Dean Herbert
aca19a005e
Add versioning to difficulty calculators
2022-07-21 18:15:25 +09:00
Dan Balasescu
f8830c6850
Automated #nullable processing
2022-06-17 16:37:17 +09:00
apollo-dw
66a6467403
Pass object position to the object
2022-05-26 19:26:14 +01:00
apollo-dw
30b9e0e7ab
Use object list size for object position
2022-05-24 16:30:25 +01:00
apollo-dw
26985ca8af
Store hitobject history in the hitobject
2022-05-22 16:26:22 +01:00
Dean Herbert
9f688f6291
Stop persisting Skill
s in DifficultyAttributes
2021-11-21 12:15:32 +09:00
Dean Herbert
369b4ba789
Update DifficultyCalculator
to take an IRulesetInfo
2021-11-15 19:16:48 +09:00
Dean Herbert
62d670a3ca
Update DifficultyCalculator
to take an IWorkingBeatmap
2021-11-15 19:16:48 +09:00
Dean Herbert
b339c149d8
Copy BaseDifficulty
to Beatmap<T>
and move all write operations across
2021-10-06 15:10:45 +09:00
Dean Herbert
05996cc2e9
Add changes that got forgotted in branch surgery
2021-10-01 17:04:53 +09:00
Dean Herbert
16e60eed56
Reduce NestedHitObject
enumerator overhead
...
This was especially bad due to it allocating on any and every start time
change, even the first (see usage in `HitObject.ctor`).
2021-09-20 15:09:27 +09:00
Samuel Cattini-Schultz
f51413ead9
Refactor to pass clockrate in constructor rather than deriving from mods
2021-06-03 16:09:42 +10:00
Samuel Cattini-Schultz
5b2dcea8a8
Refactor to encapsulate strain logic into Skill class
...
As strains are an implementation detail of the current Skill calculations, it makes sense that strain related logic should be encapsulated within the Skill class.
2021-04-03 20:47:43 +11:00
Samuel Cattini-Schultz
66643a97b0
Add a list of mods to Skill class
...
Although this isn't necessary for existing official rulesets and calculators, custom calculators can have use cases for accessing mods in difficulty calculation.
For example, accounting for the effects of visual mods.
2021-02-20 20:37:44 +11:00
smoogipoo
f42be7a6d7
Merge branch 'master' into sorcerer-catch-changes
2020-05-04 15:25:09 +09:00
Salman Ahmed
f841eb7e06
Replace constructing a whole Catcher with static calculation methods
2020-04-22 07:27:15 +03:00
smoogipoo
c5aae9b757
Fix post-merge errors
2020-04-08 12:19:09 +09:00
smoogipoo
4e55212638
Merge branch 'master' into sorcerer-catch-changes
2020-04-08 12:15:24 +09:00
Dean Herbert
03b90fe2db
Remove local application of same margin in CatchDifficultyCalculator
2020-03-31 19:01:49 +09:00
Dean Herbert
1523c4c63f
Merge branch 'master' into catcher-area-file-cleanup
2020-03-14 15:41:26 +09:00
Dean Herbert
1733519c3a
Split out CatcherArea nested classes and reorder methods
2020-03-13 12:59:30 +09:00
smoogipoo
c8cdc5fda5
Expose half catcher width to movement skill
2020-03-13 12:43:01 +09:00
smoogipoo
cf12ffd27e
Merge remote-tracking branch 'origin/master' into sorcerer-catch-changes
...
# Conflicts:
# osu.Game.Rulesets.Catch/Difficulty/CatchPerformanceCalculator.cs
2020-02-13 17:18:32 +09:00
HoLLy
7e9f5a0939
Add Skills to DifficultyAttributes
2019-05-29 11:22:51 +02:00
HoLLy
cb664dd183
Change OfType<> to Cast<> to be more clear
2019-05-12 22:08:47 +02:00
HoLLy
3981cf55fa
Fix order of nested hitobjects on 2B Catch maps
2019-05-12 21:31:16 +02:00
smoogipoo
2824a32db6
Adjust circle-size bonus point
2019-04-03 11:39:13 +09:00
smoogipoo
21e62c37d8
General fixes
2019-04-02 07:28:04 +09:00
Dean Herbert
612db31c38
Apply newline additions
2019-04-01 12:16:32 +09:00
smoogipoo
b402981fc6
Buff CS > 5
2019-04-01 10:57:01 +09:00
smoogipoo
839dd7343f
Revert "Use fresh mods for each difficulty calculation"
...
This reverts commit 24fb25f1cd
.
2019-03-23 15:57:22 +09:00
smoogipoo
94340608d4
Merge remote-tracking branch 'origin/master' into sorcerer-diffcalc-changes
2019-03-19 17:29:19 +09:00
Dean Herbert
0fbc049f8d
Remove newline
2019-03-19 16:25:34 +09:00
smoogipoo
dd60e3f1c4
Fix halfCatchWidth not being reset between runs
2019-03-19 15:59:04 +09:00
smoogipoo
57727ac184
Remove preprocess until a later point in time
2019-03-19 15:53:27 +09:00
smoogipoo
5d9477e1e4
Fix difficulty calculation using the pre-mod catcher size
2019-03-19 15:35:14 +09:00
smoogipoo
2bf01e876e
Merge branch 'reinstantiate-mods' into sorcerer-diffcalc-changes
2019-03-14 23:42:11 +09:00
smoogipoo
24fb25f1cd
Use fresh mods for each difficulty calculation
2019-03-14 23:41:52 +09:00
smoogipoo
412a3c0e82
Merge branch 'fix-catch-diffcalc-mods' into sorcerer-diffcalc-changes
2019-03-14 23:07:58 +09:00
smoogipoo
d13423fcdb
Fix catch difficulty calculator not providing adjustment mods
2019-03-14 23:06:23 +09:00
smoogipoo
b51a457e5a
Implement sorcerer's diffcalc changes
2019-03-06 14:36:30 +09:00
Dean Herbert
26d53d06a9
Fix remaining issues
2019-02-28 13:31:40 +09:00
smoogipoo
9192f7d717
Merge remote-tracking branch 'origin/master' into ctb-diffcalc
...
# Conflicts:
# osu.Game.Rulesets.Catch/Difficulty/CatchDifficultyCalculator.cs
2019-02-20 12:22:32 +09:00
smoogipoo
ea281e8596
Add beatmap argument
2019-02-19 17:54:00 +09:00
smoogipoo
1a645b5115
Fix mods not being populated
2019-02-19 17:45:52 +09:00
smoogipoo
2765ffa190
Update with PopulateAttributes() removal
2019-02-19 17:42:24 +09:00
smoogipoo
3abb281ad5
Fix post-merge errors
2019-02-19 16:41:53 +09:00
smoogipoo
83cab2ba8a
Fix incorrect hitobject being used as the last hitobject
2019-02-18 14:50:47 +09:00
smoogipoo
8eba94e8c9
Implement new difficulty calculator for Rulesets.Catch
2019-02-18 14:50:47 +09:00
smoogipoo
a8faa942a6
Implement new difficulty calculator structure
2019-02-18 14:49:43 +09:00