Dean Herbert
832d37b2c2
Update screen transition events to use new event args
2022-04-22 00:52:44 +09:00
Dean Herbert
043599081b
Split out INotificationOverlay
to allow for easier testing
2022-04-18 20:14:01 +09:00
Dean Herbert
c42ef43faa
Ensure intro beatmap has protected flag set
...
In cases this isn't set, the beatmap has likely entered a bad state.
Closes https://github.com/ppy/osu/issues/17659 .
2022-04-06 16:46:53 +09:00
Salman Ahmed
8cbc8b944f
Rescope scheduling and improve comment
2022-03-10 17:25:13 +03:00
Salman Ahmed
2c1589e068
Add skinning support for "seeya" sample
2022-03-10 05:52:45 +03:00
Dean Herbert
656c58567d
Add safeties to skip attempted import of the intro beatmap when osu! ruleset not present
...
In general running this import will not cause any critical failures, but
the import itself *will* fail – and more loudly with the upcoming
changes to `RulesetStore` (https://github.com/ppy/osu/pull/16890 ). Due
to it being a loud failure, it will cause the notification overlay to
display a parsing error, which can interrupt the flow of some tests.
See test failure at
https://github.com/ppy/osu/runs/5268848949?check_suite_focus=true as an
example (video coverage at
https://github.com/ppy/osu/pull/16890#issuecomment-1046542243 ).
2022-02-21 16:21:38 +09:00
Dean Herbert
52f1c2bfdb
Add failsafe to IntroScreen
to stop users with incorrect audio configuration getting stuck
...
The most common case of this seems to be linux users with incorrect or
unsupported audio driver configurations. It continues to be brought up
in discussions as people are unsure of why their game freezes on
startup, and unable to easily recover.
2022-01-30 18:51:16 +09:00
Dean Herbert
6eb2c28e41
Rename RealmContextFactory
to RealmAccess
2022-01-24 20:38:07 +09:00
Dean Herbert
a5493ce0d1
Fix incorrect nesting of statements causing completely broken logic
2022-01-23 17:51:32 +09:00
Dean Herbert
9946003069
Update osu.Game/Screens/Menu/IntroScreen.cs
...
Co-authored-by: Salman Ahmed <frenzibyte@gmail.com>
2022-01-22 05:09:40 +09:00
Dean Herbert
2006620a2c
Fix IntroScreen
retrieving and iterating all realm beatmap sets
2022-01-21 18:03:16 +09:00
Bartłomiej Dach
03e4ec4214
Merge branch 'master' into realm-integration/score-and-beatmaps
2022-01-15 14:45:42 +01:00
Susko3
19467e58c1
Remove unused params from BDL methods
2022-01-15 01:06:39 +01:00
Dean Herbert
7acd1b545f
Remove unnecessary Live
conversion in IntroScreen
(handled by GetWorkingBeatmap
)
2022-01-14 19:55:09 +09:00
Dean Herbert
0a133c7e97
Fix typo in comment in IntroScreen
2022-01-13 13:47:23 +09:00
Dean Herbert
46e92c3b60
Clean up BeatmapManager
query methods
2022-01-12 17:49:11 +09:00
Dean Herbert
e8dcbaf29a
Fix intro screen hitting null reference if intro beatmap is unavailable
2022-01-12 17:49:11 +09:00
Dean Herbert
7dba3c3551
Fix most remaining test issues
2022-01-12 17:49:11 +09:00
Dean Herbert
80eee6d7b0
Make RealmArchiveModelManager.Update
work using automapper
2022-01-12 17:49:11 +09:00
Dean Herbert
33060990b7
Temporarily disable WorkingBeatmapCache
and fix multiple invalid data flows
2022-01-12 17:00:16 +09:00
Dean Herbert
1f9318265e
Update ToLive
usages in line with recent changes
2022-01-12 17:00:16 +09:00
Dean Herbert
1d536fd0bc
Start introducing ILive
2022-01-12 17:00:16 +09:00
Dean Herbert
8696f82627
Fix intro screen
...
Fix things
2022-01-12 17:00:16 +09:00
Dean Herbert
00e3af3366
Update model manager and many related classes to get things compiling again
2022-01-12 17:00:00 +09:00
Dean Herbert
00177a3ae1
Update usages to new naming
2022-01-06 22:54:43 +09:00
Dean Herbert
73b40e6833
Replace usage of .Result
with .WaitSafelyForResult
2022-01-04 11:51:41 +09:00
Dean Herbert
6944151486
Apply batch fixing of built-in types using var
2021-10-27 13:04:41 +09:00
Dean Herbert
f88d898960
Allow intro screens to be created without loading a MainMenu
2021-10-07 16:38:22 +09:00
Dean Herbert
a2e61883e3
Initial push to use ILive
in import process
2021-09-30 22:55:25 +09:00
Dean Herbert
6c18df24ec
Change how UsingThemedIntro
is set to improve clarity
2021-09-09 22:04:16 +09:00
Dean Herbert
ba99a808af
Use a decoupled clock for triangles intro to avoid startup freezes on broken audio device
2021-09-09 01:21:19 +09:00
Dean Herbert
77149044a5
Allow intro screen to retrieve beatmap even if rulesets is not loaded
2021-08-20 19:43:48 +09:00
Dean Herbert
49589b64c3
Intro track should not restart from preview point
2021-02-18 14:55:15 +09:00
Dean Herbert
c1620ce21b
Fix intro beatmap always being imported even if already in a good state
2021-02-17 19:19:49 +09:00
smoogipoo
de9d075f94
Initial sample + samplechannel rework
2021-01-19 17:11:40 +09:00
Dean Herbert
2f42c57f4b
Add safeties to ensure the current track doesn't loop or change
2020-09-03 13:15:23 +09:00
Dean Herbert
547c8090e5
Improve game exit music fade
2020-09-03 13:15:23 +09:00
Dean Herbert
6a765d2d76
Add smooth fading between audio tracks on transition
2020-09-02 20:04:56 +09:00
Dean Herbert
f63d1ba612
Remove stray call to LoadTrack that was forgotten
2020-08-21 18:52:53 +09:00
Dean Herbert
0ae460fb8f
Avoid beatmap load call in IntroScreen
2020-08-21 15:50:14 +09:00
Dean Herbert
d9debef156
Add explicit LoadTrack method
2020-08-17 15:38:16 +09:00
smoogipoo
070d71ec27
More cleanups
2020-08-12 00:48:38 +09:00
smoogipoo
e87f50f74f
Rename method
2020-08-07 22:31:41 +09:00
smoogipoo
ef689d943a
Fix intros playing incorrectly
2020-08-06 18:54:08 +09:00
smoogipoo
5c05fe3988
Expose track from MusicController
2020-08-06 16:24:14 +09:00
smoogipoo
6e42b8219c
Move track to MusicController, compiles
2020-08-06 16:24:14 +09:00
Shivam
24dceb9f84
Make only "Welcome" loop
2020-06-29 01:41:47 +02:00
Shivam
270384e71e
Remove redundant get set
2020-06-29 00:59:44 +02:00
Shivam
5689f27987
Make sure it only loops for themed intros if true
2020-06-29 00:54:06 +02:00
Shivam
ffbce61ca8
Add the option to loop the intro in the main menu
2020-06-29 00:42:47 +02:00