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Commit Graph

32192 Commits

Author SHA1 Message Date
Dean Herbert
2bc4bb9e20 Consider SubScreenStacks when allowing for exit confirmation sequence in PerformFromMenuRunner 2022-04-14 16:19:34 +09:00
Dean Herbert
f9d9e6aa61 Ensure popup dialogs are hidden before running any associated actions 2022-04-14 16:19:34 +09:00
Dan Balasescu
9af81adea7
Merge pull request #17815 from peppy/hold-to-confirm-button-improvement
Adjust hold to confirm animation curve to better show intention
2022-04-14 15:03:08 +09:00
Dean Herbert
7160a48bab Adjust hold to confirm animation curve to better show intention 2022-04-14 14:11:44 +09:00
Dan Balasescu
494955aff1 Resolve inspection issues 2022-04-14 13:11:11 +09:00
Dan Balasescu
3d27d3c536
Merge pull request #17786 from peppy/gameplay-leaderboard-update-totals-mode-change
Fix multiple issues with gameplay leaderboard (and tests)
2022-04-13 16:05:35 +09:00
Dan Balasescu
59ff9be316
Merge pull request #17788 from peppy/fix-replay-download-button-tests
Fix multiple issues in `ReplayDownloadButton` test scene
2022-04-13 16:00:45 +09:00
Dean Herbert
56427becbb Move logging and early return into UndeleteForReuse method itself 2022-04-13 14:33:28 +09:00
Dean Herbert
017f3852c8 Replace incorrectly chosen ??= with ?? 2022-04-13 13:32:36 +09:00
Dan Balasescu
567d755794
Merge pull request #17790 from huoyaoyuan/remove-binary-serialization
Remove usages of binary serialization
2022-04-13 11:00:23 +09:00
Huo Yaoyuan
80e312dbbc Remove unused binary serialization related code. 2022-04-12 20:29:13 +08:00
Huo Yaoyuan
bf677ad0ac Remove usages of BinaryFormatter. 2022-04-12 20:28:14 +08:00
Dean Herbert
20eca9bf6a Refactor TestSceneRankRangePill to not depend on TestMultiplayerClient 2022-04-12 19:39:24 +09:00
Dean Herbert
6dbfc26158 Add log output when a model is undeleted 2022-04-12 18:23:38 +09:00
Dean Herbert
b51abfc722 Fix ScoreDownloadTracker matching on empty hash equality 2022-04-12 18:22:23 +09:00
Dean Herbert
e901857610
Merge pull request #17776 from frenzibyte/dangerous-dialog-button-bounds
Fix dialog dangerous button being clickable at edges
2022-04-12 15:40:50 +09:00
Dean Herbert
8b1cee75fa Use BindableLong instead of BindableInt for user score tracking 2022-04-12 14:13:07 +09:00
Dean Herbert
0ba95a4483 Ensure all users are shown on leaderboard (even when API lookup fails) 2022-04-12 11:54:30 +09:00
Dean Herbert
ebee9e6888 Fix MultiplayerGameplayLeaderboard not immediately updating totals on scoring mode change 2022-04-12 11:27:27 +09:00
Dan Balasescu
94e2a90af2
Merge pull request #17767 from peppy/multiplayer-gameplay-leaderboard-test-improvements
Refactor multiplayer gameplay leaderboard tests to remove reliance on `Test` implementations
2022-04-12 11:19:53 +09:00
Salman Ahmed
bad30d9e60 Fix dialog dangerous button being clickable at edges 2022-04-11 21:05:37 +03:00
Dean Herbert
82939b0556 Fix skins getting duplicated when importing after export
Closes #17614.
2022-04-12 00:29:19 +09:00
Dean Herbert
09d560c93e Add test coverage of spectator requests 2022-04-11 19:27:14 +09:00
Dean Herbert
34457b4742 Expose mocked members as virtual on Multiplayer and SpectatorClient 2022-04-11 19:04:15 +09:00
Dean Herbert
abb42a54fd Fix MultiplayerTestScene not actually setting match type correctly 2022-04-11 17:57:05 +09:00
Dan Balasescu
37976c569a
Merge pull request #17762 from peppy/fix-unobserved-exceptions
Avoid throwing unobserved exception when `PerformancePointsCounter` requests timed attributes
2022-04-11 14:50:12 +09:00
Dean Herbert
2b74dbca28 Fix potential crash in DrawableRoom due to lack of null check on post-lookup beatmap 2022-04-11 13:44:34 +09:00
Dean Herbert
19b655d75b Avoid throwing unobserved exception when PerformancePointsCounter requests timed attributes 2022-04-11 13:30:21 +09:00
Dan Balasescu
d482ab0287 Fix ParticleSpewer outputting NaN in vertices 2022-04-09 22:29:55 +09:00
Salman Ahmed
134d9b5ddf Perform Show() at the bottom of the method
Probably not affecting behaviour, but makes more sense.
2022-04-08 19:28:04 +03:00
Dean Herbert
57fb8616b8 Fix potential null reference when attempting to highlight a message before overlay has been displayed 2022-04-09 00:31:00 +09:00
Dean Herbert
ae1e126837 Make HighlightMessage implicitly show chat overlay 2022-04-09 00:30:28 +09:00
Dan Balasescu
9ea6f9b1fe Remove some incorrectly-firing asserts 2022-04-08 21:44:44 +09:00
Dan Balasescu
62f5409191
Merge pull request #17725 from peppy/multiplayer-hotifx
Avoid multiplayer crashes when events arrive in unexpected order
2022-04-08 20:23:37 +09:00
Dan Balasescu
1f5e435bb3
Merge pull request #17726 from peppy/update-framework
Update framework
2022-04-08 19:48:24 +09:00
Dean Herbert
ea4ca6d2ad Update framework 2022-04-08 18:09:57 +09:00
Dean Herbert
5c571996d8 Avoid multiplayer crashes when events arrive in unexpected order
Intended to be a temporary fix for
https://github.com/ppy/osu/issues/17713 while a more permanent solution
is established. A proper fix is actually quite simple, but updating the
test to work with it is... *slightly* more complicated.

This hotfix will mean that if a `UserJoined` event arrives during the
unobserved window during room join (of the local user), the local user
still won't see the joining user, but the game won't crash as a result.
2022-04-08 17:55:47 +09:00
Dean Herbert
6bb8243212 Fix potential assert failure due to Room access from disconnection event 2022-04-08 17:41:03 +09:00
Dan Balasescu
975bb8cc2a
Merge pull request #17703 from peppy/fix-storyboard-fallback-animation-frame-count-weirdness
Fix `DrawableStoryboardAnimation` to handle skin fallback frame count similar to stable
2022-04-08 17:01:17 +09:00
Dan Balasescu
c48f8d7b9b
Merge pull request #17714 from bdach/mod-overlay/multimod-incompatibility
Ensure that mods grouped into multi mods are pairwise incompatible
2022-04-08 16:43:06 +09:00
Dean Herbert
933a722cfc Remove secondary null checks which cannot exist (were on wrong thread) 2022-04-08 14:56:04 +09:00
Dean Herbert
24c2d465a9 Move null assert in MultiplayerPlayer on to update thread 2022-04-08 14:53:14 +09:00
Dean Herbert
64c63fe93a Move null check in JoinRoom on to update thread 2022-04-08 14:52:56 +09:00
Dean Herbert
d50f41225f Rename scheduleAsync to runOnUpdateThreadAsync 2022-04-08 14:43:53 +09:00
Dean Herbert
9ba99ed57d Ensure all access to MultiplayerClient.Room is on the update thread
This was an implicit requirement until now, but not well documented
everywhere. Adding this makes it much easier to understand the
requirement (and probably safer).
2022-04-08 14:42:56 +09:00
Bartłomiej Dach
282b220d94
Fix test failure due to checking incompaatibility of flattened multi mods 2022-04-08 00:16:50 +02:00
Bartłomiej Dach
6630b38c08
Make all ModRateAdjust implementations incompatible with each other 2022-04-07 22:38:46 +02:00
Bartłomiej Dach
8175741a6c
Merge branch 'master' into fix-storyboard-fallback-animation-frame-count-weirdness 2022-04-07 21:49:32 +02:00
Bartłomiej Dach
71c0216c55
Add null check guards to unsubscriptions in Dispose() 2022-04-07 21:37:42 +02:00
Bartłomiej Dach
3016ce7817
Merge branch 'master' into bindable-safety-skin-editor 2022-04-07 20:59:44 +02:00