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Commit Graph

65048 Commits

Author SHA1 Message Date
Bartłomiej Dach
593ca9f84f
Merge pull request #26468 from frenzibyte/fix-skin-parsing
Fix mania skin array decoder not handling malformed entries rigorously
2024-01-12 12:52:02 +01:00
Andrei Zavatski
e861661037 Remove invalidations in update
oops
2024-01-12 03:03:41 +03:00
Andrei Zavatski
101a26a53e Update start and end progress in one go 2024-01-12 02:54:07 +03:00
Andrei Zavatski
bbb36da323 Don't pass start and end progress to the background 2024-01-11 18:58:40 +03:00
Andrei Zavatski
d75bf55c58 CI fixes 2024-01-11 18:28:00 +03:00
Andrei Zavatski
f1db7db259 Implement ArgonHealthDisplayBar 2024-01-11 17:52:34 +03:00
Andrei Zavatski
90ab306a96 Implement ArgonHealthDisplayBackground 2024-01-11 17:52:33 +03:00
Bartłomiej Dach
da29faffd0
Merge pull request #26455 from peppy/health-less-value-changed
Remove bindable overheads of health displays
2024-01-11 11:01:53 +01:00
Bartłomiej Dach
b65d3baa8a
Merge branch 'master' into health-less-value-changed 2024-01-11 10:33:08 +01:00
Bartłomiej Dach
600e4b6ef3
Adjust skinnable health display test scene for usability 2024-01-11 10:17:32 +01:00
Bartłomiej Dach
861080d3ae
Move simulated drain to separate test case
Having it on at all times was causing other tests to fail.
2024-01-11 10:04:37 +01:00
Bartłomiej Dach
7c9adc7ad3
Fix incorrect score conversion on selected beatmaps due to incorrect difficultyPeppyStars rounding
Fixes issue that occurs on *about* 246 beatmaps and was first described
by me on discord:

    https://discord.com/channels/188630481301012481/188630652340404224/1154367700378865715

and then rediscovered again during work on
https://github.com/ppy/osu/pull/26405:

    https://gist.github.com/bdach/414d5289f65b0399fa8f9732245a4f7c#venenog-on-ultmate-end-by-blacky-overdose-631

It so happens that in stable, due to .NET Framework internals, float
math would be performed using x87 registers and opcodes.
.NET (Core) however uses SSE instructions on 32- and 64-bit words.
x87 registers are _80 bits_ wide. Which is notably wider than _both_
float and double. Therefore, on a significant number of beatmaps,
the rounding would not produce correct values due to insufficient
precision.

See following gist for corroboration of the above:

    https://gist.github.com/bdach/dcde58d5a3607b0408faa3aa2b67bf10

Thus, to crudely - but, seemingly accurately, after checking across
all ranked maps - emulate this, use `decimal`, which is slow, but has
bigger precision than `double`. The single known exception beatmap
in whose case this results in an incorrect result is

    https://osu.ppy.sh/beatmapsets/1156087#osu/2625853

which is considered an "acceptable casualty" of sorts.

Doing this requires some fooling of the compiler / runtime (see second
inline comment in new method). To corroborate that this is required,
you can try the following code snippet:

    Console.WriteLine(string.Join(' ', BitConverter.GetBytes(1.3f).Select(x => x.ToString("X2"))));
    Console.WriteLine(string.Join(' ', BitConverter.GetBytes(1.3).Select(x => x.ToString("X2"))));
    Console.WriteLine();

    decimal d1 = (decimal)1.3f;
    decimal d2 = (decimal)1.3;
    decimal d3 = (decimal)(double)1.3f;

    Console.WriteLine(string.Join(' ', decimal.GetBits(d1).SelectMany(BitConverter.GetBytes).Select(x => x.ToString("X2"))));
    Console.WriteLine(string.Join(' ', decimal.GetBits(d2).SelectMany(BitConverter.GetBytes).Select(x => x.ToString("X2"))));
    Console.WriteLine(string.Join(' ', decimal.GetBits(d3).SelectMany(BitConverter.GetBytes).Select(x => x.ToString("X2"))));

which will print

    66 66 A6 3F
    CD CC CC CC CC CC F4 3F

    0D 00 00 00 00 00 00 00 00 00 00 00 00 00 01 00
    0D 00 00 00 00 00 00 00 00 00 00 00 00 00 01 00
    8C 5D 89 FB 3B 76 00 00 00 00 00 00 00 00 0E 00

Note that despite `d1` being converted from a less-precise floating-
-point value than `d2`, it still is represented 100% accurately as
a decimal number.

After applying this change, recomputation of legacy scoring attributes
for *all* rulesets will be required.
2024-01-10 19:30:18 +01:00
Dean Herbert
5d6f767dbd
Reduce excessive Color4 allocations during path colour updates 2024-01-11 00:31:39 +09:00
Dean Herbert
c2706ca91b
Also show drain on argon health display test 2024-01-11 00:31:31 +09:00
Salman Ahmed
7b848e1458 Assert column line width length for extra safety 2024-01-10 17:51:27 +03:00
Salman Ahmed
7ca4d85441 Remove unnecessary AllowThousands flag
The flag is there to match `float.Parse` behaviour, but it's too illogical and unnecessary to have it.
2024-01-10 17:48:48 +03:00
Bartłomiej Dach
7d5e8ff241
Merge pull request #26467 from peppy/update-framework
Update framework
2024-01-10 15:47:14 +01:00
Salman Ahmed
698ae66a49 Fix mania skin array decoder not handling malformed entries rigorously 2024-01-10 17:41:58 +03:00
Salman Ahmed
84f704a6c2 Add failing test case 2024-01-10 17:41:46 +03:00
Dean Herbert
49d13cda6b
Fix failing test by setting health on source of truth 2024-01-10 23:09:43 +09:00
Dean Herbert
91677158a0
Update framework 2024-01-10 22:33:00 +09:00
Dean Herbert
f912a1ba31
Merge branch 'master' into health-less-value-changed 2024-01-10 18:03:34 +09:00
Dean Herbert
a4c9e9f84d
Merge pull request #26405 from bdach/catch-scoring
Adjust catch scoring to match stable score V2
2024-01-10 01:28:56 +09:00
Bartłomiej Dach
8e133ed3ab
Merge pull request #26422 from peppy/allocs-off-the-charts
Preliminary fixes for off-the-charts allocations
2024-01-09 16:06:24 +01:00
Bartłomiej Dach
00a4c055b3
Merge branch 'master' into catch-scoring 2024-01-09 15:49:37 +01:00
Dean Herbert
eec9b6806a
Merge pull request #26434 from bdach/mania-conversion-accuracy
Fix mania score conversion using score V1 accuracy
2024-01-09 23:48:07 +09:00
Bartłomiej Dach
a25223597b
Merge pull request #26456 from peppy/fix-missing-validation
Fix `SettingsToolboxGroup` allocating excessively due to missing cache validation
2024-01-09 14:36:14 +01:00
Bartłomiej Dach
8110c995dd
Merge branch 'master' into allocs-off-the-charts 2024-01-09 14:11:00 +01:00
Bartłomiej Dach
006946093b
Merge pull request #26451 from peppy/realm-cleanup-overheads-fix
Use native query to avoid huge overheads when cleaning up realm files
2024-01-09 14:02:53 +01:00
Bartłomiej Dach
92ba770314
Fix missing wireframe behind percent sign on accuracy counter 2024-01-09 14:00:58 +01:00
Bartłomiej Dach
77bf6e3244
Fix missing wireframe behind "x" sign on combo counter display 2024-01-09 13:59:27 +01:00
wooster0
d5fdd0c0f9 make each test bind the handler only once, depending on its need 2024-01-09 21:44:05 +09:00
Bartłomiej Dach
393d101bc2
Merge branch 'master' into realm-cleanup-overheads-fix 2024-01-09 13:35:22 +01:00
wooster0
ea37c70e0b apply suggestion 2024-01-09 21:34:40 +09:00
wooster0
8ad697ff4c apply some suggestions/corrections 2024-01-09 21:28:46 +09:00
Dean Herbert
4110adc4c0
Fix missing wireframe on argon combo counter 2024-01-09 20:16:28 +09:00
Bartłomiej Dach
a8a70be04a
Reference property via nameof rather than hardcoding 2024-01-09 11:49:42 +01:00
Dean Herbert
8324b75fa4
Merge pull request #26437 from bdach/song-select-logo-crash
Fix crash when clicking osu! logo in song select immediately after exiting
2024-01-09 19:40:19 +09:00
Bartłomiej Dach
cac0b0de6d
Remove unused using directive 2024-01-09 11:38:01 +01:00
Bartłomiej Dach
66b3945cd6
Move current screen check to better place 2024-01-09 10:44:30 +01:00
Dean Herbert
6ac1c799bd
Fix SettingsToolboxGroup allocating excessively due to missing cache validation 2024-01-09 18:34:20 +09:00
Dean Herbert
9c7e555237
Fix initial animation not playing correctly 2024-01-09 18:27:37 +09:00
Dean Herbert
80892f3167
Fix misses not displaying properly 2024-01-09 18:18:11 +09:00
Dean Herbert
b6505ba063
Reduce colour tween overhead and mark other calls of concern 2024-01-09 18:16:54 +09:00
Dean Herbert
12a59eb34c
Remove vertex update overheads 2024-01-09 17:35:01 +09:00
Dean Herbert
b3533d270c
Remove delegate overhead of HealthBarValue/GlowBarValue 2024-01-09 17:20:49 +09:00
Dean Herbert
f1b4c305b0
Change skinnable health test scene to drain 2024-01-09 17:09:19 +09:00
Dean Herbert
d83b8dbdaf
Refactor ArgonHealthDisplay to user interpolation and less bindable events 2024-01-09 16:50:27 +09:00
Dean Herbert
1837b31f9b
Remove usage of HealthDisplay.BindValueChanged
Health updates very often when using HP drain. Let's avoid bindable overheads.
2024-01-09 16:38:05 +09:00
Dean Herbert
19d1fff536
Use native query to avoid huge overheads when cleaning up realm files 2024-01-09 15:37:29 +09:00