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h1or4dme8
/
osu-lazer
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2026-05-29 23:51:01 +08:00
Code
Issues
Releases
Wiki
Activity
9,932
Commits
4
Branches
799
Tags
356bb5da1e5e63243174c84cfcdb7b2dbefc5839
Commit Graph
15 Commits
Make ScrollingHitObjectContainer handle nested hitobjects
smoogipoo
·
2018-01-11 15:08:30 +09:00
9d00e5bb7d
Per-hitobject lifetime management
smoogipoo
·
2018-01-10 19:17:43 +09:00
6255aaab68
Update licence headers
Dean Herbert
·
2018-01-05 20:21:19 +09:00
37d393bca0
move HitResult in Scoring namespace to replace HitCount
Aergwyn
·
2017-12-30 21:23:18 +01:00
ccb69d16d9
Add a bool to specify whether judgements should be visible for certain DrawableHitObjects
Dean Herbert
·
2017-10-09 20:17:05 +09:00
d5892cf54e
Make judgements able to be "added" plus make everything compile and run.
smoogipooo
·
2017-09-06 17:02:13 +09:00
ac8ec31b61
Combine Judgement.HitResults into one.
Dean Herbert
·
2017-09-06 17:01:48 +09:00
84c22df3f5
Add action support to taiko
Dean Herbert
·
2017-08-20 21:38:09 +09:00
ff84eb219b
Fix drum roll ticks.
smoogipooo
·
2017-08-09 16:19:31 +09:00
8b4f28318f
Fix up sizing issues.
smoogipooo
·
2017-08-09 10:54:00 +09:00
27e63eb7c4
Initial conversion of taiko to use ScrollingPlayfield.
smoogipooo
·
2017-08-08 16:01:18 +09:00
a95ee7494f
Fix DrawableTaikoHitObject + drawable hit objects.
smoogipooo
·
2017-08-03 13:54:13 +09:30
e55a406e4d
Rename EasingTypes to Easing
Thomas Müller
·
2017-07-22 20:53:53 +02:00
e68675f970
Drum roll ticks shouldn't be able to result in miss judgements.
smoogipooo
·
2017-04-20 15:09:49 +09:00
ef56058ad2
Mode -> Ruleset.
Dean Herbert
·
2017-04-18 16:05:58 +09:00
fbd26a1d5e