OliBomby
423feadd64
Revert "add arrow indicator"
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This reverts commit 1ce9e97fd4
.
2024-08-21 14:12:58 +02:00
OliBomby
1ce9e97fd4
add arrow indicator
2024-08-20 23:38:38 +02:00
OliBomby
ae6d855f8d
Merge remote-tracking branch 'upstream/master' into doubleclick
2024-08-20 23:19:27 +02:00
Dan Balasescu
5bb94000d3
Merge pull request #29534 from bdach/fix-divisor-crash
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Fix crash on attempting to edit particular beatmaps
2024-08-20 22:06:32 +09:00
Dan Balasescu
44213a34ae
Merge pull request #29508 from peppy/hold-for-menu-sometimes
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Change "hold for menu" button to only show for touch by default
2024-08-20 21:45:50 +09:00
Bartłomiej Dach
c2dd2ad978
Clamp beat divisor to sane range when decoding
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In my view this is a nice change, but do note that on its own it does
nothing to fix https://github.com/ppy/osu/issues/29492 , because of
`BeatmapInfo` reference management foibles when opening the editor. See
also: https://github.com/ppy/osu/issues/20883#issuecomment-1288149271 ,
https://github.com/ppy/osu/pull/28473 .
2024-08-20 13:52:29 +02:00
Bartłomiej Dach
bb964e32fa
Fix crash on attempting to edit particular beatmaps
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Closes https://github.com/ppy/osu/issues/29492 .
I'm not immediately sure why this happened, but some old locally
modified beatmaps in my local realm database have a `BeatDivisor` of 0
stored, which is then passed to
`BindableBeatDivisor.SetArbitraryDivisor()`, which then blows up.
To stop this from happening, just refuse to use values outside of a sane
range.
2024-08-20 13:51:58 +02:00
Bartłomiej Dach
f0ddb6daa4
Merge pull request #29445 from OliBomby/transparent-break
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Make break periods in bottom timeline transparent
2024-08-20 11:46:02 +02:00
Dean Herbert
bccc797bcb
Move break display to background of summary timeline
2024-08-20 17:45:44 +09:00
Bartłomiej Dach
373ff47a94
Remove dead row attribute classes
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These aren't shown on the control point table since difficulty and
sample control points were moved into objects.
2024-08-20 09:53:40 +02:00
Dean Herbert
6985e2e657
Increase default visibility on touch platforms
2024-08-19 20:32:05 +09:00
Dean Herbert
005b1038a3
Change "hold for menu" button to only show for touch by default
2024-08-19 20:23:25 +09:00
Bartłomiej Dach
24a0a3c47f
Merge pull request #29476 from EVAST9919/buffered-editor-grid
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Improve draw performance of editor grids
2024-08-19 12:44:08 +02:00
Dan Balasescu
03188e40ee
Merge pull request #29504 from peppy/skin-editor-fix-sidebar-reload
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Fix skin editor components sidebar not reloading when changing skins
2024-08-19 18:13:52 +09:00
Dan Balasescu
c18f7a239c
Merge pull request #29474 from peppy/fix-legacy-combo-counter-animation-dead
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Fix legacy combo counter bounce animation not always playing
2024-08-19 18:09:57 +09:00
Dean Herbert
1bd2f4c6a2
Fix skin editor components sidebar not reloading when changing skins
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Closes https://github.com/ppy/osu/issues/29098 .
2024-08-19 15:45:18 +09:00
Dean Herbert
4a3f4c3a55
Don't duck music when effect volume is set to zero
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Addresses https://github.com/ppy/osu/discussions/28984 .
2024-08-19 14:46:50 +09:00
Dean Herbert
e75ae4a37b
More hardening of TestMultiplayerClient
to attempt to fix test failures
2024-08-19 04:04:24 +09:00
Joseph Madamba
6dd08e9a96
Fix beatmap carousel panels not blocking hover of other panels in song select
2024-08-17 11:45:54 -07:00
Andrei Zavatski
3cd5820b5b
Make PositionSnapGrid a BufferedContainer
2024-08-17 10:34:39 +03:00
Dean Herbert
04a2d67ca4
Fix legacy combo counter bounce animation not always playing
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As mentioned [in
discord](https://discord.com/channels/188630481301012481/1097318920991559880/1274231995261649006 ).
2024-08-17 15:13:44 +09:00
Andrei Zavatski
f74263db81
Remove extra box in OnlinePlayBackgroundScreen
2024-08-17 01:01:51 +03:00
Dean Herbert
d1d195cf18
Fix incorrect skin lookup shortcutting causing sprites to no longer work
2024-08-17 02:33:52 +09:00
OliBomby
5624c1d304
Make break periods in bottom timeline transparent
2024-08-16 13:22:09 +02:00
Joseph Madamba
e2bf02cf94
Fix preview play button having incorrect click area
2024-08-15 22:49:12 -07:00
Joseph Madamba
fda17a5a72
Expose BeatmapCardNormal
height const
2024-08-15 22:49:12 -07:00
Dan Balasescu
52c1858bbe
Merge pull request #29428 from peppy/update-editor-menu-items-difficulty-change
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Ensure the "Change Difficulty" menu uses up-to-date difficulty names
2024-08-16 00:44:59 +09:00
Dean Herbert
5710f0f302
Merge pull request #26254 from frenzibyte/mania-combo-counter
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Add argon/classic osu!mania combo counter
2024-08-15 17:56:28 +09:00
Dean Herbert
b5f615882f
Ensure the "Change Difficulty" menu uses up-to-date difficulty names
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Closes https://github.com/ppy/osu/issues/29391 .
2024-08-15 17:25:30 +09:00
Dean Herbert
4b279ecaa8
Fix mistake
2024-08-15 16:44:15 +09:00
Dean Herbert
26da2c0637
Update MultiplayerClient
test output with new knowledge
2024-08-15 16:16:48 +09:00
Dean Herbert
9dc496d6a7
Merge pull request #29415 from Joehuu/difficulty-name-content
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Implement song select v2 difficulty name content component
2024-08-15 15:20:52 +09:00
Salman Ahmed
3a4546d62d
Remove x
symbol from argon mania combo counter
2024-08-15 15:08:35 +09:00
Dean Herbert
054366b25d
Use zero baseline for legacy sprite text display
2024-08-15 13:07:42 +09:00
Dan Balasescu
8bfb5cedc4
Merge pull request #29406 from peppy/fix-skin-change-crash
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Fix crash on changing skins when classic mod is enabled and game is rewound
2024-08-15 01:04:32 +09:00
Dean Herbert
28ab65243d
Remove daily challenge tooltip from main menu
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Now that we have a nice intro screen for the daily challenge, it's
generally thought that we want to "spoil" the beatmap until the intro is
shown.
Also I was never a huge fan of having a tooltip on a main menu button..
just feels a bit odd.
2024-08-14 20:45:27 +09:00
Dean Herbert
58d9a4adba
Merge pull request #29414 from smoogipoo/fix-daily-challenge-2
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Add localisation for daily challenge day/week units
2024-08-14 18:45:12 +09:00
Joseph Madamba
11bd0c9a61
Inline single-frame layout issue comment instead
2024-08-14 00:41:43 -07:00
Joseph Madamba
c24f1444f9
Directly resolve IBindable<WorkingBeatmap>
by making a local variant of DifficultyNameContent
2024-08-13 23:26:18 -07:00
Joseph Madamba
2b41f71fd0
Workaround single-frame layout issues with {Link|Text|Fill}FlowContainer
s
2024-08-13 23:26:17 -07:00
Joseph Madamba
625c6fc7eb
Implement song select v2 difficulty name content component
2024-08-13 23:26:17 -07:00
Dean Herbert
e465049050
Merge branch 'master' into mania-combo-counter
2024-08-14 15:12:00 +09:00
Dan Balasescu
f882ad4a53
Add localisation for daily challenge day/week units
2024-08-14 15:10:55 +09:00
Dean Herbert
78ef436ea0
Update test debug output to test second scenario
2024-08-14 12:23:47 +09:00
Dean Herbert
2221c4891f
Remove legacy non-pooled pathway to DrawableJudgement
2024-08-13 21:03:00 +09:00
Dean Herbert
bb0c9e2497
Add log output when judgements aren't being pooled
2024-08-13 20:57:23 +09:00
Dean Herbert
d74ac57092
Never call prepareDrawables
from unsafe context
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I can't mentally figure out *what* is causing the issue here, but in the
case where `prepareDrawables` is called from
`JudgementBody.OnSkinChanged` (only happens in a non-pooled scenario),
things go very wrong.
I think a smell test is enough for anyone to agree that the flow was
very bad. Removing this call doesn't seem to cause any issues.
`runAnimation` should always be called in `PrepareForUse` (both pooled
and non-pooled scenarios) so things should still always be in a correct
state.
Closes #29398 .
2024-08-13 20:57:20 +09:00
Salman Ahmed
c9b2a5bb9c
Fix user profile overlay colour resetting when changing rulesets
2024-08-13 13:03:31 +03:00
Dan Balasescu
513a666847
Merge pull request #29401 from CloneWith/patch/wiki-locale
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Automatically use in-game language for wiki pages
2024-08-13 17:18:29 +09:00
Dan Balasescu
3f02869bcc
Enable NRT while we're here
2024-08-13 16:08:06 +09:00