Dean Herbert
44ee11e75f
Merge branch 'master' into fix-beatmap-carousel-lag
2017-12-07 15:30:50 +09:00
Dean Herbert
fb6408257a
Add shader precompile step
...
Resolves https://github.com/ppy/osu-framework/issues/1180 in a way.
2017-12-05 17:41:47 +09:00
Dean Herbert
d75db5046b
Merge branch 'master' into editor-composer
2017-12-04 12:41:40 +09:00
smoogipoo
5f9de399e4
Add keydown override
2017-12-04 11:30:25 +09:00
Dean Herbert
7957e55710
Merge branch 'master' into editor-composer
2017-12-03 14:47:07 +09:00
smoogipoo
2852337b04
Remove unused using
2017-12-02 20:35:47 +09:00
smoogipoo
cd20d6df16
Apply suggested changes
2017-12-02 20:31:15 +09:00
smoogipoo
c14d68e685
Use OsuColour for radio buttons
2017-12-02 20:30:18 +09:00
Dean Herbert
70b29b8b62
Merge branch 'master' into fix-set-hidden-crash
2017-12-01 23:35:48 +09:00
smoogipoo
5be00cb0ec
Add todo
2017-12-01 18:40:55 +09:00
smoogipoo
0b95e36675
Fix RelativeChildSize error temporarily
2017-12-01 18:00:20 +09:00
Aergwyn
016057ab01
readd storyboard to beatmap + minor cleanup
2017-11-30 16:49:53 +01:00
smoogipoo
89772f4efd
A few resharper fixes
2017-11-30 19:54:58 +09:00
smoogipoo
e9cbef88f1
Improve selection/deselection behaviour of RadioButtonCollections
2017-11-30 19:50:07 +09:00
smoogipoo
efa39f38ca
CI fixes
2017-11-30 18:49:08 +09:00
smoogipoo
e5353bb53e
Add border to playfield, add shadow to toolbox buttons
2017-11-30 17:38:55 +09:00
smoogipoo
456bbe25f3
Implement toolbox into HitObjectComposer
2017-11-30 16:58:14 +09:00
smoogipoo
73e41f9dde
Add constructors to RadioButton
2017-11-30 16:57:30 +09:00
smoogipoo
ead7456978
Add compose radio buttons + testcase
2017-11-30 15:43:19 +09:00
smoogipoo
abd6125691
Make sure that composerContainer is cleared for testing purposes
2017-11-30 14:00:17 +09:00
smoogipoo
a7a9569aee
Don't exit when we don't have composer for now
2017-11-30 13:53:57 +09:00
smoogipoo
fd3049fd65
Merge remote-tracking branch 'origin/master' into editor-composer
2017-11-30 13:47:47 +09:00
Aergwyn
acb2cafa58
fix wedge not appearing
2017-11-29 21:09:08 +01:00
Dean Herbert
28d925dc1d
Merge branch 'master' into random-song-fix
2017-11-29 20:32:10 +09:00
Dean Herbert
b2fc50247c
Hide metadata by default to avoid initial jump when no data present
2017-11-29 20:13:00 +09:00
Dean Herbert
2b7bf285e4
Improve code quality
2017-11-29 20:07:00 +09:00
mattiapette
6dd6f08bd0
Random song selection when entering the select menu with default osu theme or invalid beatmap
2017-11-29 11:51:56 +01:00
Dean Herbert
d4c1359a49
Merge branch 'master' into update-statistics-async
2017-11-29 19:27:22 +09:00
smoogipoo
ee35422efc
Handle rulesets that don't support composition a bit better
2017-11-29 18:38:12 +09:00
smoogipoo
309eb4edd7
Integrate HitObjectComposer into Compose
...
Also removes the other rulesets' HitObjectComposers for now.
2017-11-29 17:46:21 +09:00
smoogipoo
f586cbac32
Restructure Compose to use grids and eventually support HitObjectContainer
2017-11-29 16:47:52 +09:00
Aergwyn
3bdf82d8df
refactor newly added code to be less redundant
2017-11-28 21:38:11 +01:00
Aergwyn
6a4cc93360
fixes crash if all beatmaps of a set are hidden
2017-11-28 21:26:13 +01:00
Dean Herbert
96d42b3e5b
Fix redundant string interpolation
2017-11-27 18:20:13 +09:00
Dean Herbert
7877f42763
Merge remote-tracking branch 'upstream/master' into new-sounds-and-more
2017-11-27 17:59:24 +09:00
FreezyLemon
82a9b57277
Removed unnecessary "using" statement
2017-11-27 08:58:09 +01:00
FreezyLemon
b4513497d6
Added a textContainer reference to MetadataSection so casting is no longer required for setting new text
2017-11-27 08:52:26 +01:00
FreezyLemon
507da0dfb7
Renamed addTextAsync to setTextAsync
2017-11-27 08:48:47 +01:00
FreezyLemon
ac0942df86
Removed unnecessary private method to update the metadata
2017-11-27 08:48:12 +01:00
FreezyLemon
d49ee295d9
Removed unnecessary schedule and null checks
2017-11-27 08:47:36 +01:00
FreezyLemon
b34e724b8d
Changed MetadataSection so that the Text setter loads the new text in async before displaying it.
2017-11-27 08:18:09 +01:00
Dan Balasescu
a574b092f6
Merge branch 'master' into change-transition-blur-rate
2017-11-27 10:42:32 +09:00
Dan Balasescu
77bfc6037d
Merge branch 'master' into fix-stuck-in-play
2017-11-27 10:06:34 +09:00
Dan Balasescu
55741f3898
Merge branch 'master' into show-converts-toggle
2017-11-27 09:41:30 +09:00
Dean Herbert
5aa6615107
Add confirm-selection sound in song select
2017-11-26 17:21:22 +09:00
Dean Herbert
af499df6dd
Make a base OsuButton class to handle default samples
2017-11-26 17:17:48 +09:00
Dean Herbert
ae48b85827
Don't play logo select sample when actions are playing their own
2017-11-26 17:17:47 +09:00
Dean Herbert
07d6a70028
New sound effects with better names
2017-11-26 17:17:46 +09:00
Dean Herbert
69e388dd52
Adjust background blur rate
2017-11-26 17:08:14 +09:00
Unknown
7be55df790
fix being stuck in gameplay if exit is pressed too fast
...
The reliance on `pauseOverlay.Alpha == 1` created a race condition that, when you pressed Exit while the pauseoverlay is still fading in, could get you stuck in gameplay.
The game wants to show the pause overlay but also thinks it's already paused and returns early.
2017-11-25 19:09:05 +01:00