Dean Herbert
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3e7503e860
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Make skip button work.
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2017-01-27 21:57:22 +09:00 |
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Dean Herbert
|
4efedd942d
|
Use null propagation.
|
2017-01-27 00:41:34 +09:00 |
|
Dean Herbert
|
139cac5e57
|
Add fail dialog and flow.
|
2017-01-27 00:41:34 +09:00 |
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Dean Herbert
|
c01863dfa2
|
Add min/max constraints to HealthDisplay.
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2017-01-27 00:39:00 +09:00 |
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Dean Herbert
|
cd149f04fc
|
Use bindable for HealthDisplay.
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2017-01-27 00:38:21 +09:00 |
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Dean Herbert
|
cd8c9393f3
|
HP -> Health
|
2017-01-18 11:08:16 +08:00 |
|
Dean Herbert
|
1392cdfb9a
|
Hook up naively.
|
2017-01-10 18:35:27 +08:00 |
|
Dean Herbert
|
7eab50b989
|
Add basic HP display support.
|
2017-01-10 16:08:01 +08:00 |
|
Thomas Müller
|
882d5edf7d
|
Fix dropped input outside of playfield.
|
2016-12-11 10:09:58 +01:00 |
|
Dean Herbert
|
ae72f91975
|
Reshuffle hit explosions to be on their own layer.
Style misses better.
|
2016-12-06 21:14:38 +09:00 |
|
Dean Herbert
|
74e3a87f78
|
Add *very* basic ranking screen.
|
2016-11-29 23:59:56 +09:00 |
|
Dean Herbert
|
2947121e48
|
Hook up ScoreProcessor to Scoreoverlay etc.
|
2016-11-29 21:28:43 +09:00 |
|
Dean Herbert
|
9d2a69f1e2
|
Add concept of ScoreProcessor.
|
2016-11-29 20:30:16 +09:00 |
|
Dean Herbert
|
9871960112
|
Basic score flow.
|
2016-11-29 17:34:16 +09:00 |
|
Dean Herbert
|
396ca9fe91
|
Remove HitJudgementResolver; reimplement in DrawableHitObject.
|
2016-11-26 16:51:51 +09:00 |
|
Dean Herbert
|
3dff72ac6c
|
Bypass masking checks for input on playfields.
|
2016-11-24 18:59:09 +09:00 |
|
Dean Herbert
|
3ac89216bd
|
Standardise some naming and make hitcircles feel better.
|
2016-11-19 19:07:57 +09:00 |
|
Dean Herbert
|
acb85d0140
|
Fix regressions in combo counters and tidy up naming of SpriteTexts.
|
2016-11-19 16:19:54 +09:00 |
|
Dean Herbert
|
5dd4e31011
|
Move DrawableHitObject.
|
2016-11-14 19:49:29 +09:00 |
|
Dean Herbert
|
4590be552f
|
Move play modes to their own projects.
|
2016-11-14 18:54:24 +09:00 |
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