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Commit Graph

37 Commits

Author SHA1 Message Date
normalid
95f287104e Add visual test seane 2024-07-24 12:24:58 +08:00
Joseph Madamba
3f8baf913b
Add 100 and 1000 key press step to test overflow 2023-11-02 20:49:01 -07:00
Joseph Madamba
e3b3ce6c84
Fix test overflowing on widescreen + add default (triangles) key counter testing 2023-11-02 20:42:28 -07:00
Joseph Madamba
090601b485
Apply peppy's upright key counter attempt diff
Co-Authored-By: Dean Herbert <pe@ppy.sh>
2023-11-02 20:42:23 -07:00
Bartłomiej Dach
9681ee7eeb
Fix broken test step 2023-06-27 20:29:27 +02:00
Dean Herbert
e21583ff1b Refactor InputCountController to not require being added to foreign body via Attach
I've made the flow match `ClicksPerSecondCalculator` as close as
possible. Hopefully this reads better.
2023-06-27 16:36:00 +09:00
Bartłomiej Dach
8d91580dc1
Rename {KeyCounter -> InputCount}Controller 2023-06-26 19:27:42 +02:00
tsrk
350d722c8d
Merge branch 'master' into hud/kc-skinnable 2023-06-25 15:42:08 +02:00
Dean Herbert
0ab0c52ad5 Automated pass 2023-06-24 01:00:03 +09:00
tsrk
7e70598773
test: move back key counter tests in ctor 2023-06-15 12:02:30 +02:00
tsrk
c637fddf73
refactor: decouple Trigger logic from KeyCounterDisplay
This allows to keep a coeherent state regardless of the progress of the play
2023-06-14 21:13:35 +02:00
Bartłomiej Dach
196b5b41eb
Also disable counting on argon display in test
Mostly for my own peace of mind.
2023-04-25 20:17:57 +02:00
Dean Herbert
0c3a015953 Fix key counter test not testing the full binding of IsCounting 2023-04-25 21:37:19 +09:00
tsrk
809b817e8e
Merge branch 'master' into gameplay/argon-key-counter_le-retour 2023-04-05 22:57:36 +02:00
Dean Herbert
5f9b13a775 Rename Add/AddRange methods as they are no longer conflicting with Container 2023-03-15 18:02:41 +09:00
tsrk
44297a7d0a
refactor: make KCD a CompositeDrawable 2023-03-08 00:47:16 +00:00
Dean Herbert
28520414aa Move KeyCounter components to HUD namespace 2023-03-07 16:41:39 +09:00
Dean Herbert
15d65059b5 Tidy up Add method logic 2023-03-07 16:21:57 +09:00
tsrk
6307b3948a
style: use Trigger initialisation 2023-02-22 17:59:39 +00:00
tsrk
1beec71037
refactor(KeyCounterDisplay): apply suggestions
I also took the freedom to add type checking, as we can't limit the
usage of `Add()` since it's a Container. The exception thrown also
advises of using the suggested `AddTrigger()` instead.
2023-02-22 14:58:27 +00:00
tsrk
ddd6c1a1c6
refactor(KeyCounter): address bindables issues
`IsCounting` is back being an auto-property.
`countPresses` is now encapsulated and being exposed as an
`IBindable<int>` via `CountPresses`
2023-02-16 22:20:34 +00:00
tsrk
74e7cc2056
feat: implement new design of key counter 2023-02-15 22:18:02 +00:00
tsrk
076eb81b21
refactor: rename trigger classes
Makes it better to understand their purpose
2023-02-15 21:46:13 +00:00
tsrk
157bba7830
refactor: rename Trigger class to InputTrigger 2023-02-15 21:41:36 +00:00
tsrk
11d0e185b8
refactor: separate impl of KeyCounterDisplay
This allows for different layouts of display. Idk, maybe someone would
want to mix both variants? (don't do this please). This commit is mostly
prep for further changes.
2023-02-13 01:36:12 +00:00
Dan Balasescu
7bc8908ca9 Partial everything 2022-11-27 00:00:27 +09:00
Dan Balasescu
f8830c6850 Automated #nullable processing 2022-06-17 16:37:17 +09:00
Joehu
ef3c918a3c Simplify input buttons/keys in tests 2020-11-09 14:18:20 -08:00
smoogipoo
648999a2de Remove all RequiredTypes usages 2020-05-16 18:17:12 +09:00
Dean Herbert
0b728f483f Rename base test class to help avoid incorrect reference 2020-03-23 10:01:33 +09:00
Dean Herbert
0ccf691c97 Remove unnecessary interpolation 2020-03-06 18:00:07 +09:00
naoey
3d344a076d
Add test for disabled keycounter, don't discard change event values 2020-03-03 06:17:25 +05:30
smoogipoo
91735ff367 Update MathUtils namespace usages 2020-01-09 13:43:44 +09:00
Dean Herbert
68feedbd15 Fix unreported CI issue 2019-09-12 18:46:42 +09:00
Dean Herbert
0cdf125c1e Handle key counter rewinding in a better way
Use ElapsedFrameTime rather than storing state data
2019-09-12 15:42:14 +09:00
Dean Herbert
158737e001 Remove FadeTime customisation
Also adjusts fade transitions to feel better, especially in fast forward scenarios.
2019-09-12 14:27:29 +09:00
Roman Kapustin
459a285cd8 Rename test cases to test scenes inline with the framework change 2019-05-14 22:37:25 +03:00