26:00 +09:00
Dean Herbert
681ed38941
Use const whenever possible. 2017-03-23 13:52:38 +09:00
Dean Herbert
54e1b24fe9
Enforce readonly private members where possible. 2017-03-23 13:50:08 +09:00
DrabWeb
b8b45262c5 Formatting 2017-03-23 01:35:55 -03:00
DrabWeb
67421cdf1c Even though it was 5 minutes ago what was I thinking 2017-03-23 01:34:06 -03:00
DrabWeb
677b8afc1f Integration 2017-03-23 01:19:29 -03:00
smoogipooo
aa2b22ff12 Fix usings. 2017-03-23 13:02:34 +09:00
smoogipooo
c9fe9e681d Make judgement text generic to be used between game modes. 2017-03-23 12:49:28 +09:00
DrabWeb
87b8015e8f Cleanup 2017-03-23 00:29:28 -03:00
DrabWeb
c173c4b7ee Tab control 2017-03-23 00:22:31 -03:00
smoogipooo
8b71d70633 Add a way to get the score string from JugementInfo. 2017-03-23 12:21:09 +09:00
Dan Balasescu
39134d79a8 Merge branch 'master' into taiko_hitobject_drawable 2017-03-23 11:03:42 +09:00
Dean Herbert
1d9da8facd Merge pull request #520 from smoogipooo/use_equilateral_triangles
Update framework + use EquilateralTriangle in Triangles.
2017-03-23 10:27:21 +09:00
Dean Herbert
859ee5d316
Tidy up DatabaseWorkingBeatmap. 2017-03-23 10:07:26 +09:00
Dean Herbert
9601e143d4
Merge branch 'master' into working-beatmap 2017-03-23 09:37:21 +09:00
Dean Herbert
e7f32fcbce Merge pull request #525 from huoyaoyuan/controls
DropDown update
2017-03-23 09:26:26 +09:00
Dean Herbert
b0340f77d8
Remove nested types completely. 2017-03-23 08:57:14 +09:00
Dean Herbert
ff57d3800f Merge branch 'master' into use_equilateral_triangles 2017-03-23 08:51:43 +09:00
Dan Balasescu
02dc6fb213 Merge branch 'master' into taiko_hitobject_drawable 2017-03-23 08:50:57 +09:00
Dean Herbert
3dee39346f
U -> T1. 2017-03-23 08:49:29 +09:00
Dean Herbert
ba32d50456
Consolidate nested classes. 2017-03-23 08:44:52 +09:00
smoogipooo
9247017c9a Use EquilateralTriangle in Triangles. 2017-03-23 08:34:39 +09:00