Dean Herbert
f1952c0816
Update font awesome usage
2019-04-02 19:55:24 +09:00
Dean Herbert
2f5668f4e7
Fix remaining framework changes
2019-03-29 00:29:14 +09:00
Dean Herbert
de80fc0eac
Update icon usage to match framework changes
2019-03-27 19:29:27 +09:00
Dean Herbert
0788a7e9f1
Merge branch 'master' into more-inspections
2019-02-28 14:32:57 +09:00
Dean Herbert
42be7857d1
Use expression body for property get/set where possible
2019-02-28 13:58:19 +09:00
Dean Herbert
26d53d06a9
Fix remaining issues
2019-02-28 13:31:40 +09:00
smoogipoo
d61dfe888e
Fix venera fonts not being correctly specified
2019-02-22 19:42:09 +09:00
smoogipoo
a2aa3ec5cb
Adjust sprite texts in-line with framework changes
2019-02-20 15:03:20 +09:00
EVAST9919
d6d5bb5ecf
remove useless nullcheck
2019-02-03 17:20:35 +03:00
EVAST9919
eeecbfcbe0
Fix warnings
2019-02-03 17:09:04 +03:00
EVAST9919
4b17ca0857
Fix wrong icons
2019-02-03 14:50:03 +03:00
Dean Herbert
8617aaa2a7
Update licence header (and remove year)
2019-01-24 17:43:03 +09:00
Unknown
6eff79913b
remove blank lines
2019-01-11 10:34:56 +01:00
smoogipoo
f27bd3ef3e
OpenTK -> osuTK
2018-11-20 17:14:59 +09:00
ekrctb
b7a2ad1aa5
Use UIEvent level getters for modifier keys.
2018-10-02 13:26:36 +09:00
ekrctb
50091252e2
Adapt signature change of event handlers
2018-10-02 12:02:55 +09:00
ekrctb
99fc04c8af
Change signature to new event handler
2018-10-02 12:02:47 +09:00
smoogipoo
28f31540c4
Apply changes in-line with framework localisation changes
2018-09-19 14:07:46 +09:00
Dean Herbert
0f37758314
Update framework
2018-07-21 16:21:53 +09:00
ekrctb
55e0cd770d
Use BypassAutoSizeAxes
2018-07-11 11:24:43 +09:00
Dean Herbert
e5001b84bd
Merge remote-tracking branch 'upstream/master' into ekrctb-fix-volme-meter
2018-07-05 21:04:19 +09:00
Dean Herbert
6a80a21078
Tidy up escape handling
2018-06-29 21:06:38 +09:00
ekrctb
1ed6a672f2
Update volme control
...
Use IMouseWheelBindingHandler for volume VolumeControlReceptor.
VolumeMeter is no longer an IKeyBindingHandler because it is unused.
2018-06-27 18:43:29 +09:00
smoogipoo
8a81fba1ea
Other input states need to be considered for wheel bindings
2018-06-26 20:34:22 +09:00
Dean Herbert
563cb46b4a
Update framework and other nuget dependencies
2018-06-26 12:10:56 +09:00
Dean Herbert
64eda27547
Update framework
2018-06-03 03:05:53 +09:00
Dean Herbert
addb864d10
Allow help text to wrap
2018-05-14 19:56:03 +09:00
Dean Herbert
ede4d6dd11
Merge branch 'master' into mapping-del
2018-05-14 10:58:58 +09:00
Dean Herbert
a162453e9b
Merge remote-tracking branch 'upstream/master' into joystick
...
# Conflicts:
# osu-framework
# osu.Game/Overlays/KeyBinding/KeyBindingRow.cs
2018-05-13 00:11:17 +09:00
Dean Herbert
3de3bb31f8
Merge remote-tracking branch 'upstream/master' into aQaTL-mapping-del
2018-04-25 18:10:28 +09:00
aQaTL
1dc8986c22
Switched back to switch
2018-04-18 15:06:03 +02:00
Dean Herbert
32a74f95a5
Normalize all the line endings
2018-04-13 18:26:38 +09:00
aQaTL
90beff83f6
Updated KeyBindingRow sprite text, adjusted KeyBindingOverlay width
2018-04-11 08:07:26 +02:00
aQaTL
38277bff35
Changed mapping of deleting key binding to shift+delete
2018-04-10 18:00:22 +02:00
aQaTL
dbee936748
Allow mapping delete key via alt+delete key combination
2018-04-09 18:48:47 +02:00
smoogipoo
c39fb9a200
Update with framework changes
2018-04-03 20:10:26 +09:00
smoogipoo
e9ec544bf6
Implement joystick keybindings
2018-04-03 02:04:40 +09:00
Huo Yaoyuan
b842f682eb
Use Linq.Append and Prepend.
2018-04-02 12:06:34 +08:00
smoogipoo
b4cd8ea716
GlobalKeyBindingContainer -> GlobalActionContainer
...
Consitent with "FrameworkActionContainer".
2018-01-30 14:54:30 +09:00
smoogipoo
ef3fb8c05a
InputManager -> Container where KeyBindings are involved
2018-01-30 14:49:12 +09:00
Aergwyn
f6c168be27
add skip cutscene as "in game" keybinding
2018-01-08 18:22:43 +01:00
Dean Herbert
37d393bca0
Update licence headers
2018-01-05 20:21:19 +09:00
Dean Herbert
a78441bc5a
Apply changes in line with framework input adjustments
2017-12-07 13:16:59 +09:00
Dean Herbert
af499df6dd
Make a base OsuButton class to handle default samples
2017-11-26 17:17:48 +09:00
Dean Herbert
4f6263ef86
Make many internal classes and methods public
...
This is important when using dynamic compiling to rapidly iterate. Until we actually split projects out into pieces (like the abstract ruleset project we have talked about) there is no advantage to using internal in the osu! game code.
2017-11-21 12:06:16 +09:00
Shane Woolcock
98044a17d3
Fix misaligned settings buttons
2017-10-21 13:16:06 +10:30
Dean Herbert
9ee6d1e3f9
Correct and simplify KeyBindingStore
2017-10-16 18:42:49 +09:00
smoogipoo
b178be21d1
Let's not rename columns yet
2017-10-14 14:30:58 +09:00
TocoToucan
6a4198d0d6
Initial EF Core commit
2017-10-04 22:52:12 +03:00
MrTheMake
1e0ce6dabd
Removed unnecessary casting of KeyBindingRow.FilterTerms
2017-09-14 13:18:50 +02:00