Fivoka
7726ca02b0
Changed multiplier from 2 to 3.5
2024-11-20 12:29:29 +01:00
Dean Herbert
6fba6de4dc
Merge branch 'master' into multiplayer-remove-cmc-and-composite
2024-11-20 17:24:55 +09:00
Salman Alshamrani
b014bfea3e
Fix key counter not updating activation state on initial load
2024-11-17 09:56:19 -05:00
Dean Herbert
0a1f589c80
Fix black layer not fading fast enough when exiting quickly from quick restart
2024-11-16 11:52:02 +09:00
Bartłomiej Dach
21d407680b
Merge pull request #30623 from peppy/fix-flash-transition-player
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Fix occasional flash when quick exiting / retrying from player
2024-11-15 08:42:43 +01:00
Dean Herbert
1a31e56d4a
Fix double restart call still existing
2024-11-14 23:59:55 +09:00
Bartłomiej Dach
5d3f55fe4d
Fill out xmldoc
2024-11-14 15:05:46 +01:00
Dean Herbert
d1b5d31ea6
Add explicit parameter in
2024-11-14 22:23:42 +09:00
Dean Herbert
3262b6d989
Refactor to avoid dual-boolean mess
2024-11-14 22:10:45 +09:00
Dean Herbert
afeb138ea0
Fix occasional flash when quick exiting / retrying from player
...
The gist of the issue is that `fadeOut` was being called *twice* in the
quick exit/retry scenarios, causing weirdness with transforms.
I've restructured things to ensure it's only called once.
2024-11-14 21:54:34 +09:00
Bartłomiej Dach
bd1d3cad49
Do not show timing distribution graph in offset control if there's not enough timed hits
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Intended to address concerns raised in
https://github.com/ppy/osu/pull/30620#issuecomment-2475744164 .
2024-11-14 13:17:03 +01:00
Bartłomiej Dach
1355fa636d
Merge pull request #30603 from peppy/quick-restart-faster-better
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Make quick restart even faster
2024-11-14 12:30:13 +01:00
Dean Herbert
36d48a01c8
Add missing expire call
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Co-authored-by: Bartłomiej Dach <dach.bartlomiej@gmail.com>
2024-11-14 19:33:34 +09:00
Dean Herbert
9849a88eef
Adjust transition further to avoid brief "jumpscare" display of metadata
2024-11-14 18:28:27 +09:00
Dean Herbert
2dbc275bb8
Make quick restart even faster
2024-11-13 18:11:25 +09:00
Dean Herbert
2ae8c36d17
Increase idle time before gameplay loads when hovering controls
2024-11-13 17:39:21 +09:00
Dan Balasescu
99762da7b8
Make RoomID non-bindable
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Most important changes are to `RoomSubScreen` and `PlaylistsRoomSubScreen`, because those are the only two cases that now bind to the event instead.
2024-11-13 16:28:54 +09:00
Joseph Madamba
9acfb3c900
Fix break overlay grades not using localised string
2024-11-09 16:45:18 -08:00
Bartłomiej Dach
b0c6042b2a
Fix HUD elements shifting in unintended manner when partially off-screen flipped skin elements are present
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Closes https://github.com/ppy/osu/issues/30286 .
2024-11-07 14:01:34 +01:00
cdwcgt
69b5bd3b50
Fix existing friend logic
2024-11-01 12:53:13 +08:00
Bartłomiej Dach
9902c22f5c
Do not fall back to beatmap's original ruleset if conversion fails
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I don't know why this was ever a good idea, and would say that we want
this to fail *hard* not soft. If things ever get in this state, things
have gone *seriously* wrong elsewhere, and need to be fixed there.
2024-10-25 13:16:24 +02:00
Bartłomiej Dach
e89a4561ab
Fix playfield skinning layer no longer correctly rotating with the playfield
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Closes https://github.com/ppy/osu/issues/30353 .
Regressed in
4a39873e2a
.
2024-10-21 13:49:12 +02:00
Bartłomiej Dach
47f10693c4
Add relative size toggle to DefaultSongProgress
too
2024-10-18 11:43:03 +02:00
Bartłomiej Dach
bb4f3c71e0
Add localisation support for "use relative size" setting label
2024-10-18 11:39:55 +02:00
SupDos
7d0da79db7
Add Use relative size setting to ArgonSongProgress
2024-10-18 01:47:54 +02:00
Dean Herbert
b29a17364d
Remove hold-to-confirm delay when pausing using keyboard shortcuts
2024-10-16 20:41:24 +09:00
Dean Herbert
868a7db9e9
Start preparing player earlier when quick retrying
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Should help with https://github.com/ppy/osu/issues/9039 .
2024-10-13 22:29:00 +09:00
Bartłomiej Dach
938c3d78ce
Fix argon song progress bar tooltip showing during active gameplay
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Closes https://github.com/ppy/osu/issues/30197 .
Pretty bad one, might be worth a hotfix...
2024-10-10 14:36:28 +02:00
Dan Balasescu
8dece70097
Merge branch 'master' into updates-outside-of-gameplay-only-2
2024-10-07 17:41:42 +09:00
Dan Balasescu
944f8f5f67
Merge pull request #30078 from CloneWith/update/progresshover
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Add progress tooltip for ArgonSongProgressBar
2024-10-07 15:20:50 +09:00
Dean Herbert
6e4eed657c
Fix weird mouse position handling and don't return true
to event
2024-10-07 14:32:31 +09:00
Dean Herbert
b5cc45bdda
Simplify format code (and adjust formatting slightly)
2024-10-07 14:26:42 +09:00
CloneWith
d7ba4ce7f2
Refactor progress tooltip updating method
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* Rewrite calculating logic
* Remove useless variables
2024-10-04 23:30:50 +08:00
CloneWith
fd5655455a
Adjust tooltip text format
2024-10-04 16:56:16 +08:00
CloneWith
2d7fdaf892
Override OnMouseMove for cursor position fetching
2024-10-04 16:42:48 +08:00
Dean Herbert
24d6ea5444
Change failed states to be considered as NotPlaying
2024-10-03 17:11:41 +09:00
CloneWith
5dd28d5352
Fix extra newline
2024-10-01 21:08:31 +08:00
CloneWith
5af05f1cc9
Use play length for timestamp calculation
2024-10-01 20:53:15 +08:00
CloneWith
4f16ecdf1b
Add progress tooltip for ArgonSongProgressBar
2024-10-01 20:22:46 +08:00
Dean Herbert
8773c34fdd
Rename enum to non-plural now that it won't conflict
2024-10-01 19:55:46 +09:00
Dean Herbert
8dba4cf760
Passing means NotPlaying
2024-10-01 19:55:31 +09:00
Dean Herbert
3d54f4a5ab
Make states better defined
2024-10-01 17:53:58 +09:00
Dean Herbert
ad3007eaad
Adjust ILocalUserPlayInfo
to expose whether gameplay is in a paused/break state
2024-10-01 17:53:46 +09:00
Bartłomiej Dach
a00ed8dd77
Merge pull request #29914 from peppy/fix-judgement-counter-sync
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Fix judgement counter not showing correct counts when spectating user mid-play
2024-09-27 10:57:26 +02:00
Dean Herbert
1dd6082aa9
Rename method to be more appropriate
2024-09-27 16:56:22 +09:00
Dean Herbert
19a96bcc50
Merge pull request #29967 from bdach/storyboard-full-dim
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Continue displaying storyboard even if fully dimmed in specific circumstances
2024-09-27 16:33:58 +09:00
Dean Herbert
5efdc6cdd7
Merge pull request #29936 from u4vh3/skinning-colour-customisation
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Add colour customisation to layout editor
2024-09-27 14:20:58 +09:00
Bartłomiej Dach
9f4e48dde7
Actually use bindables rather than stick things in Update()
2024-09-24 15:15:28 +02:00
Dean Herbert
b7d8cb2371
Merge pull request #29968 from bdach/cache-for-spectate-screen
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Use cache for beatmap lookups on spectate screen
2024-09-24 20:59:33 +09:00
Bartłomiej Dach
4f57a67ea4
Merge branch 'master' into skinning-colour-customisation
2024-09-24 13:02:22 +02:00