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mirror of https://github.com/ppy/osu.git synced 2024-12-18 05:43:21 +08:00
Commit Graph

78 Commits

Author SHA1 Message Date
Salman Ahmed
818b60a3d8 Fix pause overlay hiding input from ruleset input manager
If a key is pressed while the pause overlay is visible, the ruleset input manager will not see it, therefore if the user resumes while the key is held then releases the key, the ruleset input manager will not receive the key up event.
2024-07-19 18:48:35 +03:00
Joseph Madamba
dee57c7e72 Refactor test to only allow init of actions 2024-02-27 23:24:16 -08:00
Joseph Madamba
351160f94e Move back/quit button from bottom left to fail overlay when spectating 2024-02-27 23:24:16 -08:00
Dean Herbert
e1a376c0a7
Fix using "Back" binding at spectator fail screen not working 2023-12-28 20:14:18 +09:00
Robin Oger
cfa1280028 GameplayMenuOverlay.cs: add translatable strings for Retry count: and Song progress:
This makes the assumption that languages will prefer having the number on the right
2023-05-27 12:47:05 +02:00
Robin Oger
a01577cba5 Adapt changes to fit master 2023-05-27 12:29:14 +02:00
Dean Herbert
6b0e215246 Add (int) flooring and handle potential NaN value 2023-05-26 20:44:13 +09:00
Dean Herbert
37c6e632d0 Switch to using new extension method for length calculations 2023-05-25 17:38:35 +09:00
Dean Herbert
79c9a48ff7 Show song progress at pause/fail screen 2023-05-24 18:36:37 +09:00
Dean Herbert
456f3005d6 Apply nullability to GameplayMenuOverlay and use TextFlowContainer for text 2023-05-24 18:28:04 +09:00
Dean Herbert
8ada8b1c8c Remove description line from pause/fail screen
These were in the designs but read pretty bad / evil. I can't think of
any text to go in their place that makes sense, so let's just nuke it.
2023-05-24 17:48:35 +09:00
Joseph Madamba
da0eb9b0cb Simplify TriggerClicks in gameplay menu overlays 2023-01-17 00:34:52 -08:00
Joseph Madamba
c2dd822e4a Make pause overlay close with pause gameplay action 2023-01-08 14:12:09 -08:00
Dan Balasescu
7bc8908ca9 Partial everything 2022-11-27 00:00:27 +09:00
Dean Herbert
31a447fda0 Update parameter discards 2022-06-24 21:26:19 +09:00
Dan Balasescu
f8830c6850 Automated #nullable processing 2022-06-17 16:37:17 +09:00
smoogipoo
f9d5abff8a Update with keybinding changes 2021-09-16 18:26:12 +09:00
Dean Herbert
2ccf7e75b0 Fix new possible nullref inspection due to delegate initialisation in constructor 2021-08-05 13:24:59 +09:00
Dean Herbert
9b9dacf3fe Update usages of Drawable.Click() 2021-08-04 17:30:33 +09:00
Derrick Timmermans
4d7c744101
Fix failing test 2021-07-07 12:59:31 +02:00
Derrick Timmermans
ffe18ebe51
Resolve build errors 2021-07-06 14:11:46 +02:00
Derrick Timmermans
07d54d261a
Let selection container handle manual selection changes 2021-07-06 13:24:18 +02:00
Derrick Timmermans
c5a0672277
Use IStateful<SelectionState> instead of ISelected 2021-07-06 12:07:25 +02:00
Derrick Timmermans
d495196b66
Share item cycling logic with GameplayMenuOverlay 2021-07-05 19:22:55 +02:00
Dean Herbert
0eab9daf13 Update existing overlay containers to not block scroll input 2021-04-12 16:41:36 +09:00
Bartłomiej Dach
a426ff1d5b Refactor gameplay menu overlay to fix regression 2020-08-15 14:18:50 +02:00
Dean Herbert
a39c4236c7 Fix multiple issues and standardise transforms 2020-07-17 19:08:50 +09:00
Dean Herbert
489bf16bea Add SelectNext and SelectPrevious global actions 2020-03-02 18:55:28 +09:00
Dean Herbert
7c62cc3ac3 Merge remote-tracking branch 'smoogipoo/void-mouse-up-returns' into update-framework 2020-01-22 22:57:52 +09:00
smoogipoo
7b2f58eb30 Apply OnRelease method signature refactorings 2020-01-22 13:22:34 +09:00
smoogipoo
1b1003bd73 Refactor 2020-01-20 18:31:25 +09:00
smoogipoo
bfb056c612 Apply input method signature refactorings 2020-01-20 18:17:21 +09:00
Dean Herbert
9ebad16436 Fix logic regression 2019-12-11 14:37:10 +09:00
Dean Herbert
77b9989e11 Fix some weird private field names 2019-12-11 14:10:35 +09:00
Dean Herbert
88d0756107 Allow global actions to propagate through pause screen 2019-09-06 17:17:30 +09:00
Dean Herbert
a1d7291ffa Fix pause menu keyboard navigation being affected by initial cursor hover 2019-09-05 16:31:10 +09:00
Joehu
73fd3cf03c Fix gameplay menu button initial hover animation 2019-08-28 19:00:01 -07:00
Dean Herbert
609a82bc94 Update VisibilityContainer usage in line with framework 2019-06-11 15:13:58 +09:00
smoogipoo
d7c09e7dbd Merge remote-tracking branch 'origin/master' into fix-new-inspections
# Conflicts:
#	osu.Game.Rulesets.Catch/Judgements/CatchDropletJudgement.cs
#	osu.Game.Rulesets.Catch/Judgements/CatchJudgement.cs
#	osu.Game.Rulesets.Mania/Scoring/ManiaScoreProcessor.cs
#	osu.Game.Rulesets.Osu/Replays/OsuAutoGenerator.cs
#	osu.Game.Rulesets.Osu/UI/Cursor/CursorTrail.cs
#	osu.Game.Tests/Visual/SongSelect/TestCaseBeatmapScoresContainer.cs
#	osu.Game/Graphics/OsuFont.cs
#	osu.Game/Online/API/Requests/Responses/APILegacyScoreInfo.cs
#	osu.Game/Overlays/Profile/Header/BadgeContainer.cs
#	osu.Game/Overlays/Profile/ProfileHeader.cs
#	osu.Game/Screens/Select/PlaySongSelect.cs
#	osu.Game/Skinning/LegacySkinDecoder.cs
2019-05-07 13:20:17 +09:00
smoogipoo
a56e29347f Adjust namespaces 2019-04-02 14:51:28 +09:00
Dean Herbert
c39c37a18d Apply more missed cases 2019-04-01 12:44:46 +09:00
Dean Herbert
11b474e194 Handle released for safety 2019-03-24 12:19:09 +09:00
Dean Herbert
0d72104235 Refactor for formatting sanity 2019-03-24 12:03:06 +09:00
Dean Herbert
8ad19fc2d4 Merge branch 'master' into menu-globalaction-select 2019-03-24 11:58:52 +09:00
Dan Balasescu
3a1066ff02
Merge branch 'master' into toquantity-1 2019-02-28 15:57:51 +09:00
Joehu
2241e1af9d Use ToQuantity for words with number prefixes 2019-02-27 21:55:45 -08:00
Dean Herbert
42be7857d1 Use expression body for property get/set where possible 2019-02-28 13:58:19 +09:00
Dean Herbert
3015d40f8f
Merge branch 'master' into osu-fontusage 2019-02-22 18:09:23 +09:00
Dean Herbert
0431582959 Remove excess new line 2019-02-22 17:57:49 +09:00
Dean Herbert
3fe4b8fd1c Update variable names
Also cleans up some weird code
2019-02-22 17:51:39 +09:00