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h1or4dme8
/
osu-lazer
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https://github.com/ppy/osu.git
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2026-06-03 01:39:55 +08:00
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58,147
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4
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801
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3102044d00a85caaaafd059f77a08022dfd2d7aa
Commit Graph
17 Commits
Partial everything
Dan Balasescu
·
2022-11-27 00:00:27 +09:00
7bc8908ca9
Fix missed nullability
Dan Balasescu
·
2022-11-03 11:28:39 +09:00
993439d30b
Apply NRT to many taiko classes
Dean Herbert
·
2022-11-02 17:15:25 +09:00
bc3382f373
Replace usages of
string.To{Lower,Upper}()
Bartłomiej Dach
·
2022-06-24 11:57:45 +02:00
26c5b59f6d
Automated #nullable processing
Dan Balasescu
·
2022-06-17 16:37:17 +09:00
f8830c6850
Apply batch fixing of built-in types using
var
Dean Herbert
·
2021-10-27 13:04:41 +09:00
6944151486
Fix
TaikoMascot
texture animation lookups
Dean Herbert
·
2021-06-08 00:42:34 +09:00
273d66a0e0
Add support for indexless mascot texture lookups
Bartłomiej Dach
·
2020-07-25 12:03:54 +02:00
ea3ef37f9a
Update naming
Dean Herbert
·
2020-06-23 21:27:01 +09:00
14ad3835ff
Fix mascot getting stuck in clear state on rewind
Dean Herbert
·
2020-05-14 09:44:21 +09:00
9ba1a8af88
Improve mascot scaling
Bartłomiej Dach
·
2020-05-12 20:26:11 +02:00
942cc48e99
Adjust mascot positioning in playfield layout
Bartłomiej Dach
·
2020-05-01 00:19:12 +02:00
1e7b10320f
Add comment about animation presence
Bartłomiej Dach
·
2020-04-30 22:51:22 +02:00
f5526890cc
Implement transitions into and from clear state
Bartłomiej Dach
·
2020-04-30 00:14:27 +02:00
b0e97793b6
Ensure correct behaviour for clear animation
Bartłomiej Dach
·
2020-04-29 21:52:09 +02:00
0d917ca339
Scope up parameter
Bartłomiej Dach
·
2020-04-29 21:30:13 +02:00
9d6720e7e6
Refactor mascot animations to split logic paths
Bartłomiej Dach
·
2020-04-29 21:27:02 +02:00
e81d33dcec