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35 lines
1.2 KiB
C#
35 lines
1.2 KiB
C#
// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
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// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
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using osu.Framework.Input;
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using osu.Game.Graphics;
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using osu.Game.Modes.Catch.UI;
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using osu.Game.Modes.Objects;
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using osu.Game.Modes.Osu.UI;
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using osu.Game.Modes.UI;
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using osu.Game.Beatmaps;
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namespace osu.Game.Modes.Catch
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{
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public class CatchRuleset : Ruleset
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{
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public override ScoreOverlay CreateScoreOverlay() => new OsuScoreOverlay();
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public override HitRenderer CreateHitRendererWith(Beatmap beatmap, InputManager input = null) => new CatchHitRenderer
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{
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Beatmap = beatmap,
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InputManager = input,
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};
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protected override PlayMode PlayMode => PlayMode.Catch;
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public override FontAwesome Icon => FontAwesome.fa_osu_fruits_o;
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public override ScoreProcessor CreateScoreProcessor(int hitObjectCount) => null;
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public override HitObjectParser CreateHitObjectParser() => new NullHitObjectParser();
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public override DifficultyCalculator CreateDifficultyCalculator(Beatmap beatmap) => new CatchDifficultyCalculator(beatmap);
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}
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}
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