Fix skin toolbox component button not playing hover/click sounds
Fix some argon circle layers not getting correct colour updates in editor
Fix some older beatmaps having missing backgrounds
Enable slider ball tint on "classic" skin
Improve automatic cursor hiding logic and limit to gameplay screen
Add ability to remove the current item in multiplayer
SliderBall
Fix potential exception in `SubmittingPlayer` token retrieval on request timeout
Clearing it causes its start value to be lost.
Closes https://github.com/ppy/osu/issues/20824. Note that this will require a reimport of beatmaps as it is baked into the database. Probably not worth making a migration for at this point in time.
In a previous iteration, the flash layer was white on the initial hit, but this seems to have been removed for the final implementation.
Improve transition visuals of player load sequence
Remove fade easing from legacy hit circles to match stable
Adjust slider fade out transition to match stable
Adjust spinner fade transitions to match stable
Fix editor padding regression
SettingsToolboxGroup
It just feels like unnecessary motion.
The result of https://github.com/ppy/osu/pull/20739 and https://github.com/ppy/osu/pull/20738 having unintended side effects when applied together.
Allow arbitrary height catch editor
Hide cursor smoke in "No scope" mod
Fix hit error bar icon orientation
SubmittingPlayer
Move icon container creation to BDL, and only recreate the contained icon when `recreateLabels` is called
Add ability to copy links to comments
Use `UprightAspectMaintainingContainer` instead of a local fix for hit error bar orientation