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Commit Graph

241 Commits

Author SHA1 Message Date
Thomas Müller
f5829860a2 Get rid of AlwaysReceiveInput 2017-06-23 18:02:24 +02:00
Dan Balasescu
6bfb716cc6 CI fixes.
Update SpeedAdjustmentCollection.cs
2017-06-16 11:48:14 +09:00
smoogipooo
5d7336b235 A bit more cleanup. 2017-06-16 10:06:47 +09:00
smoogipooo
ff84a11c37 We don't need this to be protected anymore. 2017-06-16 09:54:16 +09:00
smoogipooo
03b2b254ba Make SpeedAdjustmentCollection support unordered adds of speed adjustments and hit objects. 2017-06-16 09:38:06 +09:00
smoogipooo
fda220acbc Move speed adjustment code from ManiaHitRenderer to SpeedAdjustedHitRenderer. 2017-06-15 19:34:28 +09:00
smoogipooo
ba8014bbd9 Cleanups + xmldoc rewordings/improvements. 2017-06-12 15:20:34 +09:00
smoogipooo
1f56848442 Rewrite the way speed adjustments are applied. 2017-06-09 19:57:03 +09:00
smoogipooo
6f191193a1 Rename timing changes, simplify + improve columns/dictionary usage. 2017-06-07 19:15:51 +09:00
smoogipooo
3cdfd2eef5 Split ControlPoint into different types.
# Conflicts:
#	osu.Game.Rulesets.Mania/UI/Column.cs
2017-05-23 14:03:40 +09:00
smoogipooo
67cf64062a Add flag to determine whether the beatmap requested for conversion is for the current ruleset. 2017-05-19 16:02:40 +09:00
smoogipooo
a762f820c6 Fix possible nullrefs. 2017-05-11 14:50:18 +09:00
smoogipooo
2d2d1beddd More concrete method to determine if all hit objects have been judged.
Covers the case where nested hit objects are involved.
2017-05-11 14:48:08 +09:00
smoogipooo
6445bea864 Make Playfield.HitObjects internal to playfields.
Because not all playfields will be using this.
2017-05-11 14:44:11 +09:00
Dean Herbert
ab1768ef80 Merge branch 'master' into tidy-up 2017-05-09 10:27:29 +09:00
Dean Herbert
10910cfcef Make field readonly. 2017-05-08 11:47:06 +09:00
Dean Herbert
2f4fad9d41 Refactor colour selection. 2017-05-08 11:33:22 +09:00
Huo Yaoyuan
4f8549f220 Standardise usages of exceptions. 2017-05-07 00:38:17 +08:00
Dean Herbert
4b385ded26 Tidy up ModIcon. 2017-05-05 13:22:10 +09:00
Dean Herbert
c9ba1ac4f6 Adjust namespaces.
Also adds transition, uses IHasCurrentValue, combines Mod TestCases and more.
2017-05-05 13:00:05 +09:00
Dean Herbert
6298b3effd Refactor ModSection and ModIcon to avoid null mods. 2017-05-05 12:16:41 +09:00
EVAST9919
66c858030a Merge remote-tracking branch 'refs/remotes/ppy/master' into mods_refactor 2017-05-04 17:35:41 +03:00
EVAST9919
475eb6fe5f Cleanup 2017-05-04 17:29:52 +03:00
EVAST9919
9e35eb8d97 Fixes 2017-05-03 13:53:45 +03:00
smoogipooo
06e014708a Defer virtual method to load(). 2017-05-03 15:57:15 +09:00
EVAST9919
e7a8619f01 ModIcon refactor 2017-05-03 09:48:10 +03:00
EVAST9919
898d9495ff line fix 2017-05-03 08:27:47 +03:00
EVAST9919
37c3133981 Fixes 2017-05-02 22:46:18 +03:00
EVAST9919
7e1efcc20b Added ModsContainer 2017-05-02 22:34:07 +03:00
Dean Herbert
f202aee2a9 Fix input not being propagated to the playfield when outside its bounds. 2017-04-29 16:59:23 +09:00
Dean Herbert
e003d9fc3c Add basic replay frame accurate "seeking".
Previously we were looping over Update, when we should instead have been looping over UpdateSubTree.
2017-04-25 22:59:58 +09:00
Dean Herbert
3f832731c9
Add DoubleTime, HalfTime and Nightcore support. 2017-04-21 17:33:37 +09:00
Dean Herbert
3342a97b20
Remove using. 2017-04-20 19:52:32 +09:00
smoogipooo
7df35e1197 Bind to method instead of exposing ScoreProcessor to HealthDisplay. 2017-04-20 19:45:15 +09:00
smoogipooo
f50e43fc4b CI fixes. 2017-04-20 18:02:09 +09:00
smoogipooo
6e3018f36d Add a glow fade based on density of hits. 2017-04-20 17:11:58 +09:00
smoogipooo
e92e08f86d Make StandardHealthDisplay glow extrude beyond the end of the bar. 2017-04-20 17:11:31 +09:00
Dean Herbert
1707c2458e
Update exception name. 2017-04-20 12:11:03 +09:00
Dean Herbert
a0d9c14526
Add temporary means of getting the user which is responsible for a resulting play. 2017-04-18 22:22:14 +09:00
Dean Herbert
66865c50ad
Remove explicit RelativeSize setting. 2017-04-18 18:10:13 +09:00
Dean Herbert
fbd26a1d5e
Mode -> Ruleset. 2017-04-18 16:05:58 +09:00