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mirror of https://github.com/ppy/osu.git synced 2024-11-18 22:02:54 +08:00
Commit Graph

54 Commits

Author SHA1 Message Date
Dan Balasescu
77e7e4ecb2 Fix selection being blocked after early return 2022-06-18 14:28:30 +09:00
Dan Balasescu
e04df371d1 Merge branch 'master' into multi-song-select-operation 2022-06-18 08:51:24 +09:00
Dan Balasescu
869db52540 Tie loading layer to ongoing operation state 2022-06-17 17:05:23 +09:00
Dan Balasescu
f8830c6850 Automated #nullable processing 2022-06-17 16:37:17 +09:00
Dan Balasescu
d89c80ace2 Block operations during beatmap selection in match 2022-06-15 18:44:16 +09:00
Salman Ahmed
8501a41619 Bring back separate bool properties as non-cascading 2022-05-05 14:37:38 +03:00
Salman Ahmed
20e277d2e5 Apply proposed naming changes 2022-05-04 17:12:17 +03:00
Salman Ahmed
e9ecf26b6a Merge branch 'master' into multiplayer-disable-adaptive-speed 2022-05-04 17:12:03 +03:00
Dean Herbert
2b8a5833dd Fix back-to-front conditional check 2022-04-06 15:13:02 +09:00
Dean Herbert
01da3924cc Simplify IsCurrentScreen check to only apply to relevant call 2022-04-06 11:32:35 +09:00
Dean Herbert
e0c125a628 Replace existing usage with helper method 2022-03-31 19:27:45 +09:00
Dean Herbert
671386ba6c Fix MultiplayerMatchSongSelect potentially attempting to exit when not the current screen 2022-03-30 20:36:12 +09:00
Salman Ahmed
add9f3ec91 Rename multiplayer mod usages to make more sense 2022-03-20 13:12:24 +03:00
Salman Ahmed
f2248ecc08 Update usages to use IsPlayable instead 2022-03-18 02:11:18 +03:00
Salman Ahmed
187059a37f Replace hardcoded overrides with the newly introduced Mod properties 2022-03-17 03:51:27 +03:00
Salman Ahmed
1025e1939b Disable "Adaptive Speed" mod in multiplayer 2022-03-16 11:54:18 +03:00
Dan Balasescu
bdc3b76df0 Remove beatmap bindable from PlaylistItem 2022-02-15 23:50:08 +09:00
Dan Balasescu
efeba30b9f Remove ruleset and mod bindables from PlaylistItem 2022-02-15 16:28:15 +09:00
Dan Balasescu
6057037e35 Move playlist item beatmap population to MatchSubScreen 2021-12-10 20:08:59 +09:00
Dan Balasescu
de0f37b08d Separate editing and adding playlist items 2021-12-10 15:26:48 +09:00
Dan Balasescu
671582a925 Allow host to enqeue items and items to be edited 2021-12-10 01:15:19 +09:00
Dan Balasescu
de0e8ad822 Merge branch 'master' into multi-queueing-modes 2021-11-19 18:58:15 +09:00
Dean Herbert
284e554cbf Only show user displayable portion of server errors when seleting a song in multiplayer 2021-11-19 13:58:03 +09:00
Dan Balasescu
f743a3647f Rename APIPlaylistItem -> MultiplayerPlaylistItem 2021-11-15 23:14:27 +09:00
Dan Balasescu
02efe24e39 Fix checksum not passed to AddPlaylistItem 2021-11-10 18:36:55 +09:00
smoogipoo
db87e42d47 Remove beatmap/ruleset/etc from MultiplayerRoomSettings 2021-10-22 16:48:28 +09:00
smoogipoo
f41cf822b0 Rename request 2021-10-21 17:02:11 +09:00
smoogipoo
691e414acb Add request to add a new playlist item 2021-10-20 21:08:58 +09:00
smoogipoo
de0de451fe Refactor to remove resolved dependency 2021-08-24 13:29:19 +09:00
Nathan Alo
2cc096101e trim whitespace 2021-08-15 18:56:24 +08:00
Nathan Alo
4ed06a1021 apply suggestions 2021-08-14 22:39:12 +08:00
Nathan Alo
a553942a7f update InitialActivity on multiplayer Player and SongSelect 2021-08-14 13:20:36 +08:00
smoogipoo
d197a7f6f5 Rename multiplayer client classes 2021-05-20 15:39:45 +09:00
Dean Herbert
36e1fb6da8 Add flow to allow MatchSubScreen to handle beatmap presentation locally 2021-03-03 14:13:51 +09:00
smoogipoo
822c66033f Add local-user freemod configuration 2021-02-10 19:56:59 +09:00
smoogipoo
a2e3b1c0e4 Move Mods reset code to OnlinePlaySongSelect 2021-02-02 19:02:39 +09:00
smoogipoo
b54f65c282 Exclude more mods from multiplayer 2021-02-02 12:48:15 +09:00
smoogipoo
89a42d60fb General cleanup 2021-02-01 18:50:32 +09:00
smoogipoo
3cd30d284e Renamespace 2021-02-01 18:08:49 +09:00
smoogipoo
0909c73ead Once again disallow DT/etc as allowable mods 2021-02-01 15:07:56 +09:00
smoogipoo
b43e529964 Fix allowed mods being copied into required mods 2021-02-01 15:07:43 +09:00
smoogipoo
426569c2a9 Move common song select implementation for online play 2021-02-01 14:57:39 +09:00
smoogipoo
e02e3cf19a Disallow selecting DT/HT/WU/WD as allowable freemods 2021-02-01 13:35:48 +09:00
smoogipoo
230b347c1e Move ModSelectOverlay.IsValidMod to a property 2021-02-01 12:18:11 +09:00
smoogipoo
b79d1c7b81 Add mods to footer 2021-01-27 22:33:03 +09:00
smoogipoo
ff8ee379fb Fix possible nullref 2021-01-27 22:27:31 +09:00
smoogipoo
4c256f1fb3 Actually populate the playlist item 2021-01-27 22:23:38 +09:00
smoogipoo
45e41aaeac Initial implementation of freemod selection overlay 2021-01-27 22:15:53 +09:00
Dean Herbert
0b165dce4b Fix multiplayer mod select showing autoplay as a choice 2021-01-18 17:50:32 +09:00
Dean Herbert
54982dcdd7 Refactor LoadingLayer to avoid applying effects to external drawables
In theory this seemed like a good idea (and an optimisation in some
cases, due to lower fill rate), but in practice this leads to weird edge
cases.

This aims to do away with the operations on external drawables by
applying a dim to the area behind the `LoadingLayer` when required.
I went over each usage and ensured they look as good or better than
previously.

The specific bad usage here was the restoration of the colour on dispose
(if the `LoadingLayer` was disposed in a still-visible state).

I'm aware that the `BeatmapListingOverlay` will now dim completely during
load. I think this is fine for the time being.
2021-01-05 17:31:45 +09:00