Add very basic connection status logging for spectator streaming client
Debounce calls to UpdateTernaryStates
Just something I noticed in passing recently which may help with reducing performance overhead of some batch operations.
Closes #10656.
Fix editor seek transform seeking too much
This reverts commit 4e17634ee2.
4e17634ee2
Rename IsUserPaused -> UserPauseRequested
Due to an [issue](https://github.com/dotnet/runtime/issues/35988) at xamarin's end (which *should* have been fixed via [this pr](https://github.com/xamarin/xamarin-macios/pull/8615) but still fails on latest preview release) we can't support this just yet.
Add screen hierarchy for spectating another player
Fix taiko drum not correct handling sample / group point changes
Closes https://github.com/ppy/osu/issues/10642
Add applause effect to results screen
Change sample lookup structure to allow specifications outside of "Gameplay" prefix
Fix timeline zoom during drag-select causing unexpected behaviour
Fix edit beatmap options button not resuming back to song select
Bump Microsoft.CodeAnalysis.BannedApiAnalyzers from 3.3.0 to 3.3.1
Bump Microsoft.Build.Traversal from 2.1.1 to 2.2.3
Fix "bounce" when metadata container text is empty in song select
"Use `string.Contains` instead of `string.IndexOf` to improve readability"