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mirror of https://github.com/ppy/osu.git synced 2024-11-11 09:27:29 +08:00
Commit Graph

1675 Commits

Author SHA1 Message Date
OpenSauce
32d1d5a34a Added tests for new Taiko touch control schemes 2023-01-11 12:04:52 +00:00
OpenSauce
944c6759d9
Fixed right rim being incorrectly layered above right centre 2023-01-10 23:13:22 +00:00
OpenSauce04
ce37760b27 Removed unnecessary coma 2023-01-10 20:05:41 +00:00
OpenSauce04
57467e7b39 Touchscreen drum now uses a 2d array rather than nested switches to get TaikoActions for control scheme 2023-01-10 20:04:57 +00:00
OpenSauce04
2b58862567 Added ArgumentOutOfRangeException throws 2023-01-10 19:31:31 +00:00
OpenSauce04
2800eeac56 Simplified formatting; Removed warning suppressors 2023-01-10 19:23:49 +00:00
OpenSauce04
3c13d64d1e Merge branch 'taiko-touch-ddkk-new' of https://github.com/OpenSauce04/osu into taiko-touch-ddkk-new 2023-01-10 19:21:06 +00:00
OpenSauce04
edd2084a0e Replaced all instances of TaikoInput with TaikoAction 2023-01-10 19:21:04 +00:00
OpenSauce
7cb5ca905a
Simplified getColourFromTaikoAction switch case
Co-authored-by: Stedoss <29103029+Stedoss@users.noreply.github.com>
2023-01-10 19:17:33 +00:00
OpenSauce
18e114904a
configTouchControlScheme is now read only
Co-authored-by: Stedoss <29103029+Stedoss@users.noreply.github.com>
2023-01-10 19:13:10 +00:00
OpenSauce04
21b617062a Removed an unnecessary newline 2023-01-10 16:24:02 +00:00
OpenSauce04
362c9050df Fixed OsuColour shenanigans 2023-01-10 15:08:18 +00:00
OpenSauce
b3e620c8e5 Removed unnecessary parameter 2023-01-10 13:07:07 +00:00
OpenSauce
bf555e4579 Removed unnecessary directives that were added automatically and I forgot to remove 2023-01-10 12:44:27 +00:00
OpenSauce
ffd6168a61 Removed unnecessary newlines 2023-01-10 12:13:51 +00:00
OpenSauce
906ea80d52 Further improved method of getting OsuColour 2023-01-10 12:11:33 +00:00
OpenSauce
a8f4f00421 Removed nullable 2023-01-10 12:04:06 +00:00
OpenSauce
4949b44888 Updated touch control scheme setting capitalization to be consistent with the rest of the settings menu 2023-01-10 11:57:21 +00:00
OpenSauce
b694e0d441 Added a comment and fixed some wonky formatting 2023-01-10 11:43:28 +00:00
OpenSauce
e3d14db285 Removed unnecessary QuarterCircle paramenters 2023-01-10 11:38:32 +00:00
OpenSauce
fd054081b8 Better name for touch control scheme config bindable 2023-01-10 11:30:52 +00:00
OpenSauce
3785dd0136 Taiko touch control scheme is now read from settings 2023-01-10 11:26:34 +00:00
OpenSauce
ee80cc988e Fixed drums not displaying correctly; Fixed typo on a function name 2023-01-10 10:32:00 +00:00
OpenSauce04
46ffded1db Taiko touch control scheme setting now *almost* works (need to implement getting control scheme from config); Drum display is incorrect 2023-01-10 08:27:21 +00:00
OpenSauce04
85396ba9d4 Added ruleset config stuff for Taiko; Added ruleset settings entry for Taiko touch control scheme 2023-01-09 19:26:43 +00:00
Dean Herbert
07eadba6d3
Merge pull request #21883 from sw1tchbl4d3r/allow_4_3
Allow aspect ratios smaller than the default in taiko
2023-01-09 16:30:19 +09:00
Dean Herbert
4a77105e78 Rename LockPlayfieldAspect and add comment explaining the change 2023-01-09 16:28:09 +09:00
Dean Herbert
98483d2a1b
Merge pull request #21638 from Mogiiii/touchscreen-control-disable-mouse
Disable touchscreen controls responding to mouse in scrolling gamemodes
2023-01-06 20:39:09 +08:00
sw1tchbl4d3
9021cf7be6 Allow aspect ratios smaller than the default in taiko 2022-12-28 11:42:34 +01:00
Berkan Diler
c7ca4bbba5 Use generic Enum methods 2022-12-26 20:36:39 +01:00
Dean Herbert
5e9fb1063a Move judgement text creation to base class and tidy things up 2022-12-24 12:22:36 +08:00
Dean Herbert
03603f8b54 Don't show great or higher judgements when using argon "pro" skin 2022-12-24 03:35:44 +08:00
Dean Herbert
727ac00f6d Combine base class for JudgementPiece 2022-12-24 03:32:13 +08:00
Dean Herbert
d6cae991da Update netstandard2.1 references to net6.0 2022-12-16 17:16:13 +09:00
Dylan Nantz
ee945c9b58 disable mouse input to touchscreen controls 2022-12-14 10:34:21 -05:00
Dean Herbert
2fd535ea20 Apply same immediate transform logic to TaikoLegacyPlayfieldBackgroundRight to fix it sticking during rewind 2022-12-02 17:33:18 +09:00
Dean Herbert
ebc75d40d2 Switch to using immediate transforms to make rewind handle better 2022-12-02 17:32:57 +09:00
Dean Herbert
47855de6ab Fix multiple issues with transform handling 2022-12-02 16:55:38 +09:00
Joppe27
a7f4325d3c Revert hacky fade value and fix test 2022-12-01 12:16:58 +01:00
Joppe27
f9a9ab1d9b Use BeatSyncedContainer and adjust values to be in line with stable 2022-11-30 19:50:47 +01:00
Joppe27
f3fa39f254 Add legacy taiko kiai glow element 2022-11-30 00:44:20 +01:00
Dan Balasescu
7bc8908ca9 Partial everything 2022-11-27 00:00:27 +09:00
Dean Herbert
b381b4fd2d Merge branch 'master' into update-framework 2022-11-24 01:27:58 +09:00
Dean Herbert
23f91ec717
Merge pull request #21379 from Joppe27/taiko-animations-recovered
Add taiko hit overlay animations
2022-11-23 15:09:44 +09:00
Bartłomiej Dach
6e9d163c72
Specify canBeNull: true in [Resolved] for now 2022-11-22 20:56:07 +01:00
Bartłomiej Dach
ce7af0df63
Always use current timing point for circle piece animation
Using `LifetimeStart` seemed arbitrary and wrong not only in a
compatibility-with-stable sense, but also in a general sanity sense (why
would each object potentially be using a different timing point to
animate?)
2022-11-22 20:39:22 +01:00
Bartłomiej Dach
38f2a27f53
Split animation logic to its own method
Also add a guard, to bypass all of it if the foreground layer is not in
fact animatable.
2022-11-22 20:39:05 +01:00
Joppe27
5343f6922c Add legacy circle piece animations based on combo 2022-11-22 17:22:00 +01:00
Terochi
eff6c7be64 Removed unnecessary methods, changed tests, and moved LimitedCapacityQueue.cs to a more generic namespace. 2022-11-19 16:53:35 +01:00
Dean Herbert
06ce8130c2 Apply changes in line with framework NRT updates 2022-11-18 18:13:15 +09:00