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Commit Graph

2247 Commits

Author SHA1 Message Date
Dean Herbert
b1cd01ceb8 Apply ConfigureAwait changes to game side 2021-03-08 14:36:35 +09:00
Dean Herbert
503f29609a Also set additive mode to match stable 2021-03-07 23:40:09 +09:00
Joehu
3e4dfdb675 Fix pop out count being above displayed count on legacy combo counter 2021-03-06 20:37:27 -08:00
Dean Herbert
4fd8501c86 Remove unnecessary using (underlying enumerator change) 2021-02-26 20:03:03 +09:00
Dean Herbert
90e8308716 Merge branch 'master' into localisation-refactor-framework 2021-02-25 17:28:55 +09:00
Dean Herbert
e82eaffaed Flip order back to original for romanisable strings 2021-02-25 14:14:07 +09:00
Dean Herbert
6a5c6febc5 Add inline comment explaining the retry loop 2021-02-23 13:23:32 +09:00
Salman Ahmed
5493c55da7 Fix silly mistake 2021-02-22 16:59:35 +03:00
Salman Ahmed
5e9040c291 Use "pausing supported" conditional instead 2021-02-22 16:26:35 +03:00
Dean Herbert
8a97e2e28d Update LocalisedString usages to RomanisedString 2021-02-22 19:01:42 +09:00
Dean Herbert
1fd76ea3fb Apply changes to UI components overriding functions with changing signatures 2021-02-22 19:01:42 +09:00
Salman Ahmed
6bac83964a Merge branch 'master' into fix-pofl-on-cooldown 2021-02-22 10:03:27 +03:00
Dean Herbert
38a2124921 Support instant exit if pausing is not allowed in the current game mode 2021-02-20 14:26:50 +09:00
Dan Balasescu
52372fe50d
Merge pull request #11713 from peppy/fix-error-exit-during-results-transition
Fix a potential crash when exiting play during the results screen transition
2021-02-19 18:39:21 +09:00
Salman Ahmed
0771154dd2 Make PauseCooldownActive protected and expose on test class 2021-02-19 11:42:30 +03:00
Salman Ahmed
ddd1dcff88 Attempt pausing every single frame 2021-02-19 11:33:26 +03:00
Dean Herbert
82cc06ca57 Fix new logic not considering fail overlay correctly 2021-02-19 17:26:54 +09:00
Dean Herbert
4c214b74ce Merge branch 'master' into fix-error-exit-during-results-transition 2021-02-19 17:13:55 +09:00
Salman Ahmed
4436585aa4 Keep attempting to pause gameplay while window not active 2021-02-19 10:46:32 +03:00
Salman Ahmed
772471a6d8 Add failing test case 2021-02-19 10:46:31 +03:00
Dean Herbert
691cfa5bc3 Add expanded/compact display modes for GameplayLeaderboard 2021-02-19 16:46:30 +09:00
Dean Herbert
ee9e6fff40 Add bindable flow for expanded leaderboard state 2021-02-19 15:09:41 +09:00
Dean Herbert
3208b2c5bf Fix potential nullref if mods are never set 2021-02-17 23:13:51 +09:00
Dean Herbert
403536ef80 Fix ModDisplay potentially being operated on before loaded completely
Closes https://github.com/ppy/osu/issues/11810.
2021-02-17 21:11:46 +09:00
Dean Herbert
9cba350337 Refactor again to better cover cases where the pause dialog should definitely be shown 2021-02-15 15:57:36 +09:00
Dean Herbert
1aea840504 Add missing return in early exit scenario (MakeCurrent isn't compatible with the following Exit) 2021-02-15 15:03:12 +09:00
Dean Herbert
2b69c7b325 Fix incorrect order of operation in pause blocking logic 2021-02-15 14:24:08 +09:00
smoogipoo
d3f0c0730d Merge branch 'master' into non-concurrent-sample-playback 2021-02-12 17:22:15 +09:00
Dean Herbert
2c052d70e8 Only trigger pause cooldown on pause (not exit) 2021-02-09 17:29:18 +09:00
Dean Herbert
cba116ff09 Fix incorrect call parameter for quick exit 2021-02-09 17:28:57 +09:00
Dean Herbert
61b9539864 Fix regression in quick exit logic 2021-02-09 17:14:16 +09:00
Dean Herbert
5bd4f74ddf Fix a potential crash when exiting play during the results screen transition 2021-02-09 16:24:29 +09:00
Dean Herbert
2cac373365
Merge pull request #11706 from smoogipoo/fix-failing-test
Fix failing test
2021-02-08 20:57:38 +09:00
Dean Herbert
156f5bd5df
Add newline between statements 2021-02-08 20:05:16 +09:00
smoogipoo
19368f87fb Fix failing test 2021-02-08 19:59:07 +09:00
smoogipoo
69ca440ae5 Merge branch 'master' into more-accurate-most-common-bpm 2021-02-08 18:40:58 +09:00
Dean Herbert
9e0724b138 Remove unnecessary double resolution of OsuGame 2021-02-08 15:58:41 +09:00
Dean Herbert
93f1a3c1bf
Merge branch 'master' into instant-pause-on-focus-loss 2021-02-08 14:31:40 +09:00
Joehu
d74a1437be Fix player loader metadata not being centred 2021-02-07 15:14:08 -08:00
Salman Ahmed
d0ca2b99a8 Remove unnecessary injected dependency 2021-02-06 20:57:01 +03:00
Salman Ahmed
40ddccf0c7 Do not consider replays for "pause on focus lost"
Replays are not pausable as can be seen in the `canPause` check.
2021-02-06 20:56:08 +03:00
Salman Ahmed
c9db0bf886 Call break time update when loaded 2021-02-06 20:54:13 +03:00
Salman Ahmed
f29938e15d Make last binding game activity more sensible 2021-02-05 20:39:57 +03:00
Salman Ahmed
8d18c7e929 Fix BreakTracker.IsBreakTime not updated properly on breaks set
Causes a pause from focus lose when playing a beatmap that has a break section at the beginning, due to `IsBreakTime` incorrectly set to `false`
2021-02-05 10:28:35 +03:00
Salman Ahmed
e1789c29b1 Use Pause() instead of performUserRequestedExit() to avoid unexpected operations 2021-02-05 10:28:13 +03:00
Salman Ahmed
730e66f0ee Make pausing on window focus lose instant 2021-02-05 09:07:59 +03:00
Dean Herbert
328bd191d4
Merge pull request #11561 from Mysfit/fix-storyboard-samples
Fix storyboard samples continuing to play when the beatmap is paused or intro is skipped
2021-02-01 17:48:08 +09:00
Dean Herbert
f054b38105 Merge branch 'master' into revert-beatmap-controlpointinfo-cloning 2021-01-25 18:25:53 +09:00
Dean Herbert
91ce3df3a9 Bind MultiplayerGameplayLeaderboard to player updates later in load process 2021-01-25 17:44:01 +09:00
Mysfit
b220939650 Fix storyboard samples continuing to play when the beatmap is paused or the intro is skipped. 2021-01-21 17:10:11 -05:00