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mirror of https://github.com/ppy/osu.git synced 2024-11-12 02:27:25 +08:00
osu-lazer/osu.Game
Dean Herbert 3ae7d0cb98
Better handle the passing of Beatmap and updating of scores.
PresentScores was dangerous as it could potentially bring up unsafe threading scenarios. This ensures everything will work well in all cases.
2017-03-23 16:31:08 +09:00
..
Beatmaps Use const whenever possible. 2017-03-23 13:52:38 +09:00
Configuration Fix checkbox dependency in LoginOptions 2017-03-22 17:21:24 +03:00
Database Enforce readonly private members where possible. 2017-03-23 13:50:08 +09:00
Graphics Formatting 2017-03-23 02:47:27 -03:00
Input Improve comment of SetFrameFromTime. 2017-03-06 14:15:43 +09:00
IO/Legacy Enforce readonly private members where possible. 2017-03-23 13:50:08 +09:00
IPC Enforce readonly private members where possible. 2017-03-23 13:50:08 +09:00
Modes Enforce readonly private members where possible. 2017-03-23 13:50:08 +09:00
Online Enforce readonly private members where possible. 2017-03-23 13:50:08 +09:00
Overlays Enforce readonly private members where possible. 2017-03-23 13:50:08 +09:00
Properties Remove unnecessary using statements 2017-02-23 21:38:10 +01:00
Screens Better handle the passing of Beatmap and updating of scores. 2017-03-23 16:31:08 +09:00
Users Enforce readonly private members where possible. 2017-03-23 13:50:08 +09:00
osu.Game.csproj Tab control 2017-03-23 00:22:31 -03:00
OsuGame.cs Enforce readonly private members where possible. 2017-03-23 13:50:08 +09:00
OsuGameBase.cs Move cursor hiding to OsuGameDesktop (fixes headless). 2017-03-18 21:46:58 +09:00
packages.config Make ScoreProcessors take generic judgements. 2017-03-16 12:45:23 +09:00