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Commit Graph

1927 Commits

Author SHA1 Message Date
Dean Herbert
44ee11e75f
Merge branch 'master' into fix-beatmap-carousel-lag 2017-12-07 15:30:50 +09:00
Dean Herbert
fb6408257a Add shader precompile step
Resolves  https://github.com/ppy/osu-framework/issues/1180 in a way.
2017-12-05 17:41:47 +09:00
Dean Herbert
d75db5046b
Merge branch 'master' into editor-composer 2017-12-04 12:41:40 +09:00
smoogipoo
5f9de399e4 Add keydown override 2017-12-04 11:30:25 +09:00
Dean Herbert
7957e55710
Merge branch 'master' into editor-composer 2017-12-03 14:47:07 +09:00
smoogipoo
2852337b04 Remove unused using 2017-12-02 20:35:47 +09:00
smoogipoo
cd20d6df16 Apply suggested changes 2017-12-02 20:31:15 +09:00
smoogipoo
c14d68e685 Use OsuColour for radio buttons 2017-12-02 20:30:18 +09:00
Dean Herbert
70b29b8b62
Merge branch 'master' into fix-set-hidden-crash 2017-12-01 23:35:48 +09:00
smoogipoo
5be00cb0ec Add todo 2017-12-01 18:40:55 +09:00
smoogipoo
0b95e36675 Fix RelativeChildSize error temporarily 2017-12-01 18:00:20 +09:00
Aergwyn
016057ab01 readd storyboard to beatmap + minor cleanup 2017-11-30 16:49:53 +01:00
smoogipoo
89772f4efd A few resharper fixes 2017-11-30 19:54:58 +09:00
smoogipoo
e9cbef88f1 Improve selection/deselection behaviour of RadioButtonCollections 2017-11-30 19:50:07 +09:00
smoogipoo
efa39f38ca CI fixes 2017-11-30 18:49:08 +09:00
smoogipoo
e5353bb53e Add border to playfield, add shadow to toolbox buttons 2017-11-30 17:38:55 +09:00
smoogipoo
456bbe25f3 Implement toolbox into HitObjectComposer 2017-11-30 16:58:14 +09:00
smoogipoo
73e41f9dde Add constructors to RadioButton 2017-11-30 16:57:30 +09:00
smoogipoo
ead7456978 Add compose radio buttons + testcase 2017-11-30 15:43:19 +09:00
smoogipoo
abd6125691 Make sure that composerContainer is cleared for testing purposes 2017-11-30 14:00:17 +09:00
smoogipoo
a7a9569aee Don't exit when we don't have composer for now 2017-11-30 13:53:57 +09:00
smoogipoo
fd3049fd65 Merge remote-tracking branch 'origin/master' into editor-composer 2017-11-30 13:47:47 +09:00
Aergwyn
acb2cafa58 fix wedge not appearing 2017-11-29 21:09:08 +01:00
Dean Herbert
28d925dc1d
Merge branch 'master' into random-song-fix 2017-11-29 20:32:10 +09:00
Dean Herbert
b2fc50247c Hide metadata by default to avoid initial jump when no data present 2017-11-29 20:13:00 +09:00
Dean Herbert
2b7bf285e4 Improve code quality 2017-11-29 20:07:00 +09:00
mattiapette
6dd6f08bd0 Random song selection when entering the select menu with default osu theme or invalid beatmap 2017-11-29 11:51:56 +01:00
Dean Herbert
d4c1359a49
Merge branch 'master' into update-statistics-async 2017-11-29 19:27:22 +09:00
smoogipoo
ee35422efc Handle rulesets that don't support composition a bit better 2017-11-29 18:38:12 +09:00
smoogipoo
309eb4edd7 Integrate HitObjectComposer into Compose
Also removes the other rulesets' HitObjectComposers for now.
2017-11-29 17:46:21 +09:00
smoogipoo
f586cbac32 Restructure Compose to use grids and eventually support HitObjectContainer 2017-11-29 16:47:52 +09:00
Aergwyn
3bdf82d8df refactor newly added code to be less redundant 2017-11-28 21:38:11 +01:00
Aergwyn
6a4cc93360 fixes crash if all beatmaps of a set are hidden 2017-11-28 21:26:13 +01:00
Dean Herbert
96d42b3e5b Fix redundant string interpolation 2017-11-27 18:20:13 +09:00
Dean Herbert
7877f42763 Merge remote-tracking branch 'upstream/master' into new-sounds-and-more 2017-11-27 17:59:24 +09:00
FreezyLemon
82a9b57277 Removed unnecessary "using" statement 2017-11-27 08:58:09 +01:00
FreezyLemon
b4513497d6 Added a textContainer reference to MetadataSection so casting is no longer required for setting new text 2017-11-27 08:52:26 +01:00
FreezyLemon
507da0dfb7 Renamed addTextAsync to setTextAsync 2017-11-27 08:48:47 +01:00
FreezyLemon
ac0942df86 Removed unnecessary private method to update the metadata 2017-11-27 08:48:12 +01:00
FreezyLemon
d49ee295d9 Removed unnecessary schedule and null checks 2017-11-27 08:47:36 +01:00
FreezyLemon
b34e724b8d Changed MetadataSection so that the Text setter loads the new text in async before displaying it. 2017-11-27 08:18:09 +01:00
Dan Balasescu
a574b092f6
Merge branch 'master' into change-transition-blur-rate 2017-11-27 10:42:32 +09:00
Dan Balasescu
77bfc6037d
Merge branch 'master' into fix-stuck-in-play 2017-11-27 10:06:34 +09:00
Dan Balasescu
55741f3898
Merge branch 'master' into show-converts-toggle 2017-11-27 09:41:30 +09:00
Dean Herbert
5aa6615107 Add confirm-selection sound in song select 2017-11-26 17:21:22 +09:00
Dean Herbert
af499df6dd Make a base OsuButton class to handle default samples 2017-11-26 17:17:48 +09:00
Dean Herbert
ae48b85827 Don't play logo select sample when actions are playing their own 2017-11-26 17:17:47 +09:00
Dean Herbert
07d6a70028 New sound effects with better names 2017-11-26 17:17:46 +09:00
Dean Herbert
69e388dd52 Adjust background blur rate 2017-11-26 17:08:14 +09:00
Unknown
7be55df790 fix being stuck in gameplay if exit is pressed too fast
The reliance on `pauseOverlay.Alpha == 1` created a race condition that, when you pressed Exit while the pauseoverlay is still fading in, could get you stuck in gameplay.
The game wants to show the pause overlay but also thinks it's already paused and returns early.
2017-11-25 19:09:05 +01:00