As strains are an implementation detail of the current Skill calculations, it makes sense that strain related logic should be encapsulated within the Skill class.
Samuel Cattini-Schultz
·
2021-04-03 20:47:43 +11:00
Although this isn't necessary for existing official rulesets and calculators, custom calculators can have use cases for accessing mods in difficulty calculation.
For example, accounting for the effects of visual mods.
Samuel Cattini-Schultz
·
2021-02-20 20:37:44 +11:00