Dan Balasescu
c18cd65081
Merge pull request #26694 from chandler14362/hit-object-result-allocations
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Avoid closure allocations when applying hit object results
2024-02-06 17:49:26 +09:00
Bartłomiej Dach
c1feccb4cf
Add test coverage for selection behaviour
2024-02-05 19:53:19 +01:00
Bartłomiej Dach
1582536f04
Merge pull request #26924 from EVAST9919/user-card-containers
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Rework `UserPanel`s to reduce container nesting
2024-02-05 18:46:42 +01:00
Bartłomiej Dach
39fe078984
Merge branch 'master' into hit-object-result-allocations
2024-02-05 13:24:10 +01:00
Bartłomiej Dach
efe6bb25b1
Refactor result application around again to remove requirement for fields
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Co-authored-by: Dean Herbert <pe@ppy.sh>
2024-02-05 13:21:01 +01:00
Bartłomiej Dach
ad69259eb8
Merge branch 'master' into fix-results-f-rank
2024-02-05 13:05:37 +01:00
Bartłomiej Dach
989e46c791
Use better test step name
2024-02-05 13:05:28 +01:00
Dean Herbert
c64d414d1b
Merge pull request #26934 from bdach/which-mods-for-pp
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Display which mods grant pp
2024-02-04 19:15:11 +08:00
Dan Balasescu
b44f77cee1
Update R# + fix inspections
2024-02-02 21:00:28 +09:00
Bartłomiej Dach
091618db1a
Add test coverage of full account creation flow
2024-02-02 07:25:07 +01:00
Bartłomiej Dach
865f4d76ff
Add unranked indicator to song select footer too
2024-02-01 21:51:41 +01:00
Bartłomiej Dach
966093f7ce
Transform score multiplier display to also show ranked state
2024-02-01 21:32:37 +01:00
Andrei Zavatski
b0f6a87a2b
Add stress test in TestSceneDashboardOverlay
2024-02-01 16:22:07 +03:00
Salman Ahmed
6ab8960fdc
Add step for toggling skins in results screen test scene
2024-02-01 16:08:48 +03:00
Salman Ahmed
35c3f5e250
Merge branch 'master' into fix-results-f-rank
2024-02-01 15:29:07 +03:00
Dean Herbert
a1fe5eedd5
Merge pull request #26751 from frenzibyte/fix-multiplayer-fail-freezing-score
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Fix score processor no longer applying results when failing in multiplayer match
2024-01-29 19:51:31 +09:00
Dean Herbert
cbbe2f9dc0
Merge pull request #25480 from peppy/2fa
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Add two factor authentication flow
2024-01-29 19:14:55 +09:00
Bartłomiej Dach
a41ba7c381
Fix more nullable inspections
2024-01-29 08:44:27 +01:00
Dean Herbert
fb24c66342
Mark ResultsScreen.Score
as nullable
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Is nullable in playlist results at very least.
2024-01-29 16:43:26 +09:00
Salman Ahmed
64b61108ad
Move solution to multiplayer flow instead
2024-01-28 00:42:04 +03:00
Salman Ahmed
5f68999893
Fix TestSceneFailJudgement
asserts no longer being correct
2024-01-27 23:23:32 +03:00
Salman Ahmed
ea641bb8d2
Rename GameplayState.HasFailed
to properly clarify its meaning
2024-01-27 23:23:10 +03:00
Salman Ahmed
d38779f962
Add failing test case
2024-01-27 23:22:56 +03:00
Salman Ahmed
2ccd0e3692
Add visual and failing test cases
2024-01-27 01:45:39 +03:00
Bartłomiej Dach
a2e69d37e8
Add basic testing of failure flow
2024-01-26 11:17:32 +01:00
Chandler Stowell
93bd3ce5ae
update DrawableHitCircle.ApplyResult
to pass this
to its callback
2024-01-25 11:25:41 -05:00
Bartłomiej Dach
3d3506b906
Merge branch 'decouple-notification-websocket-from-chat' into 2fa
2024-01-25 14:51:42 +01:00
Dean Herbert
baaf33d995
Merge pull request #26689 from myQwil/divisor_cycle
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Prevent custom divisor ranges from halting divisor preset cycling
2024-01-25 20:46:16 +09:00
Dean Herbert
f22bfa350a
Add test coverage of hidden scores on accuracy circle
2024-01-25 15:02:44 +09:00
Mike Will
9e1c242713
Prevent custom divisor ranges from halting preset cycling
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A custom divisor like 24 or 32 will result in a range containing
many divisors that are already in the `Common` and `Triplets` presets.
When this happens, it can become impossible to cycle between presets,
because the preset can only be changed if the new divisor isn't already
contained within the current preset's range.
2024-01-24 18:31:39 -05:00
Bartłomiej Dach
2f8747776e
Fix nullability inspection
2024-01-24 22:01:59 +01:00
Dean Herbert
b272d34960
Merge pull request #26630 from peppy/s-rank-change
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Change S rank to require no miss
2024-01-24 13:27:40 +09:00
Bartłomiej Dach
0d7834af5f
Ensure all remaining test usages of IAPIAccess.Login()
also authenticate with second factor
2024-01-23 18:04:41 +01:00
Bartłomiej Dach
d7e957087e
Fix account creation overlay test not clearing second auth factor
2024-01-23 17:00:16 +01:00
Bartłomiej Dach
d0d09a8657
Fix login overlay test not clearing second auth factor
2024-01-23 17:00:14 +01:00
Bartłomiej Dach
2cfaa1c103
Merge branch 'master' into 2fa
2024-01-23 16:51:23 +01:00
Andrei Zavatski
da992ccc55
Implement per-axis triangles clamping
2024-01-23 04:54:27 +03:00
Dean Herbert
83f9118b22
Adjust results screen to handle S->A rank adjustment when misses are present
2024-01-22 21:43:32 +09:00
Dean Herbert
c8521b49cd
Change S rank to require no miss
2024-01-22 21:43:32 +09:00
Dean Herbert
2ab0be7606
Merge pull request #26669 from bdach/fix-score-submission-test-failures-again-aaaaaaaaAAAAAA
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Fix score submission test failures due to checking audio playback validity (again)
2024-01-22 20:07:51 +09:00
Bartłomiej Dach
9b2740f8a4
Fix score submission test failures due to checking audio playback validity (again)
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As seen in https://github.com/ppy/osu/actions/runs/7607899979/job/20716013982?pr=26662#step:5:75
In https://github.com/ppy/osu/pull/26484 , I went "well if I'm moving the
enabling of validation of playback rate to `SubmittingPlayer` context,
then surely I can remove the local override in the test scene, right?"
Reader: Apparently I did not notice that `FakeImportingPlayer :
TestPlayer : SoloPlayer : SubmittingPlayer`. So no, I could not remove
the local override in the test scene.
You could probably attempt to conjure up some excuse about deep
inheritance hierarchies here but nah. Really just a failure to read
on my behalf as usual.
2024-01-22 11:15:42 +01:00
Bartłomiej Dach
77ef12ebb0
Merge branch 'master' into frame-stable-catchup-zoom
2024-01-22 10:37:06 +01:00
Bartłomiej Dach
493d495992
Merge pull request #26605 from peppy/simplify-gameplay-pause
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Simplify gameplay pause sequence
2024-01-22 08:49:08 +01:00
Dean Herbert
3b7a47aded
Merge branch 'master' into update-framework
2024-01-21 13:49:44 +09:00
Andrei Zavatski
1393f52b2b
Rename Masking to ClampToDrawable
2024-01-21 05:20:42 +03:00
Salman Ahmed
22cfc86050
Add failing test case
2024-01-18 14:24:49 +03:00
Dean Herbert
c4e9bcd140
Remove test guarantee of audio time not advancing
2024-01-18 20:06:53 +09:00
Dean Herbert
82e7643df5
Update IPC usages
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Of note, I've disabled IPC on visual test runners as we generally don't
use IPC in these cases. Having it set means that the game will not open
while visual tests are open, which has been a complaint from devs in the
past.
2024-01-18 19:45:36 +09:00
Dean Herbert
799c74cfe5
Simplify gameplay pause sequence
2024-01-18 14:17:19 +09:00
Dean Herbert
fb4efd992d
Add a fake load to visual test to restore previous testing behaviour
2024-01-18 14:01:37 +09:00