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Commit Graph

43 Commits

Author SHA1 Message Date
smoogipoo
44e157447c Initial rework of backgrounds 2021-08-19 19:10:54 +09:00
smoogipoo
023f3fb70e Use BackgroundScreen for multiplayer backgrounds 2021-08-19 18:19:31 +09:00
smoogipoo
00be7f4cca Make RoomsContainer/DrawableRoom not resolve via DI 2021-08-19 16:52:54 +09:00
Dean Herbert
3b5fc6d10f Ensure updateLoadingLayer is run at least once 2021-08-17 17:18:23 +09:00
smoogipoo
352949069a Move filter to LoungeSubScreen 2021-08-17 09:36:43 +09:00
smoogipoo
b6a2020c59 General refactorings from PR review 2021-08-16 13:09:04 +09:00
smoogipoo
1c0ffd4621 Merge branch 'master' into multi-polling-request-refactor 2021-08-13 22:24:01 +09:00
smoogipoo
d57508853e Merge branch 'master' into multi-polling-request-refactor 2021-08-13 22:04:31 +09:00
smoogipoo
44b3e3bfac Merge branch 'master' into fix-playlists-cross-ruleset-entry 2021-08-13 21:58:15 +09:00
smoogipoo
1f992e67f3 Fix listing polling rate when entering room 2021-08-13 18:17:25 +09:00
smoogipoo
83935540ca Add selection polling component to PlaylistsRoomSubScreen 2021-08-13 18:11:52 +09:00
smoogipoo
7cbf4c48ed Fix multiplayer polling when not connected 2021-08-13 17:59:18 +09:00
smoogipoo
8910781bcd Move listing polling component to LoungeSubScreen 2021-08-13 17:39:09 +09:00
Dean Herbert
db52549152 Move below everything rather than proxying (works better with new design) 2021-08-13 16:20:53 +09:00
Dean Herbert
6a95fa0278 Merge branch 'master' into fix-loading-screen-depth 2021-08-13 16:20:38 +09:00
Dean Herbert
dd7ca4b77b Increase "create room" button height 2021-08-13 15:35:45 +09:00
Dean Herbert
a1b72e7f97 Remove redundant array type specification 2021-08-13 14:41:07 +09:00
Dean Herbert
92d4c9224a Merge branch 'master' into fix-playlists-cross-ruleset-entry 2021-08-13 14:28:14 +09:00
Dean Herbert
89eded457c Fix weird margins on loading display in lounge 2021-08-13 14:27:28 +09:00
smoogipoo
047b37788b Merge online play filter control with the lounge subscreen 2021-08-12 19:48:15 +09:00
Dean Herbert
4d6101f4e5 Lease selected room while in match screen to avoid lounge potentially changing it 2021-08-12 14:56:58 +09:00
smoogipoo
1b6b7ce343 Merge branch 'master' into lounge-redesign 2021-08-03 20:02:31 +09:00
Dean Herbert
a5736085a9 Ensure externally run operations on LoungeSubScreen are run after load is completed 2021-07-23 02:23:37 +09:00
Dean Herbert
c6bc95767d Simplify popover hide logic and add test coverage 2021-07-17 22:31:47 +09:00
smoogipoo
dfe7cc40a9 Move create room button into the lounge 2021-07-14 18:55:01 +09:00
smoogipoo
3e6b9bd48d Add filter background 2021-07-14 18:24:30 +09:00
smoogipoo
c64230315f Adjust layouts 2021-07-14 18:10:59 +09:00
smoogipoo
0bfaf11d51 Remove/fix paddings in lounge 2021-07-14 17:46:52 +09:00
smoogipoo
ab282b9e59 Remove RoomInspector from the lounge 2021-07-13 16:00:42 +09:00
Dean Herbert
4dea2d9778 Dismiss popovers on returning to lounge 2021-07-12 18:54:17 +09:00
Dean Herbert
e25b3518dc Make password popover display inside RoomsContainer rooms 2021-07-12 18:25:04 +09:00
Dean Herbert
9f9d7f9125 Add remaining pieces of password flow (for osu-web join request) 2021-07-12 18:22:52 +09:00
Dean Herbert
6a4157d193 Remove unused using statement 2021-03-26 16:13:43 +09:00
Dean Herbert
7faca766e4 Fix crash on attempting to join lobby using key press during a pending join
Closes https://github.com/ppy/osu/issues/12040.
2021-03-26 14:49:05 +09:00
Dean Herbert
b69fe8a274
Merge branch 'master' into disable-repeat-multi-actions 2021-01-09 10:15:20 +09:00
Bartłomiej Dach
c2eeb822b8 Rename {joiningRoom -> operationInProgress} 2021-01-08 22:23:38 +01:00
Dean Herbert
54982dcdd7 Refactor LoadingLayer to avoid applying effects to external drawables
In theory this seemed like a good idea (and an optimisation in some
cases, due to lower fill rate), but in practice this leads to weird edge
cases.

This aims to do away with the operations on external drawables by
applying a dim to the area behind the `LoadingLayer` when required.
I went over each usage and ensured they look as good or better than
previously.

The specific bad usage here was the restoration of the colour on dispose
(if the `LoadingLayer` was disposed in a still-visible state).

I'm aware that the `BeatmapListingOverlay` will now dim completely during
load. I think this is fine for the time being.
2021-01-05 17:31:45 +09:00
Bartłomiej Dach
db52255bbe Adjust tracker usages to match new API 2020-12-29 08:20:43 +01:00
Bartłomiej Dach
540dec2e7c Allow null tracker in lounge screen for tests 2020-12-28 22:54:52 +01:00
Bartłomiej Dach
af66e45311 Disable create room button after triggering join 2020-12-28 22:48:03 +01:00
Bartłomiej Dach
e5064ee930 Rename {Multiplayer -> OnlinePlay}SubScreen 2020-12-25 17:02:35 +01:00
Bartłomiej Dach
83fb7c7a1a Re-namespace all files in OnlinePlay directory 2020-12-25 16:50:09 +01:00
Bartłomiej Dach
e797e5ce7a Rename Multi directory to OnlinePlay 2020-12-25 16:50:02 +01:00