MultiplayerMatchSubScreen
Didn't really work to fix these tests due to the sticky nature of the failure. Also I can no longer reproduce locally, so the hope is that these are fixed by https://github.com/ppy/osu/pull/30634.
Update notification text when import is paused due to gameplay
Fix occasional flash when quick exiting / retrying from player
CachedModelDependencyContainer
Room.Playlist
Room.RecentParticipants
Room.DifficultyRange
Room.MaxAttempts
Room.Duration
Room.StartDate
Room.EndDate
Room.ParticipantCount
Room.MaxParticipants
Room.Password
Room.HasPassword
Room.QueueMode
Room.Status
Room.Type
Room.Category
Room.Host
Room.Name
Do not show timing distribution graph in offset control if there's not enough timed hits
Fix collection management dialog refreshing full display when any change occurs
Fix crash when resetting offset after a play with no hit events
Make quick restart even faster
Simplify convertible hitobject parsing and add `IHasLegacyHitObjectType`
HitEvent
Kinda a weird key. I feel like this deserves a confirmation step unlike mouse clicking the exit button. Addresses https://github.com/ppy/osu/discussions/30471.
Fix `UserRankPanel` rank overflowing on 6+ digits
Most important changes are to `RoomSubScreen` and `PlaylistsRoomSubScreen`, because those are the only two cases that now bind to the event instead.
Fix placing objects via touch in editor not working sometimes
CurrentPlaylistItem
Fix multiplayer song select not correctly applying filter sometimes
Replace `MultiplayerRoomComposite` with local bindings