Dean Herbert
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b1cd01ceb8
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Apply ConfigureAwait changes to game side
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2021-03-08 14:36:35 +09:00 |
|
Dean Herbert
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503f29609a
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Also set additive mode to match stable
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2021-03-07 23:40:09 +09:00 |
|
Joehu
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3e4dfdb675
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Fix pop out count being above displayed count on legacy combo counter
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2021-03-06 20:37:27 -08:00 |
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Dean Herbert
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4fd8501c86
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Remove unnecessary using (underlying enumerator change)
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2021-02-26 20:03:03 +09:00 |
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Dean Herbert
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90e8308716
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Merge branch 'master' into localisation-refactor-framework
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2021-02-25 17:28:55 +09:00 |
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Dean Herbert
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e82eaffaed
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Flip order back to original for romanisable strings
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2021-02-25 14:14:07 +09:00 |
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Dean Herbert
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6a5c6febc5
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Add inline comment explaining the retry loop
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2021-02-23 13:23:32 +09:00 |
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Salman Ahmed
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5493c55da7
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Fix silly mistake
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2021-02-22 16:59:35 +03:00 |
|
Salman Ahmed
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5e9040c291
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Use "pausing supported" conditional instead
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2021-02-22 16:26:35 +03:00 |
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Dean Herbert
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8a97e2e28d
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Update LocalisedString usages to RomanisedString
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2021-02-22 19:01:42 +09:00 |
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Dean Herbert
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1fd76ea3fb
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Apply changes to UI components overriding functions with changing signatures
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2021-02-22 19:01:42 +09:00 |
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Salman Ahmed
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6bac83964a
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Merge branch 'master' into fix-pofl-on-cooldown
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2021-02-22 10:03:27 +03:00 |
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Dean Herbert
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38a2124921
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Support instant exit if pausing is not allowed in the current game mode
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2021-02-20 14:26:50 +09:00 |
|
Dan Balasescu
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52372fe50d
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Merge pull request #11713 from peppy/fix-error-exit-during-results-transition
Fix a potential crash when exiting play during the results screen transition
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2021-02-19 18:39:21 +09:00 |
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Salman Ahmed
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0771154dd2
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Make PauseCooldownActive protected and expose on test class
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2021-02-19 11:42:30 +03:00 |
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Salman Ahmed
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ddd1dcff88
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Attempt pausing every single frame
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2021-02-19 11:33:26 +03:00 |
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Dean Herbert
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82cc06ca57
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Fix new logic not considering fail overlay correctly
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2021-02-19 17:26:54 +09:00 |
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Dean Herbert
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4c214b74ce
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Merge branch 'master' into fix-error-exit-during-results-transition
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2021-02-19 17:13:55 +09:00 |
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Salman Ahmed
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4436585aa4
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Keep attempting to pause gameplay while window not active
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2021-02-19 10:46:32 +03:00 |
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Salman Ahmed
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772471a6d8
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Add failing test case
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2021-02-19 10:46:31 +03:00 |
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Dean Herbert
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691cfa5bc3
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Add expanded/compact display modes for GameplayLeaderboard
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2021-02-19 16:46:30 +09:00 |
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Dean Herbert
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ee9e6fff40
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Add bindable flow for expanded leaderboard state
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2021-02-19 15:09:41 +09:00 |
|
Dean Herbert
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3208b2c5bf
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Fix potential nullref if mods are never set
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2021-02-17 23:13:51 +09:00 |
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Dean Herbert
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403536ef80
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Fix ModDisplay potentially being operated on before loaded completely
Closes https://github.com/ppy/osu/issues/11810.
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2021-02-17 21:11:46 +09:00 |
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Dean Herbert
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9cba350337
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Refactor again to better cover cases where the pause dialog should definitely be shown
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2021-02-15 15:57:36 +09:00 |
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Dean Herbert
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1aea840504
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Add missing return in early exit scenario (MakeCurrent isn't compatible with the following Exit)
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2021-02-15 15:03:12 +09:00 |
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Dean Herbert
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2b69c7b325
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Fix incorrect order of operation in pause blocking logic
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2021-02-15 14:24:08 +09:00 |
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smoogipoo
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d3f0c0730d
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Merge branch 'master' into non-concurrent-sample-playback
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2021-02-12 17:22:15 +09:00 |
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Dean Herbert
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2c052d70e8
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Only trigger pause cooldown on pause (not exit)
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2021-02-09 17:29:18 +09:00 |
|
Dean Herbert
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cba116ff09
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Fix incorrect call parameter for quick exit
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2021-02-09 17:28:57 +09:00 |
|
Dean Herbert
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61b9539864
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Fix regression in quick exit logic
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2021-02-09 17:14:16 +09:00 |
|
Dean Herbert
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5bd4f74ddf
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Fix a potential crash when exiting play during the results screen transition
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2021-02-09 16:24:29 +09:00 |
|
Dean Herbert
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2cac373365
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Merge pull request #11706 from smoogipoo/fix-failing-test
Fix failing test
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2021-02-08 20:57:38 +09:00 |
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Dean Herbert
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156f5bd5df
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Add newline between statements
|
2021-02-08 20:05:16 +09:00 |
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smoogipoo
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19368f87fb
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Fix failing test
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2021-02-08 19:59:07 +09:00 |
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smoogipoo
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69ca440ae5
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Merge branch 'master' into more-accurate-most-common-bpm
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2021-02-08 18:40:58 +09:00 |
|
Dean Herbert
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9e0724b138
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Remove unnecessary double resolution of OsuGame
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2021-02-08 15:58:41 +09:00 |
|
Dean Herbert
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93f1a3c1bf
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Merge branch 'master' into instant-pause-on-focus-loss
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2021-02-08 14:31:40 +09:00 |
|
Joehu
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d74a1437be
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Fix player loader metadata not being centred
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2021-02-07 15:14:08 -08:00 |
|
Salman Ahmed
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d0ca2b99a8
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Remove unnecessary injected dependency
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2021-02-06 20:57:01 +03:00 |
|
Salman Ahmed
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40ddccf0c7
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Do not consider replays for "pause on focus lost"
Replays are not pausable as can be seen in the `canPause` check.
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2021-02-06 20:56:08 +03:00 |
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Salman Ahmed
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c9db0bf886
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Call break time update when loaded
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2021-02-06 20:54:13 +03:00 |
|
Salman Ahmed
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f29938e15d
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Make last binding game activity more sensible
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2021-02-05 20:39:57 +03:00 |
|
Salman Ahmed
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8d18c7e929
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Fix BreakTracker.IsBreakTime not updated properly on breaks set
Causes a pause from focus lose when playing a beatmap that has a break section at the beginning, due to `IsBreakTime` incorrectly set to `false`
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2021-02-05 10:28:35 +03:00 |
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Salman Ahmed
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e1789c29b1
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Use Pause() instead of performUserRequestedExit() to avoid unexpected operations
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2021-02-05 10:28:13 +03:00 |
|
Salman Ahmed
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730e66f0ee
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Make pausing on window focus lose instant
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2021-02-05 09:07:59 +03:00 |
|
Dean Herbert
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328bd191d4
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Merge pull request #11561 from Mysfit/fix-storyboard-samples
Fix storyboard samples continuing to play when the beatmap is paused or intro is skipped
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2021-02-01 17:48:08 +09:00 |
|
Dean Herbert
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f054b38105
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Merge branch 'master' into revert-beatmap-controlpointinfo-cloning
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2021-01-25 18:25:53 +09:00 |
|
Dean Herbert
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91ce3df3a9
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Bind MultiplayerGameplayLeaderboard to player updates later in load process
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2021-01-25 17:44:01 +09:00 |
|
Mysfit
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b220939650
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Fix storyboard samples continuing to play when the beatmap is paused or the intro is skipped.
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2021-01-21 17:10:11 -05:00 |
|