Bartłomiej Dach
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fdd94aa845
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Remove pointless max
The clamp should already ensure this.
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2024-09-19 09:43:50 +02:00 |
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Neku
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d0519238a3
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Implement beat-synchronized animation in skip overlay
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2024-09-19 09:43:45 +02:00 |
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Dean Herbert
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e081fa48a2
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Fix various other inspections
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2023-10-17 17:48:51 +09:00 |
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Dan Balasescu
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7bc8908ca9
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Partial everything
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2022-11-27 00:00:27 +09:00 |
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Dean Herbert
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4154be6cda
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Adjust auto-skip to skip multiple times if necessary
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2022-11-03 13:52:29 +09:00 |
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Dean Herbert
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aef3c7918c
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Add total skip count to SkipOverlay
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2022-11-03 13:52:24 +09:00 |
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Dean Herbert
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51346e0154
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Fix skip button getting stuck on screen for certain beatmaps
Closes #20034.
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2022-08-31 13:22:51 +09:00 |
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Dean Herbert
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63819648df
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Fix up flow of actual skip operation
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2022-08-16 14:40:02 +09:00 |
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Dean Herbert
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9a1a7bae89
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Make test actually test things
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2022-08-16 14:40:02 +09:00 |
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Dean Herbert
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c9baadcf88
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Merge branch 'master' into improve_retry_behaviour
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2022-08-16 13:06:04 +09:00 |
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Dean Herbert
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c8764cb333
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Move all usage of GameplayClock to IGameplayClock
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2022-08-15 18:30:53 +09:00 |
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BlauFx
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fac2596eee
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Change type from BindableBool to IBindable<bool>
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2022-08-08 13:38:52 +02:00 |
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BlauFx
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bd43a9e96e
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Add missing type specification
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2022-08-06 18:49:07 +02:00 |
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BlauFx
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6717f0606c
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Add property to SkipOverlay
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2022-08-05 23:00:37 +02:00 |
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Dan Balasescu
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f8830c6850
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Automated #nullable processing
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2022-06-17 16:37:17 +09:00 |
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Dean Herbert
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3de8125eac
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Update UI cases where repeat should not be handled
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2021-11-18 13:13:36 +09:00 |
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Jamie Taylor
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b13d020a49
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Don't re-use confim-selection sample for the skip intro button
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2021-11-10 17:15:08 +09:00 |
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smoogipoo
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f9d5abff8a
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Update with keybinding changes
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2021-09-16 18:26:12 +09:00 |
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Dean Herbert
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e633b2716d
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Fix regression in outro skip handling logic
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2021-08-26 13:58:45 +09:00 |
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Dean Herbert
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b1a261c902
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Avoid using scheduled delegates at all for skip overload input handling
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2021-08-26 12:25:37 +09:00 |
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Dean Herbert
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956e3c554b
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Avoid skip overlay attempting to show when it is already invalid
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2021-08-26 12:25:37 +09:00 |
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Dean Herbert
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9b9dacf3fe
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Update usages of Drawable.Click()
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2021-08-04 17:30:33 +09:00 |
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Dean Herbert
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9ec3255c50
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Fix SkipOverlay 's FadeContent not getting correct state from parent
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2021-05-05 17:50:25 +09:00 |
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smoogipoo
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1aa36818df
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Abstractify GameplayClockContainer
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2021-04-14 17:47:11 +09:00 |
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smoogipoo
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de9d075f94
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Initial sample + samplechannel rework
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2021-01-19 17:11:40 +09:00 |
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Dean Herbert
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1d82557d9f
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Avoid blocking global actions when skip overlay is not actually active
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2020-11-24 15:42:14 +09:00 |
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smoogipoo
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49ee05c3c4
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Make into CompositeDrawable
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2020-05-18 19:37:49 +09:00 |
|
Lucas A
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4096463d02
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Move SkipOverlay internal alpha manipulation to a nested container and adjust visual tests.
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2020-05-15 19:43:01 +02:00 |
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Lucas A
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7874045b1f
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Allow disabling SkipOverlay through AllowGameplayOverlays.
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2020-05-12 23:05:56 +02:00 |
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Dean Herbert
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ebc86c1075
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Fix random test failure
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2020-03-06 02:14:16 +09:00 |
|
Dean Herbert
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7c62cc3ac3
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Merge remote-tracking branch 'smoogipoo/void-mouse-up-returns' into update-framework
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2020-01-22 22:57:52 +09:00 |
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smoogipoo
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7b2f58eb30
|
Apply OnRelease method signature refactorings
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2020-01-22 13:22:34 +09:00 |
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smoogipoo
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bfb056c612
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Apply input method signature refactorings
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2020-01-20 18:17:21 +09:00 |
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smoogipoo
|
91735ff367
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Update MathUtils namespace usages
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2020-01-09 13:43:44 +09:00 |
|
Dean Herbert
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bd6831624a
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Decouple skip button animations from gameplay clock
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2019-11-21 19:51:22 +09:00 |
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Dean Herbert
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46a94821d4
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Add support for consecutive skips
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2019-11-21 18:59:55 +09:00 |
|
Huo Yaoyuan
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ccc8aa6fa4
|
Apply brace style.
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2019-11-11 20:13:13 +08:00 |
|
Joehu
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ccc753a315
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Make OverlayContainers with no blocking input VisibilityContainers
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2019-10-14 16:27:59 -07:00 |
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Dean Herbert
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db24ac28ec
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Add tests
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2019-07-04 16:53:08 +09:00 |
|
Dean Herbert
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a20d5baa57
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Fix skip button not being clickable after fade out
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2019-07-04 16:21:01 +09:00 |
|
Dean Herbert
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609a82bc94
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Update VisibilityContainer usage in line with framework
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2019-06-11 15:13:58 +09:00 |
|
Dean Herbert
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4ca34bd5e8
|
Update osu! in line with audio subsystem refactor
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2019-05-28 17:06:01 +09:00 |
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smoogipoo
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d7c09e7dbd
|
Merge remote-tracking branch 'origin/master' into fix-new-inspections
# Conflicts:
# osu.Game.Rulesets.Catch/Judgements/CatchDropletJudgement.cs
# osu.Game.Rulesets.Catch/Judgements/CatchJudgement.cs
# osu.Game.Rulesets.Mania/Scoring/ManiaScoreProcessor.cs
# osu.Game.Rulesets.Osu/Replays/OsuAutoGenerator.cs
# osu.Game.Rulesets.Osu/UI/Cursor/CursorTrail.cs
# osu.Game.Tests/Visual/SongSelect/TestCaseBeatmapScoresContainer.cs
# osu.Game/Graphics/OsuFont.cs
# osu.Game/Online/API/Requests/Responses/APILegacyScoreInfo.cs
# osu.Game/Overlays/Profile/Header/BadgeContainer.cs
# osu.Game/Overlays/Profile/ProfileHeader.cs
# osu.Game/Screens/Select/PlaySongSelect.cs
# osu.Game/Skinning/LegacySkinDecoder.cs
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2019-05-07 13:20:17 +09:00 |
|
Dean Herbert
|
7fdc79dd68
|
Improve skip boundary logic to be closer to expectations
Supersedes #4693.
Closes #4676.
|
2019-05-05 20:20:41 +09:00 |
|
Dean Herbert
|
f1952c0816
|
Update font awesome usage
|
2019-04-02 19:55:24 +09:00 |
|
Dean Herbert
|
c39c37a18d
|
Apply more missed cases
|
2019-04-01 12:44:46 +09:00 |
|
Dean Herbert
|
de80fc0eac
|
Update icon usage to match framework changes
|
2019-03-27 19:29:27 +09:00 |
|
Dean Herbert
|
01f1018d02
|
Tidy up clock logic using DI and a GameplayClock
|
2019-03-05 13:37:51 +09:00 |
|
Dean Herbert
|
42be7857d1
|
Use expression body for property get/set where possible
|
2019-02-28 13:58:19 +09:00 |
|
Dean Herbert
|
3015d40f8f
|
Merge branch 'master' into osu-fontusage
|
2019-02-22 18:09:23 +09:00 |
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