* Make aim accuracy scaling harsher
* Use deviation-based scaling
* Bring the balancing multiplier down
* Adjust multipliers, fix incorrect deviation when using slider accuracy
* Adjust multipliers
* Update osu.Game.Rulesets.Osu/Difficulty/OsuPerformanceAttributes.cs
Co-authored-by: James Wilson <tsunyoku@gmail.com>
* Change high speed deviation threshold to 22-27 instead of 20-24
* Update tests
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Co-authored-by: James Wilson <tsunyoku@gmail.com>
* Set speed distance to 0
* Reduce speed & flashlight, remove aim
* Remove speed AR bonus
* cleanup autopilot mod check in `SpeedEvaluator`
* further decrease speed rating for extra hand availability
* Pass all mods to the speed evaluator, zero out distance bonus instead of distance
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Co-authored-by: tsunyoku <mbruhyo@gmail.com>
Co-authored-by: StanR <hi@stanr.info>
* Change slider drop penalty to use actual number of difficult sliders, fix slider nerf being too lenient
* Move cubing to performance calculation
* Add separate list for slider strains
* Rename difficulty atttribute
* Rename attribute in perfcalc
* Check if AimDifficultSliderCount is more than 0, code quality fixes
* Add `AimDifficultSliderCount` to the list of databased attributes
* Code quality
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Co-authored-by: James Wilson <tsunyoku@gmail.com>
* Simplify osu! high-bpm acute angle jumps bonus
* Add aim wiggle bonus
* Add hitwindow-based aim velocity decrease
* Revert "Add hitwindow-based aim velocity decrease"
This reverts commit bcebe9662c.
* Move wiggle multiplier to a const, slightly decrease acute bonus multiplier
* Make sure the previous object in the wiggle bonus is also part of the wiggle
* Scale the wiggle bonus multiplayer down
* Increase the acute angle jump bonus multiplier
* Make wiggle bonus only apply on >150 bpm streams, make repetitive angle penalty
* Reduce wiggle bonus multiplier to not break velocity>difficulty relation
* Adjust wiggle falloff function to fix stability issues
* Adjust wiggle consts
* Update tests
* revert acc scaling shift to previous values
* increase variance in accuracy values across od
* move return values, move nullcheck into return
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Co-authored-by: James Wilson <tsunyoku@gmail.com>
This reverts commit c0b6e784a5.
The change affects editor and other stuff and I'm not sure it's correct.
It's not like client needs to match the appearance really. It already
doesn't in many places.
I actually thought things were bugged with the previous display method,
since the hinting was very similar to the hover colour/state.
I've adjusted this to hopefully give users a better idea of what this is
intending to show them.
Closes https://github.com/ppy/osu/issues/31098.
Low effort fix because it was already half broken. The test was testing
in isolation but in actual editor usage it wasn't working as expected.