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mirror of https://github.com/ppy/osu.git synced 2024-12-26 03:43:22 +08:00
Commit Graph

287 Commits

Author SHA1 Message Date
Dean Herbert
d9a80dae5d Male NoFail use an applicable interface 2017-12-31 04:10:29 +09:00
Dan Balasescu
3bfa6bd9fd
Merge branch 'master' into better-notification-delays 2017-12-27 23:26:57 +09:00
Dean Herbert
324a7d6377 Merge remote-tracking branch 'upstream/master' into better-testcase-player 2017-12-27 20:26:38 +09:00
Dean Herbert
9fb958eadc Make TestCasePlayer more usable
No results screen crash, no unnecessary leadin time.
2017-12-26 14:23:14 +09:00
Dean Herbert
71a94d6b44 Add a bindable Enabled flag to NotificationManager
Also better handles delays before notifications are displayed.
2017-12-25 20:53:23 +09:00
Dean Herbert
6f5f4f76e5 Use Logger.Error when exceptions are involved 2017-12-25 18:21:15 +09:00
Dean Herbert
13fee5402a Remove unnecessary using
visual studio doesn't save
2017-12-21 23:20:11 +09:00
Dean Herbert
87e790080b Remove manual audio thread synchronisation logic
No longer required as calls are blocking.
2017-12-21 22:22:28 +09:00
Seokho Song
6fbd06f967 Fix Not update retry counter on PauseOverlay
I've find "You've retried xx time(s)" message that something weird.
That is not displayed pause overlay and only see count on FailOverlay
I change code that PauseContainer.Retries property can be set call-back function.

Signed-off-by: Seokho Song <0xdevssh@gmail.com>
2017-12-21 20:40:31 +09:00
Aergwyn
016057ab01 readd storyboard to beatmap + minor cleanup 2017-11-30 16:49:53 +01:00
Dan Balasescu
a574b092f6
Merge branch 'master' into change-transition-blur-rate 2017-11-27 10:42:32 +09:00
Dean Herbert
69e388dd52 Adjust background blur rate 2017-11-26 17:08:14 +09:00
Unknown
7be55df790 fix being stuck in gameplay if exit is pressed too fast
The reliance on `pauseOverlay.Alpha == 1` created a race condition that, when you pressed Exit while the pauseoverlay is still fading in, could get you stuck in gameplay.
The game wants to show the pause overlay but also thinks it's already paused and returns early.
2017-11-25 19:09:05 +01:00
Dean Herbert
9565a9c352 Fix TestCasePlayer not working as expected 2017-11-23 20:42:07 +09:00
FreezyLemon
18b0b77f0a Added requested changes. Mainly changing lambdas to direct function references. 2017-11-22 21:41:50 +01:00
FreezyLemon
a033eb46d3 Changed to LoadComponentAsync call instead of adding an AsyncLoadWrapper instance. 2017-11-21 16:12:23 +01:00
smoogipoo
c30d31e037 Remove extra alternateFailConditions function in Player 2017-11-21 17:30:19 +09:00
Brayzure
da30d76f9b Implement Score Processor Mod Interface
- Add a delegate whenever we want to register an additional fail condition
2017-11-20 02:15:29 -05:00
Brayzure
de4d8eb196 Implement Sudden Death and Perfect
- Two additional fail conditions
2017-11-18 01:28:09 -05:00
Dean Herbert
8011048540 Fix hard crash when clicking play button with no map selected
Resolves #1507.
2017-11-15 20:03:18 +09:00
Dean Herbert
a2cb9d4086 Fix audio not playing during player loading
Regression due to changed audio initialisation logic.
2017-11-13 19:43:00 +09:00
Dean Herbert
7d4e1b6f22 Don't require a local storage variable for restoring playback speed 2017-11-11 13:03:46 +09:00
EVAST9919
4b21c83f35 Merge remote-tracking branch 'refs/remotes/ppy/master' into replay_speed 2017-11-10 17:24:26 +03:00
Dean Herbert
bc54d4dd4f Ensure we wait for audio track reset before proceeding with player execution 2017-11-10 18:32:15 +09:00
Dean Herbert
6fa02ce9bb Use internal less
Allows for more dynamic compilation to succeed. No reason for using internal here anyways.
2017-11-01 17:10:54 +09:00
EVAST9919
7a72f2e3f5 Make sure we restore the clock rate on exiting 2017-10-14 05:15:18 +03:00
EVAST9919
0ec7d2dcf6 Merge remote-tracking branch 'refs/remotes/ppy/master' into replay_speed 2017-10-06 15:56:08 +03:00
EVAST9919
feb0b1852f Remove the dangerous function 2017-10-03 20:05:50 +03:00
EVAST9919
b6ed977e1e Fix hard crash and fix breaks have been initialized twice 2017-10-02 09:04:03 +03:00
EVAST9919
6d97da8b19 Add replay speed adjustment 2017-10-02 04:42:38 +03:00
EVAST9919
3cd6319ffa Merge remote-tracking branch 'refs/remotes/ppy/master' into break_overlay_take_three 2017-09-27 00:32:38 +03:00
Damnae
2d4616fd43 Apply beatmap settings when creating the DrawableStoryboard. 2017-09-25 11:03:57 +02:00
Damnae
0996867112 Move StoryboardReplacesBackground and StoryboardAspect properties to Storyboard. 2017-09-25 10:40:22 +02:00
EVAST9919
2da3ea00b6 Bind break overlay to accuracy 2017-09-23 16:42:18 +03:00
EVAST9919
18a714df74 Move every class to it's own file 2017-09-20 22:33:07 +03:00
EVAST9919
740e766201 BreakOverlay and LetterboxOverlay implementation 2017-09-15 19:39:55 +03:00
Damnae
757a159516 Display a non-parallax background at the appropriate size when storyboards do not replace it. 2017-09-15 14:31:54 +02:00
Damnae
f5368505ab Load the storyboard asynchronously if it wasn't loaded with the beatmap. 2017-09-15 11:58:37 +02:00
Damnae
4a15762139 Don't create drawables for hidden storyboards. 2017-09-15 11:58:37 +02:00
Damnae
c8cdf6787e Better property name. 2017-09-15 11:58:31 +02:00
Damnae
7c3ce7e830 Unbind events affecting the background after gameplay has ended. 2017-09-15 09:16:56 +02:00
Damnae
cb8029af9e Add a setting to hide storyboards. 2017-09-15 09:16:56 +02:00
Damnae
ddaf28d7f6 Integrate storyboards with gameplay. 2017-09-15 09:16:56 +02:00
smoogipooo
2e0218f388 Move AllObjectsJudged into ScoreProcessor as AllJudged
Changes to OsuScoreProcessor were required to make sure that ticks and slider heads weren't ignored.
2017-09-12 22:01:08 +09:00
Dean Herbert
c5a20e3372 Remove permitNulls 2017-08-22 18:28:32 +09:00
Dean Herbert
803cbddfe2 Ensure score's user is set directly from API
Previously would fail in visualtests due to `OsuGame` case.
2017-08-22 16:59:54 +09:00
Dean Herbert
16e96888ab Update KeyCounterCollection to support action-based buttons 2017-08-21 12:39:22 +09:00
Dean Herbert
723e27353c HitRenderer -> RulesetContainer 2017-08-09 13:28:29 +09:00
Dean Herbert
e75f438c29 Add difficulty application mods
Also fixes circular references when using IJsonSerializable.
2017-08-07 08:54:54 +09:00
Dean Herbert
224de9cc1e Implement NoFail mod 2017-08-07 08:54:54 +09:00