Dean Herbert
3c3e860dbc
Move ControlPointInfo copying to base Beatmap.Clone method (and remove setter)
2021-01-07 23:52:04 +09:00
Dean Herbert
77b55212a3
Change access of beatmap to use working for consistency in file
2021-01-07 19:11:51 +09:00
Dean Herbert
42643fbaf6
Use already resolved EditorBeatmap rather than resolving a second time locally
2021-01-07 19:10:19 +09:00
Dean Herbert
00dc98e3ab
Make legacy control point's BpmMultiplier setter private again
2021-01-07 19:06:52 +09:00
Dean Herbert
69ac22dd7f
Fix incorrectly copy pasted xmldoc
2021-01-07 19:06:10 +09:00
Dean Herbert
31a6e9b860
Remove unused using
2021-01-05 14:24:49 +09:00
Dean Herbert
afab35a31a
Fix missing copy implementation in LegacySampleControlPiont
2021-01-05 13:41:31 +09:00
Dean Herbert
6b8e1913ee
Fix dependency not always available due to nested LoadComponentAsync call
2021-01-05 13:27:45 +09:00
Dean Herbert
385c9cd2e2
Add test coverage
2021-01-05 13:14:16 +09:00
Dean Herbert
caa88c6100
Use CreateCopy instead of Clone interface
...
I was going for conformity by using the IClonable interface, but it
doesn't look like we use it anywhere else in the project.
2021-01-05 13:13:52 +09:00
Dean Herbert
b7dd54847f
Move resolved usage of WorkingBeatmap in editor components as local as possible to avoid misuse
2021-01-04 16:56:37 +09:00
Dean Herbert
7fdf876b4c
Fix editor timing screen mutating the WorkingBeatmap instead of EditorBeatmap
2021-01-04 16:38:15 +09:00
Dean Herbert
b4a779108e
Ensure working beatmap is reloaded on exiting the editor
2021-01-04 16:37:49 +09:00
Dean Herbert
ba4e411422
Clone and copy ControlPointInfo when retrieving a playable beatmap
2021-01-04 16:37:07 +09:00
Dean Herbert
cd7a5ca23a
Merge pull request #11413 from peppy/fix-mod-settings-transfer-issues
...
Fix difficulty adjust settings not being transferred correctly in multiplayer/playlists
2021-01-03 22:38:41 +09:00
Bartłomiej Dach
9e4a925ab1
Clarify & cleanup comments some
2021-01-03 13:44:29 +01:00
Bartłomiej Dach
a3e29b9154
Rename parameters for readability
2021-01-03 13:25:44 +01:00
Dean Herbert
2501707d7d
Copy values using Bind to also copy defaults
2021-01-03 20:45:03 +09:00
Dean Herbert
6ad1b7767e
Update osu.Game/Online/API/APIMod.cs
...
Co-authored-by: Salman Ahmed <slmanarendo1950@gmail.com>
2021-01-03 17:04:16 +09:00
Dean Herbert
99fa0e25dc
Switch back to FirstOrDefault to allow for weird testing logic to pass
2021-01-03 16:46:24 +09:00
Dean Herbert
29dbb1cc0d
Add internal pathway for ensuring correct application of bindable mods
2021-01-03 15:48:28 +09:00
Dean Herbert
23e216fa0b
Simplify some default value checks (we are sure the return is an IBindable)
2021-01-03 15:47:15 +09:00
Dean Herbert
1a44338124
Use SingleOrDefault for added safety when looking up mod acronyms
2021-01-03 15:38:30 +09:00
Dean Herbert
8511112e28
Merge pull request #11380 from bdach/unobserved-exceptions-pt-2
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Catch multiplayer client-related unobserved exceptions better
2021-01-02 23:36:49 +09:00
Dean Herbert
f8fe22df8f
Merge pull request #11344 from Susko3/master
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Fix file and share associations on Android
2021-01-02 22:44:12 +09:00
Dean Herbert
33d8d60717
Merge pull request #11401 from peppy/fix-signalr-reconnect
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Allow signalr to retry connecting when connection is closed without an exception
2021-01-02 21:50:29 +09:00
Bartłomiej Dach
9ab1091281
Merge branch 'master' into fix-signalr-reconnect
2021-01-02 13:18:02 +01:00
Bartłomiej Dach
8d8e6d7bba
Merge pull request #11404 from bdach/bump-inspectcode
2021-01-02 13:17:34 +01:00
Bartłomiej Dach
924af58f5b
Replace using static with explicit nested reference
...
This seems to be an inspectcode bug, as the code is correct and
compiles, but let's just work around it for now.
2021-01-02 12:25:59 +01:00
Bartłomiej Dach
18ac97ca56
Disable "merge sequential patterns" suggestions
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As they were considered to be detrimental to code readability.
2021-01-02 12:21:53 +01:00
Bartłomiej Dach
66bd847b45
Bump InspectCode tool to 2020.3.2
2021-01-02 11:53:06 +01:00
Dean Herbert
72a6ca7755
Allow signalr to retry connecting when connection is closed without an exception
2021-01-02 16:47:00 +09:00
Dean Herbert
a96478e799
Merge pull request #11399 from bdach/dependency-updates
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Update dependencies
2021-01-02 14:27:52 +09:00
Bartłomiej Dach
fa73d0172e
Keep SignalR at last working version on iOS
2021-01-02 00:11:24 +01:00
Bartłomiej Dach
cecb05f83e
Merge branch 'dependabot/nuget/Microsoft.CodeAnalysis.BannedApiAnalyzers-3.3.2' into dependency-updates
2021-01-02 00:10:52 +01:00
Bartłomiej Dach
30cebe7579
Merge branch 'dependabot/nuget/Microsoft.AspNetCore.SignalR.Client-3.1.10' into dependency-updates
2021-01-01 21:25:10 +01:00
Bartłomiej Dach
c3b59a84bc
Merge branch 'dependabot/nuget/Microsoft.NET.Test.Sdk-16.8.3' into dependency-updates
2021-01-01 21:23:38 +01:00
Bartłomiej Dach
22264f2ffe
Merge branch 'dependabot/nuget/Microsoft.AspNetCore.SignalR.Protocols.NewtonsoftJson-3.1.10' into dependency-updates
2021-01-01 21:22:38 +01:00
dependabot-preview[bot]
6cd838fd4b
Bump Microsoft.CodeAnalysis.BannedApiAnalyzers from 3.3.1 to 3.3.2
...
Bumps [Microsoft.CodeAnalysis.BannedApiAnalyzers](https://github.com/dotnet/roslyn-analyzers ) from 3.3.1 to 3.3.2.
- [Release notes](https://github.com/dotnet/roslyn-analyzers/releases )
- [Changelog](https://github.com/dotnet/roslyn-analyzers/blob/master/PostReleaseActivities.md )
- [Commits](https://github.com/dotnet/roslyn-analyzers/compare/v3.3.1...v3.3.2 )
Signed-off-by: dependabot-preview[bot] <support@dependabot.com>
2021-01-01 17:55:04 +00:00
dependabot-preview[bot]
652b0ccd8f
Bump Microsoft.AspNetCore.SignalR.Client from 3.1.9 to 3.1.10
...
Bumps [Microsoft.AspNetCore.SignalR.Client](https://github.com/aspnet/AspNetCore ) from 3.1.9 to 3.1.10.
- [Release notes](https://github.com/aspnet/AspNetCore/releases )
- [Commits](https://github.com/aspnet/AspNetCore/compare/v3.1.9...v3.1.10 )
Signed-off-by: dependabot-preview[bot] <support@dependabot.com>
2021-01-01 17:54:11 +00:00
dependabot-preview[bot]
0fd2e368c1
Bump Microsoft.NET.Test.Sdk from 16.8.0 to 16.8.3
...
Bumps [Microsoft.NET.Test.Sdk](https://github.com/microsoft/vstest ) from 16.8.0 to 16.8.3.
- [Release notes](https://github.com/microsoft/vstest/releases )
- [Commits](https://github.com/microsoft/vstest/compare/v16.8.0...v16.8.3 )
Signed-off-by: dependabot-preview[bot] <support@dependabot.com>
2021-01-01 17:53:41 +00:00
dependabot-preview[bot]
7441cfd94e
Bump Microsoft.AspNetCore.SignalR.Protocols.NewtonsoftJson
...
Bumps [Microsoft.AspNetCore.SignalR.Protocols.NewtonsoftJson](https://github.com/aspnet/AspNetCore ) from 3.1.9 to 3.1.10.
- [Release notes](https://github.com/aspnet/AspNetCore/releases )
- [Commits](https://github.com/aspnet/AspNetCore/compare/v3.1.9...v3.1.10 )
Signed-off-by: dependabot-preview[bot] <support@dependabot.com>
2021-01-01 17:53:29 +00:00
Dean Herbert
faed776112
Merge pull request #11382 from mcendu/move-health-meter
2020-12-31 22:39:49 +09:00
Susko3
79755e1826
Merge branch 'master' into master
2020-12-31 14:36:16 +01:00
Bartłomiej Dach
1e02f450a6
Merge branch 'master' into move-health-meter
2020-12-31 13:59:37 +01:00
mcendu
17abe90c27
move SkinnableHealthDisplay
...
Similar components are in osu.Game.Screens.Play.HUD while this is not
2020-12-31 20:23:13 +08:00
Bartłomiej Dach
2d279350ad
Catch multiplayer client-related unobserved exceptions better
...
Silencing an exception from a task continuation requires accessing
`task.Exception` in any way, which was not done previously if
`logOnError` was false.
To resolve without having to worry whether the compiler will optimise
away a useless access or now, just always log, but switch the logging
level. The unimportant errors will be logged as debug and therefore
essentially silenced on release builds (but could still be potentially
useful in debugging).
2020-12-31 11:39:42 +01:00
Dean Herbert
ec75efe124
Merge pull request #11379 from peppy/fix-perform-from-menu-nullref
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Fix PerformFromMenuRunner failing if CurrentScreen is null
2020-12-31 19:10:21 +09:00
Bartłomiej Dach
1b1447eb35
Merge branch 'master' into fix-perform-from-menu-nullref
2020-12-31 10:33:05 +01:00
Bartłomiej Dach
00c6703c51
Inline complete method as well
...
For better guarantees that `finalAction` is actually called on the same
screen that `checkCanComplete()` was (uses result of one
`getCurrentScreen()` call throughout instead of calling multiple times).
2020-12-31 10:27:42 +01:00