smoogipooo
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31f6cbd8cf
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Rename ScoreOverlay -> HUDOverlay, move to osu.Game, make it not overridable by rulesets.
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2017-03-10 12:14:13 +09:00 |
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Dean Herbert
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0c4c1689b6
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Merge branch 'master' into modselect
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2017-03-09 12:51:40 +09:00 |
|
Huo Yaoyuan
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b3b813c0ae
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Follow current mod layout.
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2017-03-07 20:05:50 +08:00 |
|
Dean Herbert
|
02cab41d34
|
Move InputManager to a higher and more implicit level.
Also makes KeyCounterCollection work with replays.
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2017-03-07 19:30:48 +09:00 |
|
Dean Herbert
|
5cbcf7a20a
|
Fix error-level inspections.
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2017-03-07 14:31:54 +09:00 |
|
Dean Herbert
|
610de4a34c
|
Only show replay cursor when replay input is present.
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2017-03-06 15:24:00 +09:00 |
|
Dean Herbert
|
9e1383fa48
|
Merge remote-tracking branch 'upstream/master' into replay
# Conflicts:
# osu.Game.Modes.Catch/CatchRuleset.cs
# osu.Game.Modes.Mania/ManiaRuleset.cs
# osu.Game.Modes.Taiko/TaikoRuleset.cs
# osu.Game/Screens/Play/Player.cs
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2017-03-04 13:17:01 +09:00 |
|
Dean Herbert
|
8bb4bea1a4
|
Fix incorrect ordering.
|
2017-03-02 20:27:13 +09:00 |
|
DrabWeb
|
482be9f451
|
Remove AvailableMods
|
2017-03-02 02:04:26 -04:00 |
|
DrabWeb
|
1eee587c18
|
CreateModSections -> GetModsFor(PlayMode), fixed deselect not working in ModSelectOverlay, added MultiMod for multiple mods in one mod, fixed issues with SelectedColour in ModSection
|
2017-03-02 01:07:28 -04:00 |
|
DrabWeb
|
6c680825ed
|
ModSections in Ruleset, fixed toolbar play mode changed not firing
|
2017-03-01 22:05:52 -04:00 |
|
DrabWeb
|
bb12463ae4
|
Working on better way to handle mods
|
2017-03-01 20:57:33 -04:00 |
|
Dean Herbert
|
58ae9e888d
|
Basic partial replay support.
|
2017-03-01 22:04:20 +09:00 |
|
Thomas Müller
|
a5dfa7ab06
|
Remove unnecessary using statements
|
2017-02-23 21:38:10 +01:00 |
|
Thomas Müller
|
417f146386
|
Add difficulty calculation
Adds base classes for difficulty calculations, hooks them up with
carousel container, and adds a port of the osu difficulty calculator.
|
2017-02-19 17:41:51 +01:00 |
|
Dean Herbert
|
580584a015
|
Don't use osu! mode parser for other game modes for now (convert still works).
|
2017-02-15 12:36:47 +09:00 |
|
Damnae
|
38b25a7df3
|
Add hit object stacking.
|
2017-02-09 07:28:40 +01:00 |
|
Dean Herbert
|
50bd80cb0c
|
Update and standardise license headers.
|
2017-02-07 14:27:41 +09:00 |
|
Dean Herbert
|
2ed5cf7c91
|
Hook up icons better.
|
2017-01-30 13:35:40 +09:00 |
|
TocoToucan
|
badc8def9a
|
hitObjectsNumber -> hitObjectCount
|
2017-01-18 18:51:38 +03:00 |
|
TocoToucan
|
259c0964fd
|
Specify ScoreProcessor.Judgements.Capacity in order to avoid List<T> internal auto reallocations
|
2017-01-16 23:14:35 +03:00 |
|
Dean Herbert
|
d71b284642
|
Make ScoreProcessor abstract and avoid making AddJudgement virtual.
|
2016-11-29 22:02:37 +09:00 |
|
Dean Herbert
|
9d2a69f1e2
|
Add concept of ScoreProcessor.
|
2016-11-29 20:30:16 +09:00 |
|
Dean Herbert
|
9871960112
|
Basic score flow.
|
2016-11-29 17:34:16 +09:00 |
|
Dean Herbert
|
08bf7c6d39
|
Make abstract ruleset no play mode.
|
2016-11-15 01:06:53 +09:00 |
|
Dean Herbert
|
e01057df3d
|
Add thread safety somewhere it will never be required.
|
2016-11-14 23:13:47 +09:00 |
|
Dean Herbert
|
d3f810f72f
|
Introduce concept of HitObjectParsers, fix tests and stop using reflection (unreliable due to lazy loading).
|
2016-11-14 22:03:39 +09:00 |
|
Dean Herbert
|
6c7fab0e31
|
Fix some remaining naming discrepancies.
|
2016-11-14 19:20:21 +09:00 |
|
Dean Herbert
|
4590be552f
|
Move play modes to their own projects.
|
2016-11-14 18:54:24 +09:00 |
|