getMinSliderMargin
getSliderBoundingBox
IndexInCurrentCombo
- Reduce "jump streams" by increasing maximum jump angle and variance in jump angle - Reduce weird jumps to sliders by shifting hit circles in front of sliders
VectorUtils
OsuHitObjectGenerationUtils
VectorHelper
Ranked
IsUserPlayable
repeat
SliderPath.GetPathToProgress
SliderPath
System.ArgumentException
slider_path_checking_rate
Vector2
shiftNestedObjects()
shiftNestedObjects
distanceToPrev
internal
public
+ slight adjustments
Random numbers are now generated with the seed specified in the mod settings.
This reverts commit 1dfe028c02.
1dfe028c02
Remove now unnecessary settings; Remove spinners; Sliders are not implemented yet
Add documentation comment for OsuModRandom