Add "During Gameplay" option for mouse confining
f selected hitobjects
If the control point group moved was empty, it would not be created due to a lack of ControlPointInfo.Add() calls.
Prevents attempting to read from the `colours` field before it is actually injected.
Ensure music playback is stopped when retrying by any means
Remove WorkingBeatmap from PerformanceCalculator
Don't force playback of (non-looping) DrawableHitObject samples after skin change
Fix legacy taiko skins showing double judgements
Ensure first hitobject is always a new combo