Avoids first frame discrepancies from appearing in the test scene, those can be delt with later on, if needed.
.HasValue
.Value
BeatmapDifficultyCache.GetBindableDifficulty(...)
StarRatingDisplay
Follows the way working beatmap is passed, not sure why mods are passed as a bindable though, don't wanna bother too much with that.
Update framework
Fix warning text of bg source setting not being updated when user with supporter signs in/out
Fix follow points displaying at incorrect locations when dragging a slider out-of-bounds
Add support for playing storyboards beyond gameplay end time
Container.Info
This was only required because there was text being rendered to the `BufferedContainer` content until now. Removing this should allow for better resolution in the background display (due to using a better minify scale mode).
SkipOverlay
FadeContent
WarningText
Co-authored-by: Bartłomiej Dach <dach.bartlomiej@gmail.com>